Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 54 55 [56] 57 58 ... 76

Author Topic: Ardentdikes - Absolute disaster - (31.25) (Succession)(Need Players!)  (Read 222229 times)

Daetrin

  • Bay Watcher
    • View Profile

Could I have a turn?

You're on the list.
Logged
All you need to know about Ardentdikes
It is really, really easy to flood this place with magma fwiw.

Doors stop fire, right?

da_nang

  • Bay Watcher
  • Argonian Overlord
    • View Profile

Now that life's finally out of the way, some news! Autumn update coming tomorrow around 8 a.m. GMT +0. Or tonight, if the writing and image editing goes smoothly.

Tragedy, blood, and the return of the abandoned, broken one. Or something along those lines. I've never been good at teasers.
Logged
"Deliver yesterday, code today, think tomorrow."
Ceterum censeo Unionem Europaeam esse delendam.
Future supplanter of humanity.

da_nang

  • Bay Watcher
  • Argonian Overlord
    • View Profile

Notes on a mossy and cauterized stone tablet…

Autumn, Year 1073

1st Limestone

Given the state of the fort – it’s inefficiency at production and relying mostly on selling the tons and tons of debris from sieges and such – I’ve decided to at least glance through the resumes of the various inhabitants of Ardentdikes. Because of that, I’ve made a small discovery. That little sacrificial child who is trapped on top of the ever-delayed Spider Crusher turns out to be a legendary prodigy in this fort.



I was contemplating over whether or not actually setting up a rescue mission before but given my hatred for the young ones, especially the small, drooling attention seeking annoyances that drop off their mothers when they’ve gotten real fat and plump, I think I can now safely say that that’s not going to happen. Besides, we’ve got more important business at hand than baby-sitting. For instance, we need to get Ardentdikes into working order so as to restore it to its previous glory. But more importantly, we want that damn adamantine. The magma sea and the forgotten of the caverns aren’t going to stop us. They may postpone their doom by scaring off the “hard-working” dwarves but in the end, their fates are sealed. For Mr. Spider, that means sealed with the very earth on top of it’s large but empty head. The last bath will be its last moment.

8th Limestone

Our broker finally decides to get off her lazy behind and actually heads up to the depot for once. Humans aren’t exactly known for their patience, but lack of, and as such starting the trade negotiation is paramount to our continual existence. So, for our collected garbage disposed upon their pack mules, we manage to snag some much needed resources e.g. metal bars, glass and thread from the humans’ sunburnt hands. On my way back to the magma works, I smack the broker in the back of her head so she’ll eventually learn to get to the depot in time so we avoid the “Trade Panic”.

P.S. They were selling this.
Spoiler (click to show/hide)

16th Limestone

Our beloved hated Mayor is once again riding on his high horse and demands us to create two more trifle pewter items under pain of death so he can add those to his collection of trifle pewter filled trash. Had I not drunk the last drop of the highly distilled alcohol in the previous overseer’s liquor cabinet before, I would have been able to send him to pull a “special” lever. Unfortunately, we’re now going to have to comply, albeit against our will, with his damn order.

But that’s not the worst news today. No, today it gets worse. We previously had trouble with channelling the last pieces of the Spider Crusher when the intended victim of said device was stirring fear into our miners. For the last month now, we’ve been working on a workaround so as to have those last pieces dug out. By “dug out” I mean having the ceiling collapse upon them. I’ve been pessimistic about the results for some time due to the constant shouting from the depths. But earlier this noon, I’ve heard a large crash come from down there. At first, I think we’ve finally sent down the Spider Crusher, but then my hope is broken by knowing we’ve attached a support to the Crusher to safely release it in a controlled manner. So instead we’ve only managed to send down one of the workaround “Pillars”. Problem is, I have no idea of how many dwarves are down there. Thus I nervously await a damage report and get a pessimistic answer. Not only has our sacrificial child fallen down in the following confusion into the watery depths, but also a Metalcrafter as well as an Animal Dissector. They’re all drowning, in severe pain and about to be a tasty snack to our resident Evil Lobster. They’re sacrifices as far as I know, though, and I will not let this deter us from releasing our vengeance upon the monsters of the depths.




