Quick update, since the fps is rather low. Still in autumn.
From the journal of Deathsword, Over-Mechanist.Just wonderful, really. I get “elected” overseer of fucking Ardentdikes because some idiot decided the job was just too much and quit! I’m a fucking mechanist! What do I know of managing a fortress, much less one of this size, nothing! Still, someone has to this job and I guess it’s my turn. Fuck.
I believe our defenses are insufficient, so I am making yet another entrance in order to better kill our enemies.
This fort is a mess. More than a mess, actually. Losing oneself here is the least impressive thing one could accomplish in Ardentdikes.
So here’s a quick run-down of what I’ve found out so far.
- Fucking Urist McDuck is yelling from his prison that he can’t store one of his items since he can’t fucking reach them.
- One of our weaponsmiths has gone batshit crazy and has claimed a forge.
- If the wrong lever is pulled - don’t know which one – the whole fortress can be flooded
- There is at least one ghost haunting the fort.
- There is some stupid outpost liaison roaming around, wanting to talk to Duck.
- The moody smith has taken, among other things, an adamantine wafer. This better be good.
Well, the ghost was put to rest, so that’s a start.
Migrants have arrived. Excellent. There are now 131 living dwarfs in the fortress.
The weaponsmith has finished his work: a serrated adamantine disc. That is better than I expected. Much better.
It seems a Forgotten Beast is attacking us, so I dispatched the military to deal with it. One miner and the “janitor” have already been murdered by that beast.
Well, it’s dead, slain by the might of our soldiers. Huzzah!