Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 44 45 [46] 47 48 ... 76

Author Topic: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)  (Read 222318 times)

Daetrin

  • Bay Watcher
    • View Profile
Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession)
« Reply #675 on: April 21, 2011, 03:36:15 pm »

Don't worry about it Duck, your updates are always excellent...and we had a dearth of players for a while anyhow.

Also.  Sad penguin? Sad face!  The saddest face!
Logged
All you need to know about Ardentdikes
It is really, really easy to flood this place with magma fwiw.

Doors stop fire, right?

DuckThatQuacks

  • Bay Watcher
    • View Profile
Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession)
« Reply #676 on: April 23, 2011, 08:48:29 am »

As the end of the summer neared, life in Ardentdikes had become almost routine. Dwarves went to the surface and carried things inside, while the militia stood guard. When one area was clear, they moved to another. New squads trained, while the armorers worked day and night to produce more steel armor for them.

Lor Avuzostath, the animal caretaker who had barricaded herself in a craftsdwarf shop, continued her self-imposed isolation. No amount of cloth could entice her to come out.

On the 18th of Galena, human merchants arrived from Lapagil.



Xenos needed no warning from McDuck to know that he needed to be on his guard. Extra squads were dispatched to protect the caravan and escort it in, while reserves were called up to defend the gates.

Xenos' suspicion was warranted.



As the caravan drew near the gate, goblins burst from the trees to attack it. While the merchants fled towards the safety of the fortress, the Ardentdikes militia charged out against the goblins.

A slaughter ensued. But just as the victorious dwarves were beginning to celebrate, they heard a cry from the northern edge of the fortress.



Another group of goblins (led by a human) had burst forth to attack the dwarven civilians still outside. The militia ran over as fast as they could, but it soon became clear that only one squad would make it in time:




The Artificial Galleys, a squad of rookie swordsdwarves.

While the civilians fled, the recruits stepped forward to cover their retreat.

Spoiler (click to show/hide)

The recruits struggled to hold back all of their enemies. One, Deduk Ruthoshbim found himself face to face with the goblins' human leader.

As they hacked at each other, it became clear that Deduk was no match for the human. She moved with speed and grace, darting in and out of reach, getting in a dozen blows for each one he managed. Were it not for his steel armor, he would already be dead or dismembered.

Spoiler (click to show/hide)

As they circled each other, though, Deduk noticed something in the distance. He smiled, and charged. He slammed into the human, and they both went down.

The human got her bearings first. She raised her sword, readying it for a killing blow --

-- and dropped it as pain exploded through her hand.

Spoiler (click to show/hide)

The Bronze Furies had come. The human and her squad were quickly cut down by the Champions of Ardentdikes.

There were no casualties. All the civilians had escaped, and the Artificial Galleys had managed to hold on until reinforcements could arrive.
Logged

Kogut

  • Bay Watcher
  • Next account: Bulwersator
    • View Profile
Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession)
« Reply #677 on: April 23, 2011, 08:52:54 am »

great!
Logged
The worst bug - 34.11 poll
Tired of going decades without goblin sieges? Try The Fortress Defense Mod
Kogut, the Bugfixes apostle of Bay12forum. Every posts he makes he preaches about the evil of Bugs.

Bloogonis

  • Bay Watcher
  • Steamyworks
    • View Profile
Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession)
« Reply #678 on: April 24, 2011, 04:02:54 pm »

Just finished, this fort definitely belongs up there with the greats.

Also requesting dorfing
Logged

Zeocin

  • Bay Watcher
    • View Profile
Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession)
« Reply #679 on: April 24, 2011, 08:08:50 pm »

Yes! I'm so glad to see this place still alive, with the MAGMA DIKE looking as beautiful as ever, dare I say.

I am wondering if Zeocin is still alive in this fort, considering all the lovely zaniness that's happened lately.