18th Limestone

By the time we’ve declared the sacrifices to be dead from drowning in water or acid, another “Pillar” collapses. This time we’re losing a miner, who instead of landing in the water has a rather painful and bone-breaking crash landing on land. Luckily for him, the Evil Lobster is nowhere to be seen near him and since Mr. Spider has decided to perpetuate his bath, our lost miner might actually be salvageable.



20th Limestone



Or not. Sorry dude, but you’re toast. We’ll be sure to give you a memorial slab sometime in the distant future when we aren’t swimming around in tattered loincloths. We’re also postponing the adamantine platform until we’ve found a way to deal with the wingless, fire-spewing dragon look-alike.

21st Limestone

The elves have cursed us! Even nature itself is opposing our will and are defacing our dwarven comrades' work. This needs to be dealt with…

22nd Limestone

I and a few other dwarves are hanging around on what’s left of the postponed Spider Crusher betting on how our friendly firespitter downstairs is going to kill his prey. While I myself have bet that he does a body slam from the wall on the miner and the subsequent seismic waves will cause the Mayor to fall into the beast’s gullet, the majority of us think that the miner will merely go down in a blaze of flames. It turns out we are both wrong as the lizard has the touch of death!

[Insert captured image of iguana with touch of death, which failed and instead captured Notepad]

And he’s magma-proof.



I’m scared now.

23rd Limestone

We’re slowly becoming the pimps of these lands with all the new golden statues placed in the corridors. But it’s needed to attract the necessary workforce. The downside is it’s also going to attract more bloodthirsty goblins hating our kind. A big risk, yes, but it’s a calculated risk within acceptable parameters.
Beyond that, we’re also going to be converting an unused area into a fitting prison in case the Mayor gets any funny ideas. We may get caged, but we will remember. Oh yes, we will.



1st Sandstone

While we’re going at a snail’s pace at restoring Ardentdikes, we aren’t going fast enough. We’re beginning to stagnate. The idlers are increasing in numbers and are getting restless and Adil knows the last things we want are restless dwarves eating our food, drinking our alcohol, producing nothing and bonding with one another. Come one death, and cue the tantrum conga line. As such, we need something to do and only the messy blueprints are going to give us an answer.
From the looks of things, a simple job would be repairing the non-functional Crusher “alley”. The worn and damp notes left on the engine don’t give us much of an idea of what’s wrong, so troubleshooting is up first. At first impression, the pressure plate may be defunct with the wrong water settings for it, so we’re going to replace it with a new one. But first we need to halt the engine. I know of a few ways to do that.

3rd Sandstone

Some bastard decided to destroy my beauty sleep this morning to notify me about our maddwarf stoneworker finally ceasing to babbling around naked by drying up. He’s so dry; we can spin him around on an elf and make fire. Of course, he was dead to me months ago. But let this be a lesson to all other dwarves: shouting into my ears at full blast while I’m sleeping isn’t going to help you get respect around here. It’s quite detrimental to your respect, actually. Should we ever get a hammerer, you’re first on the hit list.

Also, do you know what else is dead to me? Morte puppies.

11th Sandstone



Oh for the love of… Don’t you guys ever learn from your mistakes? Babies aren’t welcome here. Unless, you know, you plan on using them as siege ammunition, in which case by all means. Go ahead. Just be sure to cover their mouths with cloth, soaked in ether, and feed them using soundproof straws. Burn their “droppings” in the volcano.

13th Sandstone



Apparently, the trifle pewter items weren’t enough for the greedy Mayor. Now he’s forbidding the export of shields! He knows his time’s coming. Blast. Someone must have leaked. We need to find this mole!

17th Sandstone

Our mechanics were taking their sweet time installing and linking up the control lever for the Crusher’s engine, but they decided to man up for once and built the pressure plate in record time. This bodes well for us now. Now to see how fast they can link the components. Get linking!

