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Author Topic: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)  (Read 222097 times)

Daetrin

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Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
« Reply #870 on: August 01, 2011, 12:08:06 pm »

....now I no longer am. Serves me right for trying to do all this via mobile.

Soooo apologies to Ghills and malkomk for the confusion, ignore me X.x
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All you need to know about Ardentdikes
It is really, really easy to flood this place with magma fwiw.

Doors stop fire, right?

Ghills

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Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
« Reply #871 on: August 02, 2011, 06:01:09 pm »

Hi Guys!  I'm still alive.  It's been the All Overtime All The Time show around here, which is why I've been so slow, but I am actually going to finish this year. I've played through summer, and I'm hoping to get through autumn and get those posts up tonight.
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I AM POINTY DEATH INCARNATE
Ye know, being an usurper overseer gone mad with power isn't too bad. It's honestly not that different from being a normal overseer.
To summarize:
They do an epic face. If that fails, they beat said object to death with their beard.

Ghills

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Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
« Reply #872 on: August 02, 2011, 07:12:22 pm »

Late Summer, 1074

Apparently I've become used to the constant screaming of Urist McDuck. I didn't think it was possible when I first arrived here several years ago. 



Most of the people here are immune to his screams for possessions by now, so when the garbled words changed slightly we paid it no attention.  It took a new and nearly-deafened migrant that to realize that he wasn't just yelling for socks, but actually exercising his rights as mayor:



Well, there's nothing unreasonable about that. A steel bar was smelted - this took some doing, as we were apparently all out of flux stone, and a rather delicate digging operation was required, since Teling and Dethe are romping about not too far from the only source of marble we'd spotted.  The whole thing went off without a hitch, however, and McDuck was eventually able to hear us when we clinked the new bar against one of his walls. That seemed to satisfy him for a short time. Then he started yelling about socks again.


None of them seem particularly useful, but I'm sure that they'll all fit in with time.

Some workers in the lower levels reported terrifying noises, and the scouts brought back word of another terrible thing creeping around in our basement.



How many of these things can there possibly be? Fortress records indicate there may be as many as 8 terrible misbegotten beasts lurking in the depths near here! Why here? Are they breeding?

Well, if there is another attack, we are well prepared. The new Memorial Hall has been finished.  The masons made too many coffins, possibly in an effort to hoard the best samples for themselves. I thwarted this plot by designating one of our main rampways to be lined with coffins. It is finished now and we are calling it The Sweeping Ramp of Martyrs. 



I would prefer to be buried in the rampway when the time comes.  It will be soothing, I suspect, lying there with vast hoards rushing by, and not being required to care about any of them.

Dear me, that was bleak. This job can be rather wearing, at times.  But it is made much, much better by a few right-thinking, tunnel-minded dwarves, like young Sakzul Tulonavuz!  This shining example of dwarfdom has taken her military duties to heart.


She is a fine young woman, and I wish her the greatest success in her chosen career. Partially because my own safety and comfort depend on it.

The mood in the fort is not helped by all these strange personality shifts our workers are undergoing.


It took a great deal of trouble and guesswork to determine what Dobar needed. Eventually we managed it, but for some time I was afraid we would have to have yet another funeral when his manic energy wore off.




Some more trouble arrived in the form of kobolds. Fortunately the human traders had arrived, and the human guards chased them off before our military even arrived at the scene, but ever since we've had a plague of the creatures. I've ordered a massive cleanup campaign to begin, starting with the piles of garbage left by the goblin siege and then moving inward. I understand that this will take a massive investment in terms of dwarfpower, but I feel that it must be a priority if we are ever to stop tripping over kobolds.



One of the dwarfs - Tsarwash Locunushrir - was severely injured by a kobold dagger.  Our doctors were able to act quickly and sew up his leg. The only reminder of the incident is a large scar, which I hear pains him in cold weather. Fortunately, our magma moat prevents that from being a problem in most of Ardentdikes.



A big siege


I love how Ardentdikes reels drunkenly from disaster to disaster.

How many dwarves do we have left? :D

126, which includes at least 2 decently sized migrant waves.

I eventually figured out where the lever for the crusher's gears is - or at least, I think I've figured it out. The siege was broken already, so I didn't test it.

Re: The movie file I posted last time. Sorry for the confusion, it's not supposed to be the same game. It's just a movie file of the FBs playing hide-and-seek with each other. It's too  ???  for words, so I thought I'd post a movie of it.
« Last Edit: August 02, 2011, 08:37:25 pm by Ghills »
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I AM POINTY DEATH INCARNATE
Ye know, being an usurper overseer gone mad with power isn't too bad. It's honestly not that different from being a normal overseer.
To summarize:
They do an epic face. If that fails, they beat said object to death with their beard.

Ghills

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Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
« Reply #873 on: August 02, 2011, 07:59:33 pm »

1st Limestone, 1074

I feel so sorry, sometimes, for Tomul Kamukkogan the ghostly child.  He seems so unaware that he is no longer corporeal. Just the other day I saw him playing with a toy scepter, trying desperately to encourage other children to join him in his games.  He can frequently be found hiding in a small park on the 3rd floor of the fort, attempting to play ball with the trees.






2 Timber, 1074

The mountainhome liason arrived! Unfortunately, our broker Deler seems to dislike her.  He searched through the fort, taking care of the most trivial errands. I had to follow him around, haranguing him, until he finally deigned to trade.



We got rid of several barrels of meals and other items, in exchange for some cheese, some weapons and some crystal glass.

