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Author Topic: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)  (Read 222231 times)

da_nang

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Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
« Reply #855 on: July 26, 2011, 11:42:33 am »

A frog and a creature of water chasing each other. I'd say one of them is deathly in love with the other.
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"Deliver yesterday, code today, think tomorrow."
Ceterum censeo Unionem Europaeam esse delendam.
Future supplanter of humanity.

Ghills

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Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
« Reply #856 on: July 26, 2011, 05:21:18 pm »

Sadly that was a possession

Right. Y'know, these forums really need a facepalm icon.

Does anyone know which level controls the bridges in front of Ardentdikes? There are a lot of levers, but none of the ones I've found are labeled clearly enough. Seriously, I need to know if anyone can tell me what controls the long line of bridges at the entrance.
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I AM POINTY DEATH INCARNATE
Ye know, being an usurper overseer gone mad with power isn't too bad. It's honestly not that different from being a normal overseer.
To summarize:
They do an epic face. If that fails, they beat said object to death with their beard.

tryrar

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Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
« Reply #857 on: July 26, 2011, 09:01:05 pm »

....which entrance?   :-\:P
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Ghills

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Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
« Reply #858 on: July 26, 2011, 09:13:18 pm »

The long one to the west of the main tower, with multiple bridges in it.  I think I found and closed the entrance to Lesser Ardentdikes, and I think I've gotten the entrance to the magma dumping pit sealed off. But I can't find the lever(s) for all those bridges.
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I AM POINTY DEATH INCARNATE
Ye know, being an usurper overseer gone mad with power isn't too bad. It's honestly not that different from being a normal overseer.
To summarize:
They do an epic face. If that fails, they beat said object to death with their beard.

Dariush

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Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
« Reply #859 on: July 27, 2011, 02:35:39 am »

To the west is The Crusher - no levers control it and I'd be grateful if it remained that way. I still hope some kind soul would finally fix the repeater.

da_nang

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Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
« Reply #860 on: July 27, 2011, 03:40:51 am »

The Crusher's repeater has been redesigned to match the one on the wiki. However, due to spatial reasons, some workarounds have been made.


It also has a lever to halt the repeater below the NE Tower (should have a note). The repeater's also wind-powered now to accomodate for the freezing river. Not that it helps the Crusher to operate during the winter since the water block itself also freezes.

The Crusher is untested, though.
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"Deliver yesterday, code today, think tomorrow."
Ceterum censeo Unionem Europaeam esse delendam.
Future supplanter of humanity.

Daetrin

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Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
« Reply #861 on: July 27, 2011, 07:07:32 am »

I thought thousands of mechanical bits with no discernible levers (and the reverse) was a succession game tradition! :p
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All you need to know about Ardentdikes
It is really, really easy to flood this place with magma fwiw.

Doors stop fire, right?

da_nang

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Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
« Reply #862 on: July 27, 2011, 08:14:56 am »

I'm sure there's probably going to be something that avoided receiving a note.
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"Deliver yesterday, code today, think tomorrow."
Ceterum censeo Unionem Europaeam esse delendam.
Future supplanter of humanity.

Ghills

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Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
« Reply #863 on: July 27, 2011, 05:12:55 pm »

Crusher

I was hoping it was something besides that. Oh well.

I'm hoping to have another update out today. My update speed really depends on my FPS, which hasn't been great so far.
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I AM POINTY DEATH INCARNATE
Ye know, being an usurper overseer gone mad with power isn't too bad. It's honestly not that different from being a normal overseer.
To summarize:
They do an epic face. If that fails, they beat said object to death with their beard.

Ghills

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Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
« Reply #864 on: July 27, 2011, 07:42:38 pm »

Some Month, 1074, Ardentdikes

My fatigue is so great that I can hardly write. All that running, the screams…while still the engravers carved on. But I feel that it is almost over, now. The trolls have departed. Terrible wretches! In the depths the horrors play still, after circling up and up, then down and down again. If only we could have directed them to the surface and the siege!  Some good might have come of these wretched weeks. 

All that blood, and it is all I can do to refrain from uttering the words “All for nothing”.

I do not say it, of course. Not during the funerals – the few that we can have. The trolls are still within site of the gates, and the terrible frog splashes happily on the corpses of those who sacrificed themselves to force it away from the living quarters. And not during the recovery planning, when I must look at the architects and wonder who designed our north entrance, where a score of us died like rats in a trap. Not to the mechanics guilds, whose poor records and lever-maps gave the goblins time to mass for a charge.   Not to the masons, who were lost in the maze of lower Ardentdikes until it was almost too late for us all, and certainly too late for some.

I do not say it.

I will compile official records later. After I rest. I feel like I have not slept in so long…

But now I may rest. The siege is lifted, the horrors are contained. Above all...




Dodok Rithtunom sighed. She’d finally given in to that nagging night-hag and her weepy husband, but she still wasn’t sure about these historical engravings. Dodok didn’t like to read – why bother, when there were so many things to engrave? Fortunately Urist Bomrek had thought of that. Dodok had ordered that her side of the slab be engraved with just pictures. Urist had insisted that the pictures have descriptions with them – otherwise Dodok wouldn’t know what the picture was about, he’d said – but that wasn’t a whole lot of wasted space, all in all, Dodok thought. Just a sentence or two. And the pictures were certainly exciting.  Dodok’s family was going to sleep soon, all but the littlest who wasn’t sleeping through the night yet. It would be wonderful to show the child these engravings, when everyone else was sleeping like a rock in their beds.  And the first one to be looked at, Dodok thought, was that one, with the migrants…

Official records of Ardentdikes, 1074, by the hand of NightmareBros Okangnomal, Engraver









A depiction of trade items, including cages with ferocious beasts. This engraving relates to the successful garbage disposal session with the elves in the year 1074, when clothing items were exchanged for food, drink, crutches, splints, and ferocious beasts.