20th Sandstone



Once again I glance at the resumes and notice we have quite a few bowyers here. Furthermore, one has gone missing. While I usually don’t care for bowyers, when one disappears you know they’re up to four things; madness, melancholy, rage and legendary items. First, they go mad, start acting like they own the place and takes over an already cluttered and overworked workshop. Then they get stricken by melancholy when they realise the fort doesn’t have the materials required for their mad idea. Subsequently, they’re filled with infuriating rage and generally wreck the place until they find a fitting substitute. During that time they’re gathering said materials. That cycle pretty much repeats after they’ve prepared one piece of the materials.

If you’re lucky they’ll actually start working on their bloody thing as well and you end up with a usually useless but oftentimes not so worthless item. If you’re unlucky, then they’ll stop whatever they’re doing and leave the workshop in whatever state of the cycle they are in at the time. Madness and melancholy; that you can handle since those affected are just dead weight slowly being fed to the magma. Rage, on the other hand, is unwanted. People tend to die that way. So since I can’t find a single bowyer’s workshop, I’m building one in the depths near the massive wood stockpiles.

More discoveries are made when I find out that the squads are to equip leather vests but they aren’t. We need maximum protection for these guys, so the leatherworkers will be busy making sublime vests just for them.

24th Sandstone

We’re installing more coffins at the burial site and are just in time since we have visitors. A giant Olm is kind enough to pay us a visit and would very much like to meet one of our representatives. I know who’s perfect for that position. With the Channels going down again, I’m perplexed at the amazing reaction time of the Palace Guard who once again singlehandedly wrestles with the Olm. I think I can guess who’ll be sending whom back.



28th Sandstone

So first beasts from beneath us start harassing us and now giant eagles from above, all the while I’m checking up on the progress of the Chambers. Give us a rest already!



7th Timber

Thankfully, we won’t have a homicidal bowyer this season. Our local insane bowyer has finally started working on his “masterpiece”. Here’s a tip: make it good and make it capable committing genocide against the elves and their allies, the kobolds and goblins.



11th Timber




Looks like we’ll be capping some goblins and making the elves do the “Pinedance”! Totally worth 105 600 bucks. And soon we’ll be crushing our foes too! We’re currently at 50% linkage for the Crusher.

14th Timber



Our dwarven kinsmen have arrived to do trade with us. You know what that means, Channels? It means there’ll be thieves afoot in abundance. Be watchful, check for traps and sharpen your axes, swords and hammers. Hell, follow the Palace Guard’s example and sharpen your teeth and knuckles, too.

17th Timber

Thief! See, I told you! Not that they’re going to get away with any goods or anything. The broker’s surprisingly already ready to trade away our trash for resources. It should go smoothly too as we don’t have to worry about wooden items or anything like we had to for those narcissistic elves earlier.



Of course, it would go even smoother if we haven’t had malevolent ghosts around. Where’s the damn memorial slab, people!? For crying out loud, we survived a rot plague but at this rate we’ll instead die from ghosts paralysing us, forcing us to dehydrate and starve to death.

We’re also installing some wells in areas where we can. They may not serve a practical function due to the filthy water, but at least it will be pretty with good aesthetics.

24th Timber

Today’s the moment of truth. The final linking business for the Crusher is done and we can move onto testing this beast. And guess what, it bloody works!
Spoiler (click to show/hide)

27th Timber

I think I’ve figured it out. The problem lies at the reset timer. The water’s moving too quickly and is keeping the pressure plate in its active state, preventing the Crusher from resetting. We’ll be working around this by making the water move further. I’m not sure on how much is needed, but we’ll start by increasing the length by 50%.



Also, morte kittens. We won’t be hypnotised, my furry fiends.
Logged
"Deliver yesterday, code today, think tomorrow."
Ceterum censeo Unionem Europaeam esse delendam.
Future supplanter of humanity.

