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Author Topic: Gzom-zombie survival  (Read 6150 times)

SHAD0Wdump

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Gzom-zombie survival
« on: June 28, 2010, 07:21:44 am »


 This is a zombie survival game illustrated by GMOD pictures. There will be facial manipulation as well as (hopefully) enjoyable game mechanics(which will be very flimsy). Alot that will happen will be bent according to the situation.

Spoiler: rules (click to show/hide)

 To sign up use this handy dandy sheet:
Spoiler (click to show/hide)

Spoiler: perks (click to show/hide)
Spoiler: weaknesses (click to show/hide)

Players:
Spoiler: Volatar (click to show/hide)
Spoiler: Wolfchild (click to show/hide)
Spoiler: Neyvn (click to show/hide)
Spoiler: Siquo (click to show/hide)

Wait list:
Spoiler: Org (click to show/hide)
Spoiler: vagel7 (click to show/hide)
Spoiler: Pandarsenic (click to show/hide)
Spoiler: Spartan117 (click to show/hide)
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« Last Edit: June 28, 2010, 10:50:18 pm by SHAD0Wdump »
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SHAD0Wdump

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Re: Gzom-zombie survival
« Reply #1 on: June 28, 2010, 07:22:19 am »

Item Shop:

Spoiler: handguns (click to show/hide)
Spoiler: rifles/snipers (click to show/hide)
Spoiler: shotguns (click to show/hide)
Spoiler: Explosives (click to show/hide)

Spoiler: medical/food (click to show/hide)
Spoiler: Misc items (click to show/hide)

Map:
Spoiler (click to show/hide)
« Last Edit: July 05, 2010, 02:26:29 pm by SHAD0Wdump »
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wolfchild

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Re: Gzom-zombie survival
« Reply #2 on: June 28, 2010, 07:27:00 am »

in, making char

Name: Taith
Ragdoll: Either chell from portal(for teh hoots) or the tf2 sniper, i bet evry1 will jump at freeman

Strength: 2
Mobility: 2
Toughness: 1
Control: 2
Brains: 3

Perk(s):Nose like a dogwolf
Weakness: Nada
Backstory: Somehow has some lupine dna in him/her(depending on ragdoll) and thats how Taith survived the zombie outbreak (see i explained the perk, for this char anyway)
Behavior: Slightly Jumpy, Protective and exagerates movement

Equipment: .357 revolver, Pistol, Knife, Knife, Nonexistant hammer and nails
« Last Edit: June 28, 2010, 07:44:26 am by wolfchild »
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Neyvn

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Re: Gzom-zombie survival
« Reply #3 on: June 28, 2010, 07:38:14 am »

So in...

Name: Nanoth (Nickname is Nano, for how close to the dot he can aim...)
Ragdoll: Random me a Male

Strength: 2
Mobility: 3
Toughness: 1
Control: 3
Brains: 1

Perk(s): Swordsman
Gunslinger
Dogs Nose

Weakness: Smoker
Cologne

Backstory: Once a heavy Drinker and Smoker, but he quit the drink as the shit hit the fan, a steady aim and a quick strike would be needed to survive this. The smokes keep him calm allowing his 'dog like senses' to rise, they called it Dog Nostrils but the smoking kinda destroyed his sense of smell, which also explains his choice of cologne... Steady with a blade and sharp with a pistol, though his real weapons were left in that Hotel some ways back, nice looking blade... Damn drink... Anyway, lets see if he can make it out alive...

Behavior: Devil may care Attitude when it comes to close range, but doesn't seek it himself, unless overwhelmed he will remove all he can before retreating to better safety. Knows when a cig is about to be done a turn before and readies himself for it. If he has time would even do it in combat. Extra flair by lighting both a new cig for himself as well as lighting the Molotov...

Equipment: Cigs - 50
.357 revolve - 35
Molotov - 15


//Do Stats grow or something as the battle rages on???//
« Last Edit: June 28, 2010, 08:12:57 am by Neyvn »
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

maxicaxi

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Re: Gzom-zombie survival
« Reply #4 on: June 28, 2010, 07:40:48 am »

I am not playing but I think you should add this, the pancor-jackhammer
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I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

SHAD0Wdump

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Re: Gzom-zombie survival
« Reply #5 on: June 28, 2010, 07:41:30 am »

I am not playing but I think you should add this, http://www.gods-inc.de/macavity/IsleOfShadows/weapons/pancor-jackhammer.jpg the pancor-jackhammer
I was thinking about having a big shotgun, except for the fact I have very few shotgun models, let alone the Jackhammer.

