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Author Topic: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)  (Read 222262 times)

hitto

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By the way, there's no bookkeeper assigned.
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ignatzami

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I'm going to pass, my frame rate stabilized around 6fps, even when I booted into Linux. Sorry, I know you're short on overseers but my machine can't handle the magma flows, ans the sheer number of objects.
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DF without DT isn't DF, it's a keyboard-based exercise in masochism.

tryrar

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...let me at least take a look and see if I can run it, and if so, add me for real this time to the turn list
Edit:Cool! I'm getting a steady 30 to 39 on my desktop, so I can play! (Gotta love core i3!) Though, I must say that I cannot for the life of me fucking find ANYTHING in this fort....Awesome!
« Last Edit: June 01, 2011, 07:21:03 pm by tryrar »
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

ignatzami

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...let me at least take a look and see if I can run it, and if so, add me for real this time to the turn list
Edit:Cool! I'm getting a steady 30 to 39 on my desktop, so I can play! (Gotta love core i3!) Though, I must say that I cannot for the life of me fucking find ANYTHING in this fort....Awesome!

I spent close to an hour with the game paused just trying to understand what I was seeing. I ended up dumping the graphics and resetting the raws as I was seeing the walls as mushroom trees. It was very, very surreal. Once I got the raws corrected I still had a really hard time figuring out how the levels all interconnected.
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DF without DT isn't DF, it's a keyboard-based exercise in masochism.

Dariush

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Hehe, good to know I'm not the only one who got stumbled by this fort  :P

Korva

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Definitely not, I spent at least an hour looking around trying to figure things out too. ;) Thank goodness someone had annotated most of the levers!
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rridgway

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Is it possible to be dwarfed? If possible, male, spunky, and military, preferably in the archers, if there is an opening.
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ignatzami

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Hehe, good to know I'm not the only one who got stumbled by this fort  :P

Maybe it's because I'm still fairly new, or maybe it's my engineering background, but I've never understood decorative rooms. They are hard to use, they waste surrounding space, and unless you build the entire fort based on some shape, i.e. all circles, they tend to look jumbled. Also, why ramps? Is this a hold-over from the wagon days? Stairs make so much more sense for interior travel. I dunno, I was just confused.
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DF without DT isn't DF, it's a keyboard-based exercise in masochism.

Clowny

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Well. i should provide an interesting flavour to this fort, for i am a noob. sign me up.

if any additional info is needed pm me for it.
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Glacial

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Maybe it's because I'm still fairly new, or maybe it's my engineering background, but I've never understood decorative rooms. They are hard to use, they waste surrounding space, and unless you build the entire fort based on some shape, i.e. all circles, they tend to look jumbled. Also, why ramps? Is this a hold-over from the wagon days? Stairs make so much more sense for interior travel. I dunno, I was just confused.

The original fortress goal was to build a legendary palace, and Daetrin had some nice macros for laying out round rooms with spiral staircases. Also, back, oh, ten turns ago the fortress was merely large, not sprawling and filled with damaged or discarded rooms that have spent time under lava.

This is actually the fortress that taught me how ramps work, after several attempts to use ramps that ended up putting dwarves in dehydration cycles when I cut them off from the booze with an ill-placed ramp.

Also, on the navigation issue, I take it not everyone issues all their build orders through the manager. The great thing about the manager is that you don't have to find anything in the fort!
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Dariush

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Also, on the navigation issue, I take it not everyone issues all their build orders through the manager. The great thing about the manager is that you don't have to find anything in the fort!
Another good thing is that you'll never suddenly discover that some previous overseer set some craftsdwarf's workshop to repeatedly make stone mugs...
And a single worst thing is that you'll never be able to set some craftsdwarf's workshop to repeatedly make stone mugs ;D

Lord Braindead

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Downloaded the save. Tried to figure out what the circus is going on. Failed utterly.
Its slugging along at 6 FPS but it could be worse. I will probably play tomorrow and post first results.

But before that a few questions:
1. How do you fix the garbled tiles? I'm barely able to understand what I'm looking at.
2. Is it normal for undecorated iron items to give of smoke when submerged in magma?
3. Is there anything that needs to be done or am I free to add some pointless doomsday device?
4. Is there a manual to this fortress?
5. Is my security clearance high enough to view it?
6. Has anybody a idea about the syndrome of the FB goo lakes?
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Glacial

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1. How do you fix the garbled tiles? I'm barely able to understand what I'm looking at.
2. Is it normal for undecorated iron items to give of smoke when submerged in magma?
3. Is there anything that needs to be done or am I free to add some pointless doomsday device?
4. Is there a manual to this fortress?
5. Is my security clearance high enough to view it?
6. Has anybody a idea about the syndrome of the FB goo lakes?

1. Go into the DF\data\save\Ardentdikes\ folder. Delete the raw\ folder you find there. Make a copy of DF\raw in DF\data\save\Ardentdikes\. This will blow away all of the modified graphics files, along with any changes they made to the object files to pick up new graphics.
2. Welcome to Ardentdikes! (Yes.)
3. It's a succession fort. Do what you want. Putting out the smoking iron items would be a good project.
4. Check the Notes function; the levers are well-labeled.
5. No.
6. Only one way to find out! I think I tossed some goblins in to test, but the syndrome didn't act on them before they ran off the map edge.
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rridgway

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So break their legs before dropping them in, then.

Problem solved.

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Daetrin

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Remember to strip the goblins first otherwise they probably won't get affected by it.
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All you need to know about Ardentdikes
It is really, really easy to flood this place with magma fwiw.

Doors stop fire, right?
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