Kirbypowered

  • Bay Watcher
  • Proficient Dabbler
    • View Profile

Wow, quite a beautiful succession fort you've got going here. Just managed to finish reading the thread now and it seems like this fort could (and has, I might add) survive just about anything. I'm eager to see how it's (mis)fortunes continue, and may take a stab at it if I find my computer has any chance at handling it. Or, you know, if I feel brave enough to tackle such a tangled mess.
Logged
THE WINTER MEN COME DOWN THE VALLEY AND KILL KILL KILL.
I'm voting for the Plaid Acre up next on COLORS AND MEASUREMENTS weekly.

Daetrin

  • Bay Watcher
    • View Profile

Ardentdikes is like some kind of fel zombie, unable to die but also unable to function coherently.

And da_nang's updates are fantastic.
Logged
All you need to know about Ardentdikes
It is really, really easy to flood this place with magma fwiw.

Doors stop fire, right?

Charismatic

  • Bay Watcher
    • View Profile

Just finished reading the most recent events.Awesome. You guys are probably matching Failcannon in terms of insane randomness and death. Therefore, i would like a turn.
Logged
Oh, and I also found a second continent, "The Released Syrup-Continents". It houses "The Finger of Silkness". I think I died a little inside.

Kirbypowered

  • Bay Watcher
  • Proficient Dabbler
    • View Profile

Hmm...Don't know about that turn I was thinking of taking. The fort I'm currently running has a stable 20-30 fps, and there isn't much crazy going on in it. I suppose I did just recently mine into the underworld accidentally, but I managed to patch that hole up (just in the nick of time), though there are about 50 or more demons sitting around in the tube wasting space. I'll download the current save and see how it runs, but I have my doubts.
Logged
THE WINTER MEN COME DOWN THE VALLEY AND KILL KILL KILL.
I'm voting for the Plaid Acre up next on COLORS AND MEASUREMENTS weekly.

Dariush

  • Bay Watcher
  • I don't think I !!am!!, therefore I !!am!! not
    • View Profile

The problem with Crusher is the totally fucked up repeater. Increasing it's length won't help, you need to use a repeater from the wiki.

da_nang

  • Bay Watcher
  • Argonian Overlord
    • View Profile

Just finished winter, everyone. Expect the final update tomorrow around noon GMT +0.

We get some things done, some not done, and leave the next overseer with some unfinished business.
Spoiler (click to show/hide)
Logged
"Deliver yesterday, code today, think tomorrow."
Ceterum censeo Unionem Europaeam esse delendam.
Future supplanter of humanity.

da_nang

  • Bay Watcher
  • Argonian Overlord
    • View Profile

Notes on a mossy and cauterized stone tablet…

Winter, Year 1073

1st Moonstone

Given that the river freezes up every winter, I feel it’s necessary to adjust the Crusher to be usable during winter. You never know when goblins might strike. So, we’re doing an overhaul of the engine, starting with converting it to an entirely wind powered contraption. I also have had one of the miners discuss the design with me. Even though the Crusher’s problem lies at the water returning too soon to the pressure plate before said plate returns to its ground state, we figured it might be better to keep it more centralized than have the water run the length of the fort. After all, we don’t know how much time is required for deactivation. As such, we’re returning to the original water path, but to increase travel time we’re putting in more pressure plates to have the pumps pump in an organized sequence. The problem now, of course, is spatial. There’s very little room to manoeuvre and the design requires room for not only the windmills, but a controllable gear and several gears providing power to the pumps. The miner and I have settled on this design.



It’s not pretty, but it should work.

7th Moonstone

Well it would work if the water block in the engine didn’t freeze every winter. Damn it, all that planning for nothing. But we’re committed now and I’m not going to move everything underground. There’s not enough time for that!

13th Moonstone

I’ve received word from one of the engravers that the Chambers are finished and only needs to be furnished. Everything starts coming together. Even that damn bright ball in the sky is fleeing from us! Yes, it all goes according to plan…

15th Moonstone

I’ve noticed our dwarven kin have left us. They haven’t even had the decency to clean up after themselves. There are empty barrels of alcohol and rotten food detritus all over the depot. Does it look like we can use even more crap littering the fort!?