It's a kickarse story you're making Duck! All I can say is we need something to commemorate Mete. The saddest penguin in all the world should not be forgotten!
Logged

DuckThatQuacks

  • Bay Watcher
    • View Profile
Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession)
« Reply #680 on: April 27, 2011, 05:41:29 am »

An update: Since this is taking me so long, I'm going to go ahead and post the save and a brief summary today after work. If I manage to get around to it, I will post more detailed reports of what happened, but I don't want to stop the game from progressing any longer.
Logged

DuckThatQuacks

  • Bay Watcher
    • View Profile
Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession)
« Reply #681 on: April 27, 2011, 08:00:44 pm »

- The strange mood dwarf went mad. However, another dwarf was possessed and made a nice new table for us
- We were able to clean up an enormous amount of the stuff littering the surface, but there is more to be done.
- A dwarven Caravan arrived. They hauled away a ton of garbage for us.
- There was another ambush, but it was defeated with no casualties
- Most dwarves are not doing anything other than carrying garbage. You have plenty of workers available if you want to embark on some grandiose project.
- I also did my best to automate the militia, so you shouldn't need to do much with it. There is a complicated schedule of patrol routes that means we will always have soldiers guarding the gates and other soldiers patrolling the surface. When we expect to have sieges/ambushes (e.g., when caravans come), there will be a double patrol on duty. The less experienced squads will spend more time training (especially in the early part of the year) then the veterans.
- That said, the militia is still only 20 dwarves strong (not counting a large reserve squad of ill-equipped marksdwarves that should probably only be called in an emergency).  You may want to add new squads (perhaps with new weapon types) and set them training.

Anyway, here is the save:  http://dffd.wimbli.com/file.php?id=4291

I will do my best to put up a more detailed report, but I can't make any promises, so the next player ought to go ahead and get started. Best of luck, and remember not to dig too deep...
Logged

Daetrin

  • Bay Watcher
    • View Profile
Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession)
« Reply #682 on: April 27, 2011, 10:11:27 pm »

Awesome, Duck.  Hopefully we'll be able to move on to more and bigger magma-floods now!

PMed Pukako.
Logged
All you need to know about Ardentdikes
It is really, really easy to flood this place with magma fwiw.

Doors stop fire, right?

Pukako

  • Bay Watcher
    • View Profile
Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession)
« Reply #683 on: April 28, 2011, 12:11:35 am »

Cool.  I'm here, currently on leave from work but at home (family), so will be in full swing (hopefully) early next week and try to progress it a quickly as I can.

Will download it, look at the awesomeness that McDuck produced, and panic, then set about reshaping Ardentdikes to it's normal state...
Logged

Because DF players are heavily into pain.

Pukako

  • Bay Watcher
    • View Profile
Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession)
« Reply #684 on: April 29, 2011, 04:30:46 pm »

20th Granite, 1069.

Dear Aunt Urist

Thank you for the box of rocks.  I don't need any more, as we do have enough here, you know.  My exile here at Ardentdikes is not as bad as I imagined.  Rather than being a hellhole of despair and depravity, it's a well ordered, if confusing and messy fortress, if you ignore the rotting corpses surrounding the traps set out around it.  By the way, I am glad to hear that Uncle's beard will probably grow back by Autumn, and once again wish to apologise for setting him on fire.  I don't know what came over me, and I'm sure I'll be reformed by the end of the year.

Anyway, I was first struck by the number of medical staff we have - 10 or so, in a fort of 79 dwarves.  I'll have to look into that.  And there's something interesting happening in the NE corner of the magma moat, but when I asked one of the older dwarves about it, she suggested that I dive in and investigate it myself.  It's hard being the work experience dwarf...

Firstly, I suggested that we clean up outside, as there's a lot of good stuff mouldering away up there.  And 39 dwarves were sitting around drinking and complaining.  Two weeks later, I admitted that we weren't really accomplishing much, as it was still cluttered, and turned my attention to other matters.

Pasturing the caged stock seemed a good idea, as they taste better if they are fed.  Worked well, except for the Chief Mason, who was attacked by an Elk while moving it.  He was slightly bruised, but the Bronze Fury managed to kill it, even as they muttered about 'wasting their time'.

