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Author Topic: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)  (Read 222333 times)

JacenHanLovesLegos

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Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
« Reply #585 on: February 22, 2011, 02:16:15 pm »

No. He must know the question.
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As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

Glacial

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Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
« Reply #586 on: February 22, 2011, 02:41:21 pm »

Meanwhile, just learning the layout of Ardentdikes was confusing to all bloody hell.  For example, what the heck was this meant to be?



That's where Frosty practices her transformation sequence.

Ok, long ago, before the cataclysm, there was a lot of peer pressure to keep Ardentdikes's expansion decorative. That's a fancy marble dig.
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Maquox

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Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
« Reply #587 on: February 22, 2011, 04:50:23 pm »

It is truly amazing how we can all play this even though no one really understands what is going on... with anything.
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Don't you just love magma-baked cookies?

Daetrin

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Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
« Reply #588 on: February 22, 2011, 06:47:33 pm »

I'm really sorry everyone, but I can't continue playing. Just act as though my turn didn't happen (I literally didn't do anything)

I'm sorry to hear that :(

Lots of stuff

Looks to be a good start there!

Also, that is the best lever ever.
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All you need to know about Ardentdikes
It is really, really easy to flood this place with magma fwiw.

Doors stop fire, right?

Akaros

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Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
« Reply #589 on: February 23, 2011, 04:01:49 am »

So, update is in the works, but the rate of play/FPS is slow enough that i"m going to put it up tomorrow just so I have enough stuff to write about.  And for Armok's sake, the number of jobs just left unfinished in the jobs list is massive.  My masterwork wood project is going to go nowhere at this rate.
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Hey, don't look at me.  I told you we should have butchered the cats years ago!

vrga

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Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
« Reply #590 on: February 23, 2011, 06:57:15 pm »

how do you get the ingame font to be so very nice?
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Zeocin's take on the current situation in Ardentdikes:
Otherwise known as the Release Urist Now Apocalyptic Weapon of Arse Yerking, or the R.U.N.A.W.A.Y. system.

Akaros

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Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
« Reply #591 on: February 25, 2011, 03:17:49 am »

@vrga It's part of Ironhand's Graphics Set.  It's in the modding forums somewhere.

So, I'm having the same FPS issues as the last couple of people.  I'm varying between 6-11 FPS, which means that each month takes a looooooooooong time.  Fortunately the weekend is finally here so I can devote more time to running this, but the pace is still slow. One way or another though I intend to bloody well finish this this weekend.

NOTE: Currently imgur is down so I will be replacing the bracketed sections with pics later once the site lets me upload again.

12th Granite

Oh for Armok's sake.

[img of ettin arriving]

I was ready to pull everyone inside and lock up until I knew more about our military's state, but as soon as The Furies heard the news, they were out the door in the blink of an eye.

Meet Teme Rithmabese Thram Rithod, or Teme Motherpetal the Persuasion of Adventuring.  And here I thought Ardentdikes was a stupid name.  This ettin must be a sissy or something.

He's met by one of Ardentdikes' champions known as the... Animal?:

[img of Ast Othlestdomas]

It takes a while before the rest of the squad arrives, but the outcome never seems to have been in doubt.  The "Animal" is rippng the ettin apart.  With her teeth.  With the rest of the squad's arrival, it just becomes a brutal messy beatdown.

One hell of a way to meet Ardentdikes' finest.

[NOTE: DO NOT EXAMINE THE ETTIN'S CORPSE WITH THE 'K' BUTTON!  YOUR GAME WILL CRASH!  Please advise for a way to make sure no one accidentally does that in the future.]

22nd Granite

The switches.  They got to me.  All of them, just sitting there, waiting to be pulled.  Worst of all was Point 42.

[img of switch again]

It had the answer!  I... I had to pull it. 

And nothing happened.

...

I feel kind of cheated.

6th Slate

Work continues on the vast number of jobs left behind by the magical dwarf-girl, slowly shrinking the list and bringing me closer to getting the treecutters I need for my mission.  I drafted two more lazy buggers as part time cutters, and it's looking like we're going to finally start cutting these buggers down.

