Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 56 57 [58] 59 60 ... 105

Author Topic: SoundSense: a sound engine for dwarf fortress.  (Read 571627 times)

mazterlith

  • Bay Watcher
    • View Profile
Re: SoundSense: a sound engine for dwarf fortress.
« Reply #855 on: July 07, 2012, 01:57:21 am »


Hi, not sure if this question has been asked before, but for some reason I can't connect to zwei's main website and was wondering: are there were any other places to get sound packs? How do I make my own?

I think it's pretty much all on his website. As for making your own, http://dwarffortresswiki.org/index.php/Utility:SoundSense#Customization is a good place to start. Also, this: http://df.zweistein.cz/soundsense/packSkeletons.zip  But again, that's on his website. A bit odd that you can't connect. Is the program's AutoUpdater failing, or are you trying to download it manually, or both?

I am trying to manually download from his website. Changing browsers doesn't work, and I don't think it's my router because people on the same network can still access the website. I am curious if I could get the IP address somehow and type that in to see if it resolves it. Maybe someone could download it then host it on Github or Dropbox for me?
Logged

Nyalathoteps_Cousin

  • Bay Watcher
  • I wish I'd spelled my name correctly...
    • View Profile
Re: SoundSense: a sound engine for dwarf fortress.
« Reply #856 on: July 07, 2012, 05:42:44 am »

I accidentally applied Soundsense to Index.txt instead of Gamelog.txt

WHAT DO.
Logged
Every time you post an update I am sad because the timer on when another update will be made is reset.

Goddamnit its like crack and I've been injecting it straight into my eyeballs.

Poonyen

  • Bay Watcher
  • Yarg!
    • View Profile
    • My YouTube page
Re: SoundSense: a sound engine for dwarf fortress.
« Reply #857 on: July 07, 2012, 06:18:16 am »

I accidentally applied Soundsense to Index.txt instead of Gamelog.txt

WHAT DO.

Open the file configuration.xml. Just change the file after "gamelog path=" :)
Logged
I like to make music especially for Dwarf Fortress and Soundsense in my spare time (https://www.youtube.com/simonswerwer, http://soundcloud.com/simonswerwer). Also check out Toadese Language Utility to read and write DF dwarven texts (http://www.bay12forums.com/smf/index.php?topic=136098). Bang the tankards!

Khyron

  • Bay Watcher
    • View Profile
Re: SoundSense: a sound engine for dwarf fortress.
« Reply #858 on: July 09, 2012, 01:53:47 am »

The song 'Not as it Seems', who is it from? Is it up on Youtube anywhere? I wanna share it with a friend, just not sure how to find the original source :)
Logged

LutherBlissett

  • Escaped Lunatic
    • View Profile
Re: SoundSense: a sound engine for dwarf fortress.
« Reply #859 on: July 09, 2012, 07:13:08 am »


On the face of it, it just looks like an issue with the classpath. I can't think of much that's been added in JDK7 that'd be necessary for SS, or at least shouldn't be for what it does. I don't have a MacOS handy though besides the work laptop, and I find it such a painful OS to bother getting it out. What's the classpath look like?

NVM - i'll save you the brain-pain.  I tried latest Dwarf Builder version and it seems to work OK.  Unsure what my problem was before.
Logged

fractal

  • Escaped Lunatic
    • View Profile
Re: SoundSense: a sound engine for dwarf fortress.
« Reply #860 on: July 10, 2012, 05:55:47 pm »

Hi, I found out about SS from Plaidman's DwarfBuilder app - it creates a little application bundle to launch the .jar file, store the files, etc. It does 'work' (r35) on mac os 10.6.8 - using java 1.6.0_33. The problem is that it works for a while, then peters out and or crashes.
  • Music is generally pretty consistent, though sometimes it will not get louder again after lots of small sounds - e.g. a battle.
  • The list of concurrent sounds gradually builds up - they are not being cleared
  • Sounds will skip, cut out, or glitchily repeat
  • Eventually, it crashes - possibly tries to send it to a channel that's not there?
I wish that I knew enough java to fix this, but I don't even know how to build SS from the source that's included, so that won't go anywhere fast. It seems strange that this would be fixed by a more recent java version, if it's the applet that is getting overloaded with concurrent sounds - not clearing them out.