Nothing much else - an elk wandered into a lone weapons trap out on the plain.  Very messy.  The secretive mayor, McDuck, also sent through an order for three gloves.  My joke about him having three hands met with nervous whispers, and I think there is something strange about him, stranger than living in a sealed complex and communicating with notes. 

Two weeks later, I was sent to see why the gloves weren't produced.  As I couldn't find any leatherworks (there are apparently two of them, but Urist knows where!) I found the manager, who was melting arrows.  Although important, I informed him that his priorities were wrong, and banned him from the forges for the meantime.

The miners have actually started mining, too, even if it took almost a month.  The guards are scarily efficient, and they scare me too, so I won't suggest any improvements for them.

I'll write again soon.

Your nephew

Pukako Grimdeler.

[Sorry for that - managed to have a look yesterday and throw up my first thoughts.  Not too sure what I'll do, although megaprojects are always good for a while.  By the way, one of the kids has a rotten stomach.  Something to worry about, or an indication of the quality of cooking...  Will sort out pictures if anything noteworthy happens]



Logged

Because DF players are heavily into pain.

Glacial

  • Bay Watcher
  • d~~
    • View Profile
Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession)
« Reply #685 on: April 29, 2011, 04:35:26 pm »

[Sorry for that - managed to have a look yesterday and throw up my first thoughts.  Not too sure what I'll do, although megaprojects are always good for a while.  By the way, one of the kids has a rotten stomach.  Something to worry about, or an indication of the quality of cooking... 

That means you have or had a patch of one of the forgotten beasts' poisons loose in the fortress, and one of the kids stepped in it. It's been a while, so I can't remember if the stomach rot was blood or extract, but check around the wells and build or remove floors under and blood/extract you find.
Logged

Kogut

  • Bay Watcher
  • Next account: Bulwersator
    • View Profile
Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession)
« Reply #686 on: April 30, 2011, 04:07:49 am »

[Sorry for that - managed to have a look yesterday and throw up my first thoughts.  Not too sure what I'll do, although megaprojects are always good for a while.  By the way, one of the kids has a rotten stomach.  Something to worry about, or an indication of the quality of cooking... 
Magma cleaning!
Logged
The worst bug - 34.11 poll
Tired of going decades without goblin sieges? Try The Fortress Defense Mod
Kogut, the Bugfixes apostle of Bay12forum. Every posts he makes he preaches about the evil of Bugs.

optimumtact

  • Bay Watcher
  • I even have sheep
    • View Profile
Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession)
« Reply #687 on: April 30, 2011, 06:02:05 am »

Wow Ardentdikes has come far since I last saw it!

It the current player could please check if I was actually dorfed (as cog) and if not please dorf me :)

Congratulations on such an epic tale.
Logged
alternately, I could just take some LSD or something...

Pukako

  • Bay Watcher
    • View Profile
Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession)
« Reply #688 on: May 03, 2011, 01:58:03 am »

There's no Cog there, so what do you want to be?
Logged

Because DF players are heavily into pain.

Pukako

  • Bay Watcher
    • View Profile
Re: Ardentdikes - Our mayor is hardcore - (31.25) (Succession)
« Reply #689 on: May 05, 2011, 05:40:54 am »

Sorry no updates - real life, and firefox eating two long posts before posting and me not having the energy to retype them

In brief - 10 migrants, 2 master masons and 8 cannon fodder.  Have boosted one of the depleted squads (The Plain Volcanoes). Elves arrived for trading. Random wild animals have wandered into weapon traps, and a kobold tried to steal from a dwarf named The Animal.  Hilarity and dismemberment with a steel axe ensued. 

Okay - I got sick of the elves and killed them.  The Animal killed a camel even though I didn't want them killed.  Oh, well.

Every weapon trap has a dismembered animal corpse in or near it.  Beauty.
Logged

Because DF players are heavily into pain.
Pages: 1 ... 44 45 [46] 47 48 ... 76