Also, apparently some engraver has had a masterpiece destroyed:



Fortunately, that person no longer seems to be with us.
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I AM POINTY DEATH INCARNATE
Ye know, being an usurper overseer gone mad with power isn't too bad. It's honestly not that different from being a normal overseer.
To summarize:
They do an epic face. If that fails, they beat said object to death with their beard.

Teneb

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Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
« Reply #874 on: August 02, 2011, 08:03:28 pm »

You might want to find Urist McDuck's items and forbid them to prevent the cancelation spam.

It's rather suprising to see this fort not being in need of a magma flood cleaning. Not that there's anything wrong with more magma.
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Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

Mormota

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Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
« Reply #875 on: August 03, 2011, 03:11:34 am »

I'll be leaving later today and only come back on Saturday/Sunday, so IF my turn comes up before that, then please move me ONE back. Thanks!
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Avid Aurora player, Warhammer 40.000 fan, part-time writer and cursed game developer.
The only thing that happened in general was the death of 71% of the fort, and that wasn't really worth mentioning.

Dariush

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Ghills

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Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
« Reply #877 on: August 03, 2011, 08:51:12 pm »

2 Granite, 1075

It is the last day of my reign in this fort. I missed the official start of spring due to a tricky situation with a suicidal siege engineer. The poor soul is walled in now, and we will erect a slab as soon as we are sure that he is dead.




The past few months have been quiet, for which I am thankful. I completed a simple tomb for myself, in the midst of the Sweeping Ramp of Martyrs. I have enclosed a diagram below, in case someone finds this journal after I die.




We completed the massive dumping initiative. Approximately 538 items of garbage have been eliminated, including the pickup arrangements we made with the humans and the elves. It really is quite impressive. The Hauler's Guild got up in arms about the lack of public recognition, so the latest initiative involves removing waste stone from public spaces. The visible work pleases the guild members, and the cleared rooms will please some other overseer.  Perhaps he will turn them into more dining chambers. The lack of convenient tables has bothered me lately. All the beautiful places to dine seem to be in out of the way corners.

The unquiet dead are making a bit more a stir lately. I had all the spare slabs built so as to ensure better control over our supply, but perhaps removing, engraving and reinstalling a few would be a wise idea.

There is a goblin ambush wandering about outside the walls. The weapon traps are slowly whittling them down, so I am unconcerned.

I regretfully installed another lever. It controls the large shale bridge at the northern entrance. The lever was placed in the middle of the courtyard.

The mayor McDuck has mandated another steel item.  Perhaps it is time to expand our stock of weapons. Perhaps he knows something we do not.

There is nothing more to write. I wish the next overseer the best of luck.





And it's been a wild ride at Ardentdikes. Thanks for the chance, and best of luck to malkomk!


Save: http://dffd.wimbli.com/file.php?id=4774


You might want to find Urist McDuck's items and forbid them to prevent the cancelation spam.

It's rather suprising to see this fort not being in need of a magma flood cleaning. Not that there's anything wrong with more magma.

Too many items lying around to sort through them all for McDuck's. I went on a mass-dumping spree instead.

Two brokers?

No, just one broker, refusing to do his job.

« Last Edit: August 03, 2011, 08:54:55 pm by Ghills »
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I AM POINTY DEATH INCARNATE
Ye know, being an usurper overseer gone mad with power isn't too bad. It's honestly not that different from being a normal overseer.
To summarize:
They do an epic face. If that fails, they beat said object to death with their beard.

Mormota

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Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
« Reply #878 on: August 06, 2011, 02:16:01 pm »

I'm ready to take my turn now should it come up.
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Avid Aurora player, Warhammer 40.000 fan, part-time writer and cursed game developer.
The only thing that happened in general was the death of 71% of the fort, and that wasn't really worth mentioning.

malkomk

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Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
« Reply #879 on: August 08, 2011, 11:15:06 am »

All right, all right, I'll give this a try.

and best of luck to malkomk!
Hey, thanks. Judging from my previous performance, I'm going to need it.

D/L'ing the save now. Arg. So much stuff to do. Arg. Arg. So much stuff to do. Arg.
Quote
MalkomK, Overseer cancels Play DF: Too much stuff to do! ARRRG!
...just joking. Although I might be slow with this. How much time do I have?
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Ghills

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Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
« Reply #880 on: August 08, 2011, 08:26:46 pm »

Well, I took about two weeks. I think you've got at least that long.
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I AM POINTY DEATH INCARNATE
Ye know, being an usurper overseer gone mad with power isn't too bad. It's honestly not that different from being a normal overseer.
To summarize:
They do an epic face. If that fails, they beat said object to death with their beard.

Daetrin

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Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
« Reply #881 on: August 09, 2011, 10:56:43 am »

As long as you need, provided there are regular updates  :D
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All you need to know about Ardentdikes
It is really, really easy to flood this place with magma fwiw.

Doors stop fire, right?

Malarauko

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Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
« Reply #882 on: August 09, 2011, 05:49:22 pm »

Well... Ardentdikes is quite... not sure if any combination of words can quite sum this place up.
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Dwarf Fortress - Losing is fun.

JacenHanLovesLegos

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Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
« Reply #883 on: August 12, 2011, 10:37:44 pm »

Well... Ardentdikes is quite... not sure if any combination of words can quite sum this place up.
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As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

Daetrin

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Re: Ardentdikes - Magma solves everything - (31.25) (Succession)
« Reply #884 on: August 13, 2011, 09:05:09 am »

How goes it malkomk?
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All you need to know about Ardentdikes
It is really, really easy to flood this place with magma fwiw.

Doors stop fire, right?
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