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Author Topic: SoundSense: a sound engine for dwarf fortress.  (Read 577400 times)

smirk

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Re: SoundSense: a sound engine for dwarf fortress.
« Reply #585 on: February 04, 2012, 08:11:15 am »

Sweet god, I found a new sound for the start of an embark, or starting the game. http://tindeck.com/listen/iuzo

Yes. This. Cannot wait to get a hold of a full version of that song.

Also, that reminded me of an old one: Music for goblin invasions. https://www.youtube.com/watch?v=ofNgbRAPYEE
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punkibastardo

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Re: SoundSense: a sound engine for dwarf fortress.
« Reply #586 on: February 04, 2012, 10:19:45 am »

Been using this one in Soundsense for quite some time, it's from the Kingdom of heaven movie, thought I might as well just drop it here in case anyone else likes it.
http://youtu.be/070rxq_lqIw

Also I'd like to show my support for such a wonderfull program. Thank you! you made my DF expierence 10x better.
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Kofthefens

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Re: SoundSense: a sound engine for dwarf fortress.
« Reply #587 on: February 05, 2012, 12:06:39 pm »

Also I'd like to show my support for such a wonderfull program. Thank you! you made my DF expierence 10x better.

Yes. Thank you.
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Poonyen

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Re: SoundSense: a sound engine for dwarf fortress.
« Reply #588 on: February 07, 2012, 07:57:23 am »

I don't know if this has been suggested in this thread (it's a bit long), but what if the guitarists among us create some more music for soundsense and upload it? It might be good for exposure and it will also flesh out the game a bit, y'know? We could vote on them etc. We wouldn't have to worry about copyright infringement and the music will be composed with the game specifically in mind.

Would anyone have a problem with a 500/600 Mb soundsense folder?
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I like to make music especially for Dwarf Fortress and Soundsense in my spare time (https://www.youtube.com/simonswerwer, http://soundcloud.com/simonswerwer). Also check out Toadese Language Utility to read and write DF dwarven texts (http://www.bay12forums.com/smf/index.php?topic=136098). Bang the tankards!

Putnam

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Re: SoundSense: a sound engine for dwarf fortress.
« Reply #589 on: February 07, 2012, 09:38:18 am »

...there are more instruments than just guitar >_>

I could get some help and create a nice little woodwind track

Poonyen

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Re: SoundSense: a sound engine for dwarf fortress.
« Reply #590 on: February 07, 2012, 09:50:43 am »

...there are more instruments than just guitar >_>

I could get some help and create a nice little woodwind track

Haha, of course. I meant to change "guitarists" to "musicians", but I forgot.
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I like to make music especially for Dwarf Fortress and Soundsense in my spare time (https://www.youtube.com/simonswerwer, http://soundcloud.com/simonswerwer). Also check out Toadese Language Utility to read and write DF dwarven texts (http://www.bay12forums.com/smf/index.php?topic=136098). Bang the tankards!

zwei

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Re: SoundSense: a sound engine for dwarf fortress.
« Reply #591 on: February 07, 2012, 10:37:50 am »

I don't know if this has been suggested in this thread (it's a bit long), but what if the guitarists among us create some more music for soundsense and upload it? It might be good for exposure and it will also flesh out the game a bit, y'know? We could vote on them etc. We wouldn't have to worry about copyright infringement and the music will be composed with the game specifically in mind.

Would anyone have a problem with a 500/600 Mb soundsense folder?

I would have problem with 600MB folder because it would be painfull for my server. :-) Anyway ...

I would *love* to have original made-for-df music. For example, I enjoyed Hey Di Lee Hi - http://tindeck.com/listen/nysx

If you can get together 4 tracks per season and 4 "siege/battle" tracks then we can replace most of third party music, then feel free to go ahead and get started! But:

This is 20 songs - which imho is quite hard because:

1) it must be coherent (it must fit together when songs are played back-to-back.)
2) it must be good enough quality (not that i think you guys are not good, but even best-of-best would struggle to make 20 decent songs on schedulle and you are going to make something that would be played and listened for hours.)

Also, I wans thinking about ... dun dun dun ... procedurally generated music. It would kinda fit dwarf fortress and it sounds fairly simple to independently chain several different backgrounds, foregrounds, melodies and whatnot together to make tracks on fly. Potential for terrible music is there thou.

It has also bonus of being able to insert some events to music (for example insert 10 seccond ghost theme to whatever is currently playing without disrupting it).

Tecknojock

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Re: SoundSense: a sound engine for dwarf fortress.
« Reply #592 on: February 07, 2012, 11:14:04 am »

If 600mb is to much for your server it might make more sense to distribute the files through a torrent tracker to take the load off of it.
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Poonyen

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Re: SoundSense: a sound engine for dwarf fortress.
« Reply #593 on: February 07, 2012, 11:30:40 am »

I would *love* to have original made-for-df music. For example, I enjoyed Hey Di Lee Hi - http://tindeck.com/listen/nysx

I LOVE THAT SONG! I didn't know it was original and made-for-df!

