Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 52 53 [54] 55 56 ... 105

Author Topic: SoundSense: a sound engine for dwarf fortress.  (Read 578923 times)

smirk

  • Bay Watcher
    • View Profile
Re: SoundSense: a sound engine for dwarf fortress.
« Reply #795 on: June 11, 2012, 07:08:06 am »

Makes me think of a distant fortress built above the clouds on some high, sheer mountain...

Should definitely include it in the sound-pack.
Logged
When i think of toady i think of a toad hopping arround on a keyboard
also
he should stay out of the light it will dry out his skin
his moist amphibian skin
.

Poonyen

  • Bay Watcher
  • Yarg!
    • View Profile
    • My YouTube page
Re: SoundSense: a sound engine for dwarf fortress.
« Reply #796 on: June 11, 2012, 08:41:16 am »

Thanks for the support, urists.

Here's another (last one for a few days, IRL shit):

http://soundcloud.com/simonswerwer/the-elves-of-the-coast
Logged
I like to make music especially for Dwarf Fortress and Soundsense in my spare time (https://www.youtube.com/simonswerwer, http://soundcloud.com/simonswerwer). Also check out Toadese Language Utility to read and write DF dwarven texts (http://www.bay12forums.com/smf/index.php?topic=136098). Bang the tankards!

jwest23

  • Bay Watcher
    • View Profile
Re: SoundSense: a sound engine for dwarf fortress.
« Reply #797 on: June 11, 2012, 10:49:03 am »

These sound fantastic, Poonyen!  Thank you!
Logged

zwei

  • Bay Watcher
  • [ECHO][MENDING]
    • View Profile
    • Fate of Heroes
Re: SoundSense: a sound engine for dwarf fortress.
« Reply #798 on: June 11, 2012, 11:16:21 am »

Thanks for the support, urists.

Here's another (last one for a few days, IRL shit):

http://soundcloud.com/simonswerwer/the-elves-of-the-coast

And now, that is summer music :-)

Isher

  • Bay Watcher
    • View Profile
Re: SoundSense: a sound engine for dwarf fortress.
« Reply #799 on: June 11, 2012, 11:41:25 am »

zwei on the previous page I left a note about a few missing files (I think) from the alternate host you provided. Didn't know if you saw it, just wanted to make sure.
Logged

zwei

  • Bay Watcher
  • [ECHO][MENDING]
    • View Profile
    • Fate of Heroes
Re: SoundSense: a sound engine for dwarf fortress.
« Reply #800 on: June 11, 2012, 12:11:01 pm »

zwei on the previous page I left a note about a few missing files (I think) from the alternate host you provided. Didn't know if you saw it, just wanted to make sure.

Yep, saw that, will look onto that once i am on realiable net connection :-)

zwei

  • Bay Watcher
  • [ECHO][MENDING]
    • View Profile
    • Fate of Heroes
Re: SoundSense: a sound engine for dwarf fortress.
« Reply #801 on: June 11, 2012, 01:49:12 pm »

zwei, the new mirror (.au) may be missing: rdriftwood- hey di lee hi

Gives a code 400 for me.

(EDIT)
Also for:
Frost Waltz (alternate)
radakan - moldan chase over (success)

That seems to be it.

Try using this quickly whipped version of SS: http://df.zweistein.cz/soundsense/soundSense_34_163.zip and tell me if it works :)

new host does not properly execute http requests with () and [] characters; new ss should fix that.

Poonyen

  • Bay Watcher
  • Yarg!
    • View Profile
    • My YouTube page
Re: SoundSense: a sound engine for dwarf fortress.
« Reply #802 on: June 11, 2012, 02:32:30 pm »

Logged
I like to make music especially for Dwarf Fortress and Soundsense in my spare time (https://www.youtube.com/simonswerwer, http://soundcloud.com/simonswerwer). Also check out Toadese Language Utility to read and write DF dwarven texts (http://www.bay12forums.com/smf/index.php?topic=136098). Bang the tankards!

zwei

  • Bay Watcher
  • [ECHO][MENDING]
    • View Profile
    • Fate of Heroes
Re: SoundSense: a sound engine for dwarf fortress.
« Reply #803 on: June 11, 2012, 03:20:59 pm »

I updated soundpack with some new stuff: first two songs by Poonyen, some music from roguebard. Did something about seasonal music (my suspect is that people who were not getting it were in tropical enviroments which do not have normal seasonal announcements, but dry/wet season anouncements), some other small fixes and improvements.

