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Author Topic: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)  (Read 222810 times)

SethCreiyd

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Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
« Reply #375 on: December 10, 2010, 02:55:43 pm »

Journal of Sethud Crewbronze, Excerpts


Assembled at the edge of the execution tower, the goblins traded nervous glances through their cages as the soldiers of Ardentdikes stood by with hands on their weapons.

Xenos was addressing them.  "Goblin scum, you are a blight to be cleansed from the world.  Today we save the lives you would have one day destroyed.  Enjoy the volcano."

A few of the prisoners resisted their fate.


One of the goblins had a weapon under its loincloth.  Wastedlabor was stabbed pulling it out of the cage, I ran over to assist and got the filthy dagger in my own leg for the trouble.


Before the vermin could pounce and finish me off, the ranger left off one last bolt.  The goblin took it straight in the gut and keeled off the edge of doom.


By the time I got to my feet, the dirty work was over.  That'll teach you to come here, you bastards!


To my dismay, Wastedlabor was badly wounded, and carried to the infirmary for emergency treatment.  I feel somewhat guilty, given that he saved me out there when I had ordered him to come with me in the first place.  We should have checked the prisoners more thoroughly.


I walked myself down to the hospital with a broken leg, exactly as difficult as it sounds. 


The nurse came in to see me while the doctor tended to Wastedlabor.  She looked at my leg and shook her head.  The wound is infected and I may not be long for this world.

So this is it?  I am to survive hordes of invaders and the ravages of plague only to fall before the feeble strike of a lucky assailant?  Perhaps I'm getting ahead of myself.

Spoiler (click to show/hide)

Remind me to apologize to Wastedlabor in the next life.


*     *     *

Outpost Liason's Official Report to Queen Edem

We all feared the worst when Ilral failed to return last year, but my visit to Ardentdikes was nothing if not surprising.

Spoiler (click to show/hide)

Ardentdikes not only survives but thrives.  Much work needs to be done, but the fortress is secure and prosperous, the dwarves here are happy and well-fed, and some of the decor is simply breathtaking beyond words.


The site is not yet perfect; the floors are unkempt and bloodied, and there remains the shadow of the poorly understood plague of Ardentdikes' past, but by all indications the situation is under control.  The population is still very low, and so I recommend we encourage the immigration of skilled workers to help prepare the settlement for the future arrival of the gentry.

Yes, Your Majesty, I am convinced that given a few years' time, Ardentdikes will make a suitable site to relocate the Capital.  With your approval I'll begin the preliminary stages of paperwork.

Your obedient servant,

~O.G.

P.S.  Enclosed is a series of fortress blueprints for Your Majesty's perusal.

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)

----------

That's a wrap!  Thanks for letting me play a turn through such a fine fort.  uggi is a recruit with four kills and a background in soap making.  Tsarwash is the eleven-year-old son of the unbreakable burn victim Mafol, and Dariush is dorfed as Kogan.  As far as the project, I repaired the magma plumbing and added a couple of walls to the mold, but that's about it.

Regarding the ridiculous amount of food we have:


I have no explanation for this.

Spoiler (click to show/hide)

If I had to guess I'd say it's some weird bug I've neither seen nor heard of.  I only noticed it at the end of the turn.

Flooded with magma, decimated by plague, under full seige, down to two dwarfs -- one of whom CUTS OFF THE OTHER LEGS because of an outstanding warrant even though they are IN LOVE -- pausing only to discover food-bourne pathogenics on the way and incorporate the popular "ghostly observer" theme by using an actual ghost, then building back up to 35 dwarves.

Best turn ever. 

Thanks, it was fun :)  I'm just happy I didn't kill the fort.  There are still 35 dwarves, since Tsarwash's mother had a baby just after Wastedlabor died.  Sorry, Wastedlabor.

Save is here.  Well, good luck, fivex, Ardentdikes is doing fine!  Don't let the goblins back in.
« Last Edit: December 10, 2010, 03:01:18 pm by SethCreiyd »
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mrbobbyg

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Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
« Reply #376 on: December 10, 2010, 04:13:10 pm »

You are an amazing champion!