17th Moonstone



Winter's taunting us, I just know it. Our prized cistern has frozen up. I guess that’s why the sun has gone. Only show up as little as possible to avoid freezing up, right? I know I wouldn’t want to have a giant ball of ice and flames come crashing down on my head.

19th Moonstone



Like my day couldn’t get any worse. Our door down there isn’t going to hold up against it so we’re just going to take some “precautionary measures” and wall it up so we can safely sit here and try to get our alcoholic blood flowing in our toes again.

24th Moonstone



Everything but the frozen water block issue is done for the Crusher Engine. Windmills are up and running, providing enough glorious power to the Engine and it’s fully linked components. Now we merely wait until winter decides to annoy someone else.



We’ve also finished the prison. I try to get some statistical data on “escape probability” by chaining up the Mayor, but he says he’s “late for training duty” and has barricaded himself in his room. Pfft, coward. We need to do this. For !!SCIENCE!!.

27th Moonstone

For crying out loud! We’re already a hair’s width from hypothermia, and you decide to drop your load on us, Winter?! You just want us to waste all of our alcohol we use to keep the fire burning, don’t you? Bastard. At least I can enjoy letting off some steam by installing a very fine gold artefact into the Chambers. The Mayor’s going to be so pissed when he finds out he won’t get “Pantrisked”. Ha!

3rd Opal

A couple of days ago I was having fun while personally butchering some doomed puppies freshly shot out into the world. But then a ghost played a prank on me and I nearly lost a finger. Well I guess we’ll now see who’ll play a prank on whom, eh?



Fool me once, shame on me. Fool me twice, shame on ghost.

7th Opal

In an effort to increase our “pull” factor, I’ve ordered the construction of some clear glass items so we can finish the “Crown” of Ardentdikes. We need meat shields and cheap labour forces, after all. How else are we to attract the royalty?

11th Opal



So it has come to this now, huh? Great, another useless person living off our alcohol and social security; I should’ve put you into the catapult while you were still a small lump of flesh!

16th Opal

As the Chambers nears completion, it’s time for us to declare who will be having it. Firstly, the Mayor is always ineligible. And so is every noble, too. We’re going to give it to a lowly plebe. Yes… So to “fairly” decide who will be sleeping in the royal rooms, we’ll decide it with luck. I quickly pull out my +Ardentdikes Instruments AI-84+ numerical device and will randomly draw a number. Also, notice the “+” signs? That means this device is finely crafted and will not use those “pseudorandom number generators”. No, this one’s Random Integer function is as random as the flow of magma. So without further ado, the number drawn is 64. Counting from the top down, the winner is…




Tobul Confusetin, the Herbalist! And she’s a complete nobody! She’s perfect for this position. Come on now, everybody. Show some competitive spirit and congratulate the newly bestowed Lady of The Chambers. *clap* *clap*

24th Opal



The Chambers are complete and only some stones need to be carried out of there. I’ve also ordered some of the dwarves to do a light clean-up of the courtyard in light of this good news.

4th Obsidian

But when was the last time you’ve heard a dwarf “clean”? Sigh. Alright, screw it. We’re doing the entire thing. And somebody get that baby out of my face.



Much better. Now, I’ve finally looked closer into the eternally burning room and found out that there are some very flammable and possibly inextinguishable artefacts down there.



I’m not sure on whether we should try to put it out, or just leave it as is. But for the time being, we could use it to smoke some fish if we have any. Mmm... Smoked salmon…

9th Obsidian



I sure hope no one is buried in it. I don’t think I can handle more ghosts.

10th Obsidian



Not the doors, too!

16th Obsidian

Finally some good news! We’ve worked hard and long, crafting, engraving and hauling slabs to the burial site and have finally exorcised every ghost (that we can find) in the fort, from the fort.



