A couple questions about this:
1. How easy is this to mod?
2. If answer is "moderate to easy", then how many mods have already modded it?
1. It is trivial to mod. I hope :-)
2. Dunno. Some modders asked for advice, but i am not aware if they added soundpacks to their mods.
If there was a better way to distinguish sparring noises from actual combat, that would be good, but mostly I'm just posting for the kudos.
Sparring can be identified by "lighly tapping" - real combat is usually more bloody than that. Other - don't think so.
Yes, worldgen music is copyrighted and due to replacement if we get decent source of music that does not have copyright problems.
I looked over newgrounds and there is lot of it that could be used, there are other places too (incompetech which we used in the beginings).
If anyone is willing to do some research and compile new unecumbered playlist for seasons, it can be easily icorporated.
K I've done some digging on incompetech, i'm not sure what you meant by "unencumbered", but I found some possible candidates, actually I think 60% of the music in that site could be dumped in soundsense and it would work, they're pretty good.
....
I tried to keep some sorta theme going for each season, like more uplifty for spring, aggressive for summer, somber for fall and calm for winter, not sure if I accomplished that though, I didn't browse through the entire thing, I'm pretty sure there are more awesome music in there.
Some of those are quite short, if you want longer loops for any of em I could give it a try.
Also is it possible to have a different music going when a siege starts and then have it return to the normal playlist when it's over? the same could be used for combat in adventurer mode, that is if it's possible at all.
All of them are by mr. Kevin MacLeod btw if you wanna add him to the credits, if you use any of the music of course.
I mean unecumbered as in having licence that allows redistribution for free. Usually CC stuff like mr. MacLeod does fits that description.
I can not detect end of siege, so i just play siege track once and that is it. For adventurer mode, i can not even detect start of combat unless it is ambush.
Thanks for that list, I will try to narrow it down to about four tracks per season.