27 Malachite
We’ve got a fisherman, a carpenter, another bonecrafter, a craftsman, and a smattering of useless skills. And a siege operator. I just don’t know why some people come here.
4 Galena
I just realized that since we haven’t sorted out the paperwork from Greater Ardentdikes, most of the jobs that our manager assigns end up going, via, the normal sorting process, to workshops that nobody staffs.
Whoops.
I’ve told TauQuebb to visit the shops himself to make sure they got the instructions. He grumbled, but there’s nothing I can do about it. Also, the stockpile designations finally went through and people started hauling! It’s amazing what will only be done after you produce the proper paperwork.
OOC: I have no idea why the stockpiles started working. Oh well. Also, now that we’ve flooded the whole place with magma, but I did some tests with letting dwarves in it and they all got instantly reinfected somehow. I can’t find the source, so I’m using DFClean at this point. Also, the amount of blood is hideous after that siege. If the person after me wants to upgrade to .16 and turn off blood spatter tracking that might be a good idea.14 Galena
The humans have arrived! I’ve sent what bins we have full of junk to the depot so we can get some food from them. With the extra mouths, our stores are looking a bit thin.
17 Galena
Of course.
23 Galena
Now that Rimtar’s bestirred himself, he’s purchased all the food and drink the human caravan had to offer. It’s really too bad their armor is too big for us, given how much of it they had with them.
11 Limestone
A moment of silence for yet another unavoidable death.
19 Limestone.
I didn’t realize how many unburied dead we had. Sixteen coffins in and I still haven’t gotten to Feb. I suppose I’ll just have to keep making them.
21 Limestone.
Now the food stockpile papers seem to have gotten lost. This entire bureaucracy is a horrible mess.
OOC: Yep, food stockpiles now not working. Go figure.
5 Sandstone
Greater Ardentdikes is almost completely drained of magma! We’ve decided to have a party.
Once the fires die down, we might start moving back in.
16 Sandstone
This could be bad.
18 Sandstone.
Whew. Seer McDuck only needed two pieces of tetrahedrite. I imagine this will be an interesting creation.
22 Sandstone
Well, it’s certainly an elaborate bed.
2 Timber
9 more hardy souls have braved the danger of ardentdikes!
That, or they really like the smell of freshly magma-scoured stone. I know I do.
4 Timber
Finally!
13 Timber
Ahh, the caravan from home.
OOC: I think the stockpile funkiness is due to Greater Ardentdikes objects being tasked to fill the stockpiles, but of course they can’t be moved there…
I’ve begun a few cautious, very restricted forays into Greater Ardentdikes. The magma leak still needs to be plugged, I’d all but forgotten about that, but it otherwise looks clean. Other than the burning coal.
14 Moonstone
Success!
4 Opal
I have the beginning of the goblin-grinder style entrance finished. I got the idea from one of my contacts in the Mountainhomes.
At the moment it’s only connected to Lesser Ardentdikes, but when we reopen Greater Ardentdikes…
24 Opal
The general good mood due to incipient reopening of Greater Ardentdikes seems to have infected a certain peasant.
We’ll see how this one goes.
3 Obsidian
Well, it’s a nifty figurine, but
alder?
1 Granite 1062
And here we are. I’m ready to pass off the actual task of repopulating Greater Ardentdikes to someone else. It’s going to take more than a year, I expect.
And Save
http://dffd.wimbli.com/file.php?id=3226Whew.