I agree with your caveats about consistency, zwei. Maybe we can get Toady's permission to use his original recordings as themes, and then build around them. Think about the evolution of the Elder Scrolls songs, for instance. Started with Morrowind's flute instrumental, went to orchestra in Oblivion and an epic choir in Skyrim. You recognize the "core melody", but it's set in different speeds, creating different emotional effects etc. Well, whatever.

I have a high quality sound recorder and a guitar, but I also have a horrific IRL schedule. But hey, maybe we can get a sticky for "dump your original DF music here in ogg format" and just leave make it a free-for-all for a couple of months? No pressure, right?

This community is full of creative people, judging by my growing "DF Fan art" folder.
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I like to make music especially for Dwarf Fortress and Soundsense in my spare time (https://www.youtube.com/simonswerwer, http://soundcloud.com/simonswerwer). Also check out Toadese Language Utility to read and write DF dwarven texts (http://www.bay12forums.com/smf/index.php?topic=136098). Bang the tankards!

zwei

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Re: SoundSense: a sound engine for dwarf fortress.
« Reply #594 on: February 08, 2012, 04:05:00 am »

If 600mb is to much for your server it might make more sense to distribute the files through a torrent tracker to take the load off of it.

I also thought about using some file hosting ... sadly, that seems to be increasingly more difficult.

Maybe Dropbox would be popular choice too?

I agree with your caveats about consistency, zwei. Maybe we can get Toady's permission to use his original recordings as themes, and then build around them. Think about the evolution of the Elder Scrolls songs, for instance. Started with Morrowind's flute instrumental, went to orchestra in Oblivion and an epic choir in Skyrim. You recognize the "core melody", but it's set in different speeds, creating different emotional effects etc. Well, whatever.

I have a high quality sound recorder and a guitar, but I also have a horrific IRL schedule. But hey, maybe we can get a sticky for "dump your original DF music here in ogg format" and just leave make it a free-for-all for a couple of months? No pressure, right?

This community is full of creative people, judging by my growing "DF Fan art" folder.

Yes, theme that would resonate through soundtrack. I see you already have your inspiration :-). Yeah, no pressure. Just get "original made-for-df music" thread started.

zwei

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Re: SoundSense: a sound engine for dwarf fortress.
« Reply #595 on: February 14, 2012, 07:51:06 am »

Just small heads-up: tyrspawn did new (great) sounds for combat, I will integrate then to soundsense soon-ish.

Also, If you seen new interesting DF2012 messages in logs, post em here :-)

Molay

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Re: SoundSense: a sound engine for dwarf fortress.
« Reply #596 on: February 14, 2012, 05:10:38 pm »

Hello!

First, I wanted to thank you for SoundSense, it makes the game SO MUCH more enjoyable!

I have a question, as I kinda liked some of the older songs that got replaced over time.

I was wondering how the song to play was picked.

For instance, I noticed there are always 4 songs per season.
Am I right guessing adding a 5th song will have no effect, but replacing one will?
I do imagine what song to play is determinated by the year%4 result, that's why I was guessing that.

Long story short: Is it possible to add more songs to the playlist for a particular season. Also, is it possible to have a variety of songs for one season (same year), so that they alterate instead of looping just one song?

Thanks so much for your work!
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Talvieno

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Re: SoundSense: a sound engine for dwarf fortress.
« Reply #597 on: February 14, 2012, 05:20:42 pm »

I think procedurally-generated music would be awesome - especially from the programmer's perspective. The main problem, I think, though, would be to get it so that it actually sounded good - worth listening to for hours on end. Poorly done music of that type has the potential to sound worse than non-procedural. It would also take quite a large number of smaller clips... And I think you'd more or less be forced to enlist the help of DF fan musicians (not that that's a bad thing - might actually be pretty good - everyone helping would be just about guaranteed to be putting their all into it, and that's to say nothing of the potential quality). However, I also kind of like how it is now - I suppose it'd be too much to ask for an option to switch between procedural and non-procedural, if you decide to put it in?
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monk12

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Re: SoundSense: a sound engine for dwarf fortress.
« Reply #598 on: February 14, 2012, 06:25:58 pm »

Just small heads-up: tyrspawn did new (great) sounds for combat, I will integrate then to soundsense soon-ish.

Also, If you seen new interesting DF2012 messages in logs, post em here :-)

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Berserkenstein

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Re: SoundSense: a sound engine for dwarf fortress.
« Reply #599 on: February 15, 2012, 10:06:15 pm »

Hah, has anyone walked into the market in adventure mode yet?  Everytime one of the merchants spams one of his sales messages, the invasion/ambush music plays.  They spam a crap load of messages...
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