EDIT: oh damn... I forgot about the damage increase I was going to add for the time bomb and boot.
« Last Edit: June 28, 2010, 07:44:09 am by SHAD0Wdump »
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SHAD0Wdump

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Re: Gzom-zombie survival
« Reply #6 on: June 28, 2010, 08:06:23 am »

Ok. Wolfchild, you have a choice here. You can select chell, but she has very few face modifiers, and her hands are completely solid(not to mention in a position where it will never look like she is holding anything).

 I deeply recommend you take the sniper, his face options are massive, giving me plenty to do, and his hands are fully functional.


Also people, no Freeman. There is no model I know of and it's likely he has the same problems as chell. If that.
« Last Edit: June 28, 2010, 08:08:24 am by SHAD0Wdump »
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wolfchild

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Re: Gzom-zombie survival
« Reply #7 on: June 28, 2010, 08:16:44 am »

ok il take the sniper, chell was mostly for the lols of her killing zombies, i chose sniper because hes supposed to be from asutralia, although it is a steriotyped thing(but then its TF2 they are all glaring steriotypes)
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

SHAD0Wdump

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Re: Gzom-zombie survival
« Reply #8 on: June 28, 2010, 08:20:12 am »

Perk(s): Swordsman
Gunslinger
Dogs Nose

Weakness: Smoker
Cologne
You can only get a max of 1 weakness, and thus up to 2 perks.

 I actually don't think I mentioned that...
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wolfchild

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Re: Gzom-zombie survival
« Reply #9 on: June 28, 2010, 08:21:41 am »

Perk(s): Swordsman
Gunslinger
Dogs Nose

Weakness: Smoker
Cologne
You can only get a max of 1 weakness, and thus up to 2 perks.

 I actually don't think I mentioned that...

bu i ASSUMED so, anyway, all the weakesses seemed to not be worth the perks
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

SHAD0Wdump

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Re: Gzom-zombie survival
« Reply #10 on: June 28, 2010, 08:23:05 am »

Perk(s): Swordsman
Gunslinger
Dogs Nose

Weakness: Smoker
Cologne
You can only get a max of 1 weakness, and thus up to 2 perks.

 I actually don't think I mentioned that...

bu i ASSUMED so, anyway, all the weakesses seemed to not be worth the perks
Think I should allow up to 2 weaknesses? I would hate to see his character get ruined by this technicality.
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Neyvn

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Re: Gzom-zombie survival
« Reply #11 on: June 28, 2010, 08:25:28 am »

Think I should allow up to 2 weaknesses? I would hate to see his character get ruined by this technicality.
You just like the character bio huh...

Yeah well I originally guess that it might have been only one, but after looking again it didn't say only one, and that you must take a Weakness for an extra perk...
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

Siquo

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Re: Gzom-zombie survival
« Reply #12 on: June 28, 2010, 08:28:10 am »

In! Making char now...



Name: Fay McFlame
Ragdoll: Female scientist.

Strength: 1
Mobility: 3
Toughness: 2
Control: 3
Brains: 6

Perk(s): No Average Man (She's a woman after all), Higher Class Citizen
Weakness: Lady luck's toilet
Backstory: A biochemical scientist, locked up in her lab trying to create zombies, she comes out a month later to get some groceries, and sees that someone else has beaten her to the discovery. Jealously hellbent on killing them all, and especially their creator! Having been locked up for so long made her lose touch with reality for a bit, and reality is biting back, shit and bad luck just happens to her at every corner.
Behavior: Logical but in an erratic way. Likes burning stuff and building contraptions. Sadistic tendencies, especially against zombies that aren't hers.

Equipment:
Trained bird (250)
2x Medkit (100)
Alyx gun (50)
Gas Can (50)
Molotov (15)
Frag grenade (35)
« Last Edit: June 28, 2010, 08:51:20 am by Siquo »
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This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
will rena,eme sique to sique sxds-- siquo if sucessufil
(cant spel siqou a. every speling looks wroing (hate this))

SHAD0Wdump

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Re: Gzom-zombie survival
« Reply #13 on: June 28, 2010, 08:28:28 am »

Think I should allow up to 2 weaknesses? I would hate to see his character get ruined by this technicality.
You just like the character bio huh...

Yeah well I originally guess that it might have been only one, but after looking again it didn't say only one, and that you must take a Weakness for an extra perk...
Alright, I'll cave. Up to two weaknesses, and thus 3 perks.
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Neyvn

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Re: Gzom-zombie survival
« Reply #14 on: June 28, 2010, 08:35:15 am »

Does anyone know if its been done before...

Character pulls out a Molotov lights it just before putting a cig in his mouth, using the burning rag as a lighter before casting the Molotov over his shoulder or down the set of stairs nonchalantly as if he never actually was thinking of using the Molotov as a weapon, only using it to light his cig...
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...
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