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Author Topic: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)  (Read 219835 times)

TapeNoot

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Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
« Reply #915 on: August 30, 2011, 02:27:36 am »

... Holy shite.

I cant even begin to make heads or tails of the fort...
Still, a brook, a flat volcano, and nice open caverns underground. That's quite nice.
There also appears to be an inordinate amount of toad pus in the lakes of forgotten beast extract.

Also, it seems that some mineral veins have been mined out in their entirety. Careful designations, or a mod?

I don't know how the rest of you are going, but I'm clocking in at about 22FPS on my desktop (AMD Phenom II X6 1090T). Zee six cores. They do nothing.

EDIT: Why in Armok's name is the magma sea only 40 layers down? o.o
« Last Edit: August 30, 2011, 02:30:45 am by TapeNoot »
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BY ARMOK'S FLAMING TESTICLES, JUST WHAT THE HELL DO YOU THINK YOU'RE DOING?

A dwarf is nothing but an alcohol fuelled beard with the IQ of a parsnip, and that's insulting to the parsnips.

Malarauko

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Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
« Reply #916 on: August 30, 2011, 04:32:35 am »

I think the world is pretty shallow at Ardentdikes. Considering the place was supposed to be the renaissance of the dwarven race its turned out pretty badly.
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Dwarf Fortress - Losing is fun.

Daetrin

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Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
« Reply #917 on: August 30, 2011, 06:34:51 am »

Sorry for the delay, real life had me hostage.

So no actual disasters during your turn katana?  That's unusual!

This means it's Charismatic's turn, PMing now.
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All you need to know about Ardentdikes
It is really, really easy to flood this place with magma fwiw.

Doors stop fire, right?

NightmareBros

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Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
« Reply #918 on: September 04, 2011, 09:09:06 am »

So, uh, I guess he's not here for his turn?
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Malarauko

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Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
« Reply #919 on: September 04, 2011, 02:51:06 pm »

This has been running in game for about 27 yearsish. Thats longer than any of my forts have ran for.
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Dwarf Fortress - Losing is fun.

Daetrin

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Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
« Reply #920 on: September 06, 2011, 06:35:26 am »

I had a PM that he'd be picking it up and would PM me, but that hasn't happened, so yeah, I think we're going to skip Charismatic.

On to darkrider2!
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All you need to know about Ardentdikes
It is really, really easy to flood this place with magma fwiw.

Doors stop fire, right?

MarcAFK

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Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
« Reply #921 on: September 06, 2011, 06:39:11 am »

Holy shit, this thing is still going? Plus 10 for effort (I have no plus key :(  )
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

Teneb

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Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
« Reply #922 on: September 06, 2011, 01:35:16 pm »

wow, just two before me? It's been fast. Looking foward to my turn
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Daetrin

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Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
« Reply #923 on: September 09, 2011, 06:43:21 am »

Now just one.

No reply from darkrider2 so on to dimondmine2!
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All you need to know about Ardentdikes
It is really, really easy to flood this place with magma fwiw.

Doors stop fire, right?

Daetrin

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Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
« Reply #924 on: September 13, 2011, 06:42:25 am »

And again no answer, sooooo Deathsword, you're up.
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All you need to know about Ardentdikes
It is really, really easy to flood this place with magma fwiw.

Doors stop fire, right?

MarcAFK

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Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
« Reply #925 on: September 13, 2011, 06:53:15 am »

Not having much luck lately are we?
Still it's good to see a succession fort still going after such a long time, can i sign up to the bottom of the list?
I haven't even read half of this game so far so it should be rather interesting :D
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

Teneb

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Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
« Reply #926 on: September 13, 2011, 11:44:31 am »

I am here and will play as soon as I finish downloading.


Should I make a new entrance to the fort right away?


EDIT: Found out the save was made during early autumn. Should I complete this year and go for the next?
« Last Edit: September 13, 2011, 04:31:43 pm by Deathsword »
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Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

Teneb

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Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
« Reply #927 on: September 13, 2011, 08:40:48 pm »

Quick update, since the fps is rather low. Still in autumn.



From the journal of Deathsword, Over-Mechanist.

Just wonderful, really. I get “elected” overseer of fucking Ardentdikes because some idiot decided the job was just too much and quit! I’m a fucking mechanist! What do I know of managing a fortress, much less one of this size, nothing! Still, someone has to this job and I guess it’s my turn. Fuck.

I believe our defenses are insufficient, so I am making yet another entrance in order to better kill our enemies.



This fort is a mess. More than a mess, actually. Losing oneself here is the least impressive thing one could accomplish in Ardentdikes.


So here’s a quick run-down of what I’ve found out so far.
- Fucking Urist McDuck is yelling from his prison that he can’t store one of his items since he can’t fucking reach them.

- One of our weaponsmiths has gone batshit crazy and has claimed a forge.
- If the wrong lever is pulled - don’t know which  one – the whole fortress can be flooded
- There is at least one ghost haunting the fort.
- There is some stupid outpost liaison roaming around, wanting to talk to Duck.
- The moody smith has taken, among other things, an adamantine wafer. This better be good.

Well, the ghost was put to rest, so that’s a start.

Migrants have arrived. Excellent. There are now 131 living dwarfs in the fortress.


The weaponsmith has finished his work: a serrated adamantine disc. That is better than I expected. Much better.



It seems a Forgotten Beast is attacking us, so I dispatched the military to deal with it. One miner and the “janitor” have already been murdered by that beast.



Well, it’s dead, slain by the might of our soldiers. Huzzah!
« Last Edit: September 14, 2011, 02:34:02 pm by Deathsword »
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Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

MarcAFK

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Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
« Reply #928 on: September 14, 2011, 02:29:47 am »

be careful with that extract :s
Whats the best way of dealing with fb goo? I expect a fort like this would be covered with the stuff by now?
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

Teneb

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Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
« Reply #929 on: September 14, 2011, 12:18:37 pm »

I have good news and bad news:

the good news is that I discovered what the FB's syndrome did: it causes massive bleeding, enough to kill.

the bad news is that half the fort may be contaminated by it, and as such I may have to activate the magma purge. I fear for the FPS, however



EDIT: two deaths so far, and anyone that was involved in combat against the FB is infected. Problem is that I am unsure who exactly is infected, thus I'll mark all military dorfs as "Infected". One of the two corpses is being hauled by a miller, so he's infected too.
« Last Edit: September 14, 2011, 12:29:31 pm by Deathsword »
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Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?
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