Alright, so here's the turn.
1st Granite, Early SpringThis place is a mess.
I may be the last sane person in this place. After this year of madness, obsidian-casting obsessions of half the crew, and the massacre of our numbers, it's a miracle that we're alive. I thought these episodes of sudden and transitory convertions to this "Dariush" God that came from nowhere would last forever, but somehow the madness has gone, and there's only a few dwarfs affected by now. I can't really understand what happened, and I don't care - I prefer to worry about staying alive.
Since no one is still a hundred percent recovered by now, I've taken charge for the moment. We need some new workshops as soon as possible, and to put those already in place to work. Particularly those smelters. And who the hell thought it was a good idea to build so much metal machinery? We have much more important things to cast - like weapons and armor, for example. Walls nowithstanding, we are defenseless.
6th Granite, Early SpringThe heck?? One of the spiral stair rooms towers is being flooded from a water reservoir coming from the river. It could be much, much worse if there wasn't a lever to turn it off. But anyway, we're lucky to have found out so soon about it, else we would have a very fun problem between hands.
7th Granite, Early Spring
Today we found a goblin snatcher on the walls. No idea of how he got there, but he's not going out anymore. And his bones will make top-notch bolts, I'm sure of it.
Also, after the (rather short) battle with the goblin, I looked for the hospital of the fortress. Turns out there is none. So one will be built on top of the room complexes ASAP.
On another topic, after thinking about that casting thing, I've decided to continue it. It may be a bit far-fetched in our situation, but at least it will keep people busy, and if we are supposed to make a royal capital out of this we may as well get on it right now.
19th Granite, Early SpringWe got some much needed migrants today. But... thanks to our impenetrable defenses and air-lock entrance, they have no clue of how to get inside the fortress. I've set up a meeting area in front of the doors while I think of something.
22th Granite, Early SpringAmbush! When the migrants got to the trade depot (where I hoped to be able to get them inside) they found 5 hidden goblins waiting for them, with metal armor and whips. The migrant dwarfs have valiantly gone to present battle, but I see much dismemberment in their future.
28th Granite, Early SpringAs I somehow expected, most of the migrants have been massacred without injuring the goblins even once, and the ones still alive are running for their lives all around the fortress with the green horde behind them. Blood for the blood god, I guess. At least they will not be able to get inside the walls, so we're fine for now. But if we had any weapons ready... boy, would that story have gone different.
5th Hematite, Early SummerThe rest of the spring went nicely, building the bottom level of the casting and one more upper level on the structure, while the corpses of our comrades lay on the grass on one corner of the fortress, waiting for some proper burial. I've got some plans about that, but there are things to be done first.
The Goblins are gone at last, maybe they grew tired of waiting for us. An elven caravan came by one week ago, and went back to its oh-so-lovely forest with a few riches less after they tried to rip us off when we negotiated for some wood and furniture. That'll teach them to rise their prices in our faces.
19th Hematite, Early SummerMore migrants! Some of them are even useful. Unbelievable. It feels like things are slowly starting to go well again.
Now that the goblins are out of sight, I've started the construction of two pump buildings nearby the walls, one for water and the other for magma. I've provisionally made a hole in the wall so the dwarfs can actually get out without having to laboriously get through the airlock, and we can get something done at last.
14th Malaquite, Mid-SummerFLOOD! While redesigning some parts of the water pump tower, the pump that was already in place collapsed into the river... and through its floor into our stockpile area. Needless to say that part fastly became an unplanned swimming pool. The workers have hastily sealed the flood, covering stairs and building impromptu walls. It looks, though, that we are kind of lucky, for the brook is running quite low at this season, and with a little help of the dams that are in place we will probably be able to stop the flow and repair the floor in short time. We were lucky this time.
21th Galena, Late SummerFinally the hole is repaired, and dwarves rejoiced. Also, we got ourselves some human traders. Exchanged some bone crafts and clothes for leather, bronze objects (to melt for the arsenals) and seeds.
17th Moonstone, Early WinterI've set up an elevated bridge to allow people to enter and leave the fortress without having to go through the airlock, so we can finally reseal the wall. The bridge is surrounded by a multi-layered complex of rock traps (just in case). Also, I moved some of the entrance levers to the room downstairs, so they won't get magma-flooded when we finally start the casting (I don't think we'll make it this year, though).
23th Obsidian, Late WinterFirst casualty of the fortress, and my fault. Fuck. The other engineer of the fortress was testing one of the magma pumps that I had tampered with, and an overflow of magma carried him away right into the magma pipe, where whatever was left of him by then sank all the way to whatever there is in the other side. At least now we know what has to be changed, but heck...
24th Obsidian, Late WinterAmbush! Some not heavily armed goblins have been spotted around the bridge pillar, but somehow they won't get into the trap area. While they ponder I've ordered the bridge to be retracted so we can isolate them outside like we did with their friends at the beginning of the year.
25th Obsidian, Late WinterANOTHER FUCKING AMBUSH! Five more whip-holding goblins, who look definitely braver than their friends. After killing two dwarves who were still outside they have gone directly to the still-not-retracted bridge, and while several of them have been killed or seriously injured the rest are not deterred. Several war dogs have charged against them, but sincerely I don't expect them to do much.
On top of that, the guy who was supposed to pull the lever, and our only doctor has snapped to the pressure, and started behaving strangely, obsesively asking for some materials. Just what we needed.
Well, I hope I could end the year in better conditions, but, DF's a bitch. At least I didn't get a Titan like in my last game :S
For the moment, on 3rd Granite (sorry, with the message cascade I didn't see the "Spring has arrived" thing) we have 2 dwarf casualties and 5 dead dogs, several goblins still remaining. Plus, it looks like with the goblins advances no one dares to actually pull the damn lever. I hope the next guy is a better dwarf tactician than I...