18th Slate

Migrants.

[img of migrants]

One proclaims himself a high master soaper.  After being beaten with a chunk of wood, he also admitted that he knew his way around leather.  After another beating, he clarified that he didn't mean it the way I thought he had.  He can make more socks, which is apparently pretty important here.  After conferring with a tailor, he confirmed that wooden socks "were a stupid bloody idea."

15th Felsite

One of our doctors died today.

[img of doctor]

He was doing masonry on one of the new towers and apparently sealed himself off after building a wall where his exit was. Well, that does explain where all the screaming had been coming from when I was outside earlier.
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Akaros

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Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
« Reply #592 on: February 26, 2011, 09:23:46 pm »

16th Felsite

Elves.



Rotten freaks.  But given how slow woodcutting is, I need their supplies.

You win this time, elves.  But I will see your corpses impaled on wooden spikes someday.

Also, we had a really stupid kobold try to get into Lesser Ardentdikes.  The elves made a pincushion of him.

20th Felsite

Hm.  One of the dwarves has been taken by those mysterious moods.  Having looked at the records, these moods have produced quite a massive list of amazingly valuable artifacts, so I guess I can't argue with the results.  As usual though, there's far too few that have been made out of wood.

22nd Felsite

An ambush!



The Furies are out and running when the leader plows straight into another ambush!  This group had been hiding next to the entrance, and jumped out of hiding at the leader.  This had all of the effect of throwing feathers at a charging bull.  Several splattered enemies later, the Furies go back to their barracks.

11th Hematite

NO WOOD?!  YOU'RE F***ING ELVES!  WHERE IN THE THRICE-DAMNED BEARD OF ARMOK IS THE WOOD?!

(There is a break in the writing here.  Then, in less messy handwriting...)

Well, this is a little embarassing.  I admit I got awfully worked up when I noticed the elves hadn't sent any wood.  I might have yelled and screamed a little.  And I may have told the Bronze Furies that the elves in the depot were demons that needed to be slaughtered.



Oops.  The Furies did spare the animals though.  I think they wanted to save the camels as mounts.
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Kogut

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Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
« Reply #593 on: February 27, 2011, 04:58:49 am »

Note: not enough supplies -> dead merchants -> low profits -> even less supplies ->
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The worst bug - 34.11 poll
Tired of going decades without goblin sieges? Try The Fortress Defense Mod
Kogut, the Bugfixes apostle of Bay12forum. Every posts he makes he preaches about the evil of Bugs.

Daetrin

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Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
« Reply #594 on: February 27, 2011, 12:10:39 pm »

We have so much leftover elf caravan junk on our map now...we should flood the overworld with MAGMA!
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All you need to know about Ardentdikes
It is really, really easy to flood this place with magma fwiw.

Doors stop fire, right?

Akaros

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Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
« Reply #595 on: February 27, 2011, 12:14:07 pm »

Note: not enough supplies -> dead merchants -> low profits -> even less supplies -> MORE DEAD ELVES!

FTFY
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Blurk

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Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
« Reply #596 on: March 03, 2011, 07:13:53 pm »

Note: not enough supplies -> dead merchants -> low profits -> even less supplies ->

it doesnt matter, the elves died, whats the worse that could happen?
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JacenHanLovesLegos

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Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
« Reply #597 on: March 03, 2011, 07:43:38 pm »

With elves its this:

Not enough supplies ----> Dead Merchants -----> More exotic animals -------> Dead Merchants
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As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

Daetrin

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Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
« Reply #598 on: March 06, 2011, 09:28:22 am »

How's the cleanup going Akaros?
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All you need to know about Ardentdikes
It is really, really easy to flood this place with magma fwiw.

Doors stop fire, right?

DuckThatQuacks

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Re: Ardentdikes - Our trees are hardcore - (31.18) (Succession)
« Reply #599 on: March 07, 2011, 07:13:07 pm »

I think I'd like to sign up for a second turn, if that's okay.
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