All hail SethCreiyd, Hero of Argentdikes!
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!!Elves!! would actually be kinda cool as a civ symbol.  !!Clowns!!, however, you get the impression they're on fire of their own free, malicious, evil, will.

Also, much scarier if literally clowns.

Akaros

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Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
« Reply #377 on: December 10, 2010, 05:01:31 pm »

You are an amazing champion!

All hail SethCreiyd, Hero of Argentdikes!

Hear hear!  May Argentdikes prosper long enough to be evacuated AGAIN!
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Hey, don't look at me.  I told you we should have butchered the cats years ago!

Xenos

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Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
« Reply #378 on: December 10, 2010, 05:05:22 pm »

Cook that rhesus macaque meat into an amazingly valuable meal.  Just for giggles.  ;D
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This is a useful feature..and this is DF.. so im gonna assume its bugged
That's what cages and minecart shotguns are for!  We don't need to control them.  We just need to aim them.
[DWARFINEERING]

NotPete

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Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
« Reply #379 on: December 10, 2010, 06:50:30 pm »

I must be dorfed! I can't wait to see how I'll horribly die  :P
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Maquox

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Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
« Reply #380 on: December 10, 2010, 11:00:45 pm »

After all this, all that can be said is:
"What is a Boatmurdered?"
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Don't you just love magma-baked cookies?

darkrider2

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Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
« Reply #381 on: December 11, 2010, 08:32:02 am »

*eyes tear up looking at the shear beauty of ardentdikes*
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mrbobbyg

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Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
« Reply #382 on: December 11, 2010, 10:04:26 am »

If fivex doesn't show up soon I am so gonna ninja his turn.
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!!Elves!! would actually be kinda cool as a civ symbol.  !!Clowns!!, however, you get the impression they're on fire of their own free, malicious, evil, will.

Also, much scarier if literally clowns.

Daetrin

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Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
« Reply #383 on: December 11, 2010, 10:04:49 am »

Wow, glorious wow.

PMing fivex.
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All you need to know about Ardentdikes
It is really, really easy to flood this place with magma fwiw.

Doors stop fire, right?

Wastedlabor

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Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
« Reply #384 on: December 11, 2010, 12:05:39 pm »

Remind me to apologize to Wastedlabor in the next life.

That was brief, but completely worth!

Can I get one named after my current expedition leader, 'Kahn Machineknights'?
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He stole an onion. Off with his head.
I wonder, what would they do if someone killed their king.
Inevitable, who cares. Now an onion...

fivex

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Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
« Reply #385 on: December 11, 2010, 05:13:55 pm »

I have had that bug happen before.
Anyways downloading the save...
Edit:Skip my turn. This is going too slow for me
« Last Edit: December 11, 2010, 06:58:23 pm by fivex »
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optimumtact

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Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
« Reply #386 on: December 11, 2010, 07:56:51 pm »

Requesting Dorfage in this epic fort, Just call him Cog, any profession.
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alternately, I could just take some LSD or something...

NightmareBros

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Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
« Reply #387 on: December 11, 2010, 08:04:00 pm »

Alright, mrbobbyg is up next.
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mrbobbyg

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Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
« Reply #388 on: December 11, 2010, 08:13:37 pm »

Downloading


Sweet god, I have never seen a fort that was both so beautiful and so horrifying.  I have no idea what to try to do...
« Last Edit: December 11, 2010, 08:45:24 pm by mrbobbyg »
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!!Elves!! would actually be kinda cool as a civ symbol.  !!Clowns!!, however, you get the impression they're on fire of their own free, malicious, evil, will.

Also, much scarier if literally clowns.

Zeocin

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Re: Ardentdikes - We have ghosts! - (31.18) (Succession)
« Reply #389 on: December 11, 2010, 10:44:21 pm »

Wow.

I really can't think of what else to say. I have always loved reading your turns Seth, so I knew this was going to be good. But I didn't expect it to be so good as to pull an old lurker like me out of the shadows.

I totally must be dorf'd, male, if possible!

Edit: Also, I wonder if it would be possible to turn the dike into a MAGMA dike, to celebrate the rebirth (again) of Ardentdikes :D
« Last Edit: December 11, 2010, 10:47:11 pm by Zeocin »
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