Furthermore, we’ve also finished the “Crown” of Ardentdikes. It will reflect the sunlight as a beacon to the Mountainhomes to let them know Ardentdikes is still alive. I and many other dwarves can rest easily this nigh-



That’s it! You’re going down.

20th Obsidian

Mr. Frog, I have the “honour” to show you our “welcoming committee”.



CHAAARGE!

21st Obsidian




Come back here, you coward!

23rd Obsidian

Damn! He’s clever enough to hide far away from us in the water. We’re going to have to bait him out of it. Quick! Someone get a silver door down here! Soon, Mr. Frog: “Hook, line and sinker…”


And the diplomat is also looking to join the carnage. Whenever that happens.

25th Obsidian

While we’re getting our beards wet trying to goad that idiotic frog to attack us, a messenger comes rushing down telling me that the ice is about to melt up top. I quickly tell him to start filling up the Crusher Engine so we can start the hopefully final test.

However, I swear I saw him slow down while running up the stair. Like some sort of time dilation.

27th Obsidian

Dear Mr. Frog,

Would you be so kind to actually take the damn bait when told to? Can’t you see we’re going hungry? Not to mention thirsty and bloodthirsty?
Logged
"Deliver yesterday, code today, think tomorrow."
Ceterum censeo Unionem Europaeam esse delendam.
Future supplanter of humanity.

da_nang

  • Bay Watcher
  • Argonian Overlord
    • View Profile

Notes on a mossy and cauterized stone tablet…

Spring, Year 1074

1st Granite

I’m sitting here with my squads when I finally realize that we’re in spring now and Ardentdikes is set for a new ruler. I don’t know who it is since I’m a little bit busy. But I guess he’ll want a summary of what has happened and I realize we have come a long way. For starters, we’ve built a water park and have had a wet party while trying to avoid the strong tide pulling us down into the drainage tunnel of Project WTF. Some indecent neighbours haven’t liked it but we “swiftly” ended those disputes. We’ve also plugged the brook with a magma/obsidian plug with the aid of Project F.U. Brook and had a blast with our own proprietary Mistma™ generator.

Our pimped out cistern, now free from ice, is sitting quite nicely on top and should provide Ardentdikes with enough pulling power from the Mountainhomes. Furthermore, we’ve gone for adamantine glory but failed since the Spider Crusher is shelved due to inexplicable cowardice, multiple deaths and a fiery magma-proof lizard of doom. We’ve sold some crap, bought some junk and slept with the dead until the burial site has been finished and filled with coffins. Moreover, we’ve finished what we could on the Crusher Alley and the Crusher Engine, but it still is in need of testing. Finally, the Lady of The Chambers has entered her new abode and the “Crown” of Ardentdikes now sits on the top of the fort, watching out for new baby-free migrant waves and royalties.

But that’s in the past now. We have a… delicate situation in our hands now. Or should I say, in our new overseer’s hands.





This may be my last entry.

Save: http://dffd.wimbli.com/file.php?id=4680
« Last Edit: July 16, 2011, 09:14:16 am by da_nang »
Logged
"Deliver yesterday, code today, think tomorrow."
Ceterum censeo Unionem Europaeam esse delendam.
Future supplanter of humanity.

Dariush

  • Bay Watcher
  • I don't think I !!am!!, therefore I !!am!! not
    • View Profile

STOP DESTROYING MY TOMB, YOU FUCKERS!

Oh well... At least nobody else will get it  :P

Daetrin

  • Bay Watcher
    • View Profile

Awesome, da_nang!  It seems water is your mortal enemy in Ardentdikes, isn't it?

That and building destroyers.

This brings it to tryrar, PMing now!
Logged
All you need to know about Ardentdikes
It is really, really easy to flood this place with magma fwiw.

Doors stop fire, right?

tryrar

  • Bay Watcher
    • View Profile

been up 27 hours, probably not getting to it today.
Logged
This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

tryrar

  • Bay Watcher
    • View Profile

Sorry, lifes getting in my way, so skip
Logged
This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.
Pages: 1 ... 54 55 [56] 57 58 ... 76