Numero tres: http://soundcloud.com/simonswerwer/whip-vine

Seems like winter, right? :)

Poonyen

  • Bay Watcher
  • Yarg!
    • View Profile
    • My YouTube page
Re: SoundSense: a sound engine for dwarf fortress.
« Reply #804 on: June 11, 2012, 03:24:55 pm »

I updated soundpack with some new stuff: first two songs by Poonyen, some music from roguebard. Did something about seasonal music (my suspect is that people who were not getting it were in tropical enviroments which do not have normal seasonal announcements, but dry/wet season anouncements), some other small fixes and improvements.

Numero tres: http://soundcloud.com/simonswerwer/whip-vine

Seems like winter, right? :)

You know it :D

Edit: zwei, just check there is another version on my page that sounds a little different that the original

Edit2: and thanks!
« Last Edit: June 11, 2012, 03:26:47 pm by Poonyen »
Logged
I like to make music especially for Dwarf Fortress and Soundsense in my spare time (https://www.youtube.com/simonswerwer, http://soundcloud.com/simonswerwer). Also check out Toadese Language Utility to read and write DF dwarven texts (http://www.bay12forums.com/smf/index.php?topic=136098). Bang the tankards!

Isher

  • Bay Watcher
    • View Profile
Re: SoundSense: a sound engine for dwarf fortress.
« Reply #805 on: June 11, 2012, 07:48:53 pm »

This may be on me but I kept the other version and it updates fine. The one you have linked there, however, (the one you say to tell me if it works) has this error (its folder is in the same parent folder as the other one and pointing to the same .exe so I doubt it's something on my end):

Error: java.util.regex.PatternSyntaxException: Unclosed group near index 1( ^
Logged

Jake

  • Bay Watcher
  • Remember Boatmurdered!
    • View Profile
    • My Web Fiction
Re: SoundSense: a sound engine for dwarf fortress.
« Reply #806 on: June 11, 2012, 09:09:28 pm »

Did something about seasonal music (my suspect is that people who were not getting it were in tropical enviroments which do not have normal seasonal announcements, but dry/wet season anouncements)...

Hmmm. Does that mean we could potentially have some tropical-themed music for those regions?
Logged
Never used Dwarf Therapist, mods or tilesets in all the years I've been playing.
I think Toady's confusing interface better simulates the experience of a bunch of disorganised drunken dwarves running a fort.

Black Powder Firearms - Superior firepower, realistic manufacturing and rocket launchers!

Poonyen

  • Bay Watcher
  • Yarg!
    • View Profile
    • My YouTube page
Re: SoundSense: a sound engine for dwarf fortress.
« Reply #807 on: June 12, 2012, 09:07:19 pm »

Logged
I like to make music especially for Dwarf Fortress and Soundsense in my spare time (https://www.youtube.com/simonswerwer, http://soundcloud.com/simonswerwer). Also check out Toadese Language Utility to read and write DF dwarven texts (http://www.bay12forums.com/smf/index.php?topic=136098). Bang the tankards!

Taffer

  • Bay Watcher
    • View Profile
Re: SoundSense: a sound engine for dwarf fortress.
« Reply #808 on: June 12, 2012, 09:12:05 pm »

The new guitar music is awesome. Fits Dwarf Fortress perfectly, and for once my fiancé isn't asking me to turn the music off, a higher endorsement than I could give. Thank you kindly! Keep it up!
Logged

Corai

  • Bay Watcher
    • View Profile
Re: SoundSense: a sound engine for dwarf fortress.
« Reply #809 on: June 12, 2012, 09:14:45 pm »

The new guitar music is awesome. Fits Dwarf Fortress perfectly, and for once my fiancé isn't asking me to turn the music off, a higher endorsement than I could give. Thank you kindly! Keep it up!

Headphones.
Logged
Jacob/Lee: you have a heart made of fluffy
Jeykab/Bee: how the fuck do you live your daily life corai
Jeykab/Bee: you seem like the person who constantly has mini heart attacks because cuuuute
Pages: 1 ... 52 53 [54] 55 56 ... 105