A description of the wounds received by the dread frog Teling, from the brave squad the Joy of Seals. This relates to the heroic sacrifice of the Joy of Seals in the spring of year 1074, who diverted ancient horrors Teling and Dethe from the main staircase.



A depiction of the north entrance of Ardentdikes, covered with trolls, troll blood and bodyparts, also dwarf blood and bodyparts. The trolls are making an angry gesture. The dwarves are cringing. This engraving relates to the siege of Ardentdikes in 1074, and the nearly victorious charge of Zom and his 18-strong troll band.



A depiction of every-day life in Ardentdikes during the siege in the spring of 1074, symbolizing the Manager’s dedication to a beloved pet, the on-going work of the Engraver’s Guild History Initiative, and the stresses of attempting to balance the needs of productive work with the defensive measures against ancient horrors.


http://dffd.wimbli.com/file.php?id=4755
A series of engravings depicting the irritating behavior of ancient horrors and dead dwarves. The dwarves are dead. The ancient horrors are playing merrily.



Well, that siege was kind of hilarious, mostly because I was busy corralling FBs and didn't realize that the trolls were starting to get through the north entrance. 

The FBs started a charge for the living space in the fort. I managed to divert them by drafting random nearby civilians and installing walls, but basically the only reason Teling and Dethe (I love those names. There are so many potential puns! But I'm too braindead to try) didn't waltz into the barracks is because they just gave up about 3 z-levels down.

By the time the FBs were on a straight charge, I had realized that the traps weren't holding the trolls back like I had thought. The dorfs kept rushing out to grab socks, which significantly increased casualties. Also, goblin archers poured arrows right through the trap-line. There was some fairly acrobatic announcements ("The bowyer swats the flying *copper bolt* out of the air!"), but that didn't save everyone. Elves showed up right before the goblins did, but I think we'll be able to let them go before they get too stir-crazy.

uggi, your dwarf's nickname is fixed.



« Last Edit: August 02, 2011, 06:14:27 pm by Ghills »
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I AM POINTY DEATH INCARNATE
Ye know, being an usurper overseer gone mad with power isn't too bad. It's honestly not that different from being a normal overseer.
To summarize:
They do an epic face. If that fails, they beat said object to death with their beard.

Dariush

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Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
« Reply #865 on: July 28, 2011, 03:46:16 am »

Crusher
I was hoping it was something besides that. Oh well.
Something besides a machine that erases from existence everything that comes uninvited? Are you joking?

Ghills

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Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
« Reply #866 on: July 28, 2011, 08:40:05 pm »

Crusher
I was hoping it was something besides that. Oh well.
Something besides a machine that erases from existence everything that comes uninvited? Are you joking?

I would have liked something that my dwarves could path to.  None of them seemed able to reach the disengaged gears, which meant that the crusher wouldn't work. I would up trying to lure the goblins into the cage traps, with mixed results.
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I AM POINTY DEATH INCARNATE
Ye know, being an usurper overseer gone mad with power isn't too bad. It's honestly not that different from being a normal overseer.
To summarize:
They do an epic face. If that fails, they beat said object to death with their beard.

Mormota

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Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
« Reply #867 on: July 31, 2011, 04:30:57 pm »

I'd like to sign up for a turn, if possible.
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Avid Aurora player, Warhammer 40.000 fan, part-time writer and cursed game developer.
The only thing that happened in general was the death of 71% of the fort, and that wasn't really worth mentioning.

Daetrin

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Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
« Reply #868 on: July 31, 2011, 09:58:48 pm »


A big siege


I love how Ardentdikes reels drunkenly from disaster to disaster.

How many dwarves do we have left? :D


I'd like to sign up for a turn, if possible.

You're on the list!

DISREGARD THE REST OF THIS POST.  I AM FAIL.
« Last Edit: August 02, 2011, 04:12:25 pm by Daetrin »
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All you need to know about Ardentdikes
It is really, really easy to flood this place with magma fwiw.

Doors stop fire, right?

malkomk

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Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
« Reply #869 on: August 01, 2011, 10:20:38 am »

Quote from: something somebody from the Gakruldus thread might have said
What, it's MalkomK's turn? Did you see what he did to the last fort he played?!

Anyway, if you give me a week I'll try to get through the year. There's no guarantees that things won't get a bit too !!FUN!! though, considering all the seiges. However, Gakruldus taught me a valuable lesson: never neglect your military. Never neglect your traps. And never, EVER neglect finding out which lever seals the fortress off!

Also, *sigh* I guess I won't have DF time to start that fort of my own. Maybe next week... That's if gobbos or magma men or trolls or something else don't totally decimate the fortress in the first season I play.

Last but certainly not least, there is the delicate matter of me not knowing where the latest save is. The "Current Save" link in the opening post seems to point to a DF movie file. I'd be willing to bet that that particular file was not what is intended to be pointed at by this link. Are you sure that the last person finished his turn?
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