15 Obsidian:I was suddenly selected to be the next overseer because, apparently, one far relative of mine was once the first child overseer of this fortress, and the present overseer went AWOL saying he had "things to do". That's a pretty big coincidence since I got there only some months ago, but it's fine with me. It's better than carving dirt, and frankly, this place needs some changes.
Seemingly there are few urgent matters. That I know, in any case. This place is huge and an absolute mess, and there seems to be several projects ongoing, of which I can't fathom absolutely nothing of use. The only works that seem to follow some logic are the ones at the bizarrely decadent tomb below. I didn't know we hosted pharaons in this fortress. Anyway, no reason to cancel them for now. I guess there was a reason to give those orders.
I only add the building of a few new smelters and craftdwarf shops, to make the cleansing and recycling of items faster. I'll also mandate a hundred new bins; items are scattered over the ground everywhere. Ale levels seem to be a bit low as well, so I'll give orders regarding that too. In the meanwhile, I've instructed the manager to draw a map of this fortress for me, and to gather some information about all the activity going on. There's bound to be some registers somewhere... right?
18th Obsidian:A vile force of darkness has arrived! Trolls and goblins have appeared all over the surface, maybe about 30 of them. Everyone was called inside and instructed to close all doors and bridges, but it turns out no one knows where half the necessary levers actually are. I fear our 6-man military will be slaughtered, but there's no choice. They have been directed to the courtyard to await orders.
23th Obsidian:The siege has been... vanquished. I still don't exactly understand how, but the troops slaughtered all those green-skinned devils that didn't fall into our traps. And they didn't have a single injury. "Animal" scored a squad of goblins and another of trolls by himself, and one of the palace guards has decided to grant a name to his shield. Whatever works for them, if they manage to break the next siege as well as they have dealed with this one. Now I comprehend why this place is still alive with such disfunctional defenses.
There have been, though, 3 civilians that were caught outside and killed, among them "Loser" the architect. Hadn't met him yet but seemed to be someone important, maybe a former overseer. Also probably the only person in this fortress who could maybe tell me what all those constructions are for.
25th Obsidian:A group of migrants have arrived from the mountain, half a dozen of them. Some have been assigned to help with the farm and breweries, and the rest will be joining the military. There's plenty of equipment for more soldiers, and with such experienced veterans I hope they'll learn fast. I've decided to take some training as well from time to time. There won't be much for me to do anyway, since I've already given orders that should take what's left of this year and a big part of the next one. All the goblin and troll clothes, armor, and old weapons are to be dumped into the lava from the southern tower - the prisoners and surplus animals too. We need the cages and the space anyway, and all that decrepit stuff is doing no service left all over the corridors. All the non-steel weapons will be melted as well.
6th Felsite:A wild elk escaped when his cage was being moved in the depths of the fortress, and freakily killed a siege engineer and a militia captain. The soldiers have put it down, but now there have been 5 deaths since I took power. Not a good sign.
18th Felsite: The cavern workers reported a foul beast that has appeared from the depths of the earth. Apparently it's incapable to get through to our dominions, so it can join the rest of abominations wandering in the darkness.
22th Hematite:Another beast has appeared suddenly at the doors of that huge tomb in the caverns, and after smashing the silver doors it has started to wreak havoc with the furniture of the chamber. In the middle of the panic, "Animal", who was the first to get to the site, only needed a single slash of his weapon to stop that abomination forever, and afterwards he has just gone back to training while gaily whistling all the way. I... have never heard of anything like this.
13th Timber: Yet another beast! But ended the same way all the rest did - This time "Animal" did need six thrusts, though. Maybe he's not feeling well? You know, where I'm from it would be illegal to be this good.
Since this one entered the fortress though the tomb again and messed all up, I've prohibited all further work in that area until we find a way to enhace the defenses of that place.
18th Opal:One of the kids of the fortress has produced an exquisite orthoclase trumpet. "The Distracting Crosses", he calls it. I don't know how it will sound but I'll behead the first that tries to find out; we have enough noise already with all the people carrying stuff around here.
Also, today one of the injured during the siege has finally died. That brings the death count to 6.
23th Obsidian:We've been lucky today. Well, most of us.
Alarm was sounded when an ambushing squad of goblins was found right next to the southern tower's lava pool, where a dozen of us were dumping garbage. Although difficult to believe, no civilians got seriously hurt, and in fact one of them managed to distract the goblins long enough for the troops to arrive at the site. No goblin from this squad, or from the other one that was found later, have survived.
In the midst of the fighting, though, one of the Palace Guards fell to the lava pool while evading an arrow, and sunk all the way to the red sea. The registries say Mothkat Cattenborush had served 6 years as soldier, during which he got 20 kills, and was one of the elite troopers of this city. His sacrifice and feats saved countless others, and will be missed.
Alright, basically I cleaned up the place a bit. Looks a bit more civilized now, and the fps went up by 10 more or less. The projects are untouched as how I got them, though any dig or build orders that were given prior haven't been cancelled. Also, the army size has doubled, though the new half are rookies that will need a lot of work to get up to speed. If any prior overseers want to tip the next guys in line about the projects that are pending go ahead
Also, sorry about the lack of images. Had some caps but ended losing them.
The save
http://dffd.wimbli.com/file.php?id=4448