If I can help at all, eg crashlogs, etc, PM me :)
Logged

Poonyen

  • Bay Watcher
  • Yarg!
    • View Profile
    • My YouTube page
Re: SoundSense: a sound engine for dwarf fortress.
« Reply #861 on: July 10, 2012, 06:29:07 pm »

Just poppin' in to say I made another song if anyone wants to use it in Soundsense:

http://soundcloud.com/simonswerwer/spelunker
Logged
I like to make music especially for Dwarf Fortress and Soundsense in my spare time (https://www.youtube.com/simonswerwer, http://soundcloud.com/simonswerwer). Also check out Toadese Language Utility to read and write DF dwarven texts (http://www.bay12forums.com/smf/index.php?topic=136098). Bang the tankards!

gefer8

  • Bay Watcher
    • View Profile
Re: SoundSense: a sound engine for dwarf fortress.
« Reply #862 on: July 12, 2012, 10:51:28 pm »

Is it to late to add more tracks to Soundsense? Or do you get them yourself?
Logged
"Fear the day Armok gave you a land with no iron!"

Poonyen

  • Bay Watcher
  • Yarg!
    • View Profile
    • My YouTube page
Re: SoundSense: a sound engine for dwarf fortress.
« Reply #863 on: July 13, 2012, 01:54:41 am »

Is it to late to add more tracks to Soundsense? Or do you get them yourself?

It's never too late, man. I also made the Simon Swerwer Soundsense Fun Pack last night. You can get it at these places:

http://thepiratebay.se/torrent/7438337/Simon_Swerwer_Soundsense_Fun_Pack

http://dl.dropbox.com/u/91013373/Simon%20Swerwer%20Soundsense%20Fun%20Pack.rar
Logged
I like to make music especially for Dwarf Fortress and Soundsense in my spare time (https://www.youtube.com/simonswerwer, http://soundcloud.com/simonswerwer). Also check out Toadese Language Utility to read and write DF dwarven texts (http://www.bay12forums.com/smf/index.php?topic=136098). Bang the tankards!

gefer8

  • Bay Watcher
    • View Profile
Re: SoundSense: a sound engine for dwarf fortress.
« Reply #864 on: July 13, 2012, 10:11:07 pm »

Well in that case I believe that this will make a great addition. Or at least fast-travelling as a vampire.
http://www.liveirishmusic.com/mp3.htm/reels.mp3

Edit: I meant all this to be directed to the actual sound sense, not your package (Poonyen)-
« Last Edit: July 15, 2012, 04:54:01 pm by gefer8 »
Logged
"Fear the day Armok gave you a land with no iron!"

Zanielyene

  • Bay Watcher
    • View Profile
Re: SoundSense: a sound engine for dwarf fortress.
« Reply #865 on: July 26, 2012, 03:11:23 pm »

Has the contents of the sound pack been recently changed?

I last played a year ago, and just re-downloaded and there were many old songs that appear to be missing and replaced with songs from a composer named kevin macleod. Does anyone have a list of the old songs or a download link?
Logged

Poonyen

  • Bay Watcher
  • Yarg!
    • View Profile
    • My YouTube page
Re: SoundSense: a sound engine for dwarf fortress.
« Reply #866 on: July 29, 2012, 08:51:23 pm »

Three new ones up :)

http://soundcloud.com/simonswerwer/decapitated-camels
http://soundcloud.com/simonswerwer/simon-swerwer-galena
http://soundcloud.com/simonswerwer/bonecrafter-1

i switched to mp3, btw. 320s.

@zwei I think I FINALLY have something ("Galena") that might be more suitable for spring/summer  ;D
Logged
I like to make music especially for Dwarf Fortress and Soundsense in my spare time (https://www.youtube.com/simonswerwer, http://soundcloud.com/simonswerwer). Also check out Toadese Language Utility to read and write DF dwarven texts (http://www.bay12forums.com/smf/index.php?topic=136098). Bang the tankards!

zwei

  • Bay Watcher
  • [ECHO][MENDING]
    • View Profile
    • Fate of Heroes
Re: SoundSense: a sound engine for dwarf fortress.
« Reply #867 on: July 30, 2012, 03:39:43 am »

Three new ones up :)

http://soundcloud.com/simonswerwer/decapitated-camels
http://soundcloud.com/simonswerwer/simon-swerwer-galena
http://soundcloud.com/simonswerwer/bonecrafter-1

i switched to mp3, btw. 320s.

@zwei I think I FINALLY have something ("Galena") that might be more suitable for spring/summer  ;D

Wow, that are positivelly great tracks!

Decapitated Camels are my favorite :-)

I'll get to adding them to SS as soon as i have time.

Poonyen

  • Bay Watcher
  • Yarg!
    • View Profile
    • My YouTube page
Re: SoundSense: a sound engine for dwarf fortress.
« Reply #868 on: July 30, 2012, 03:48:50 am »

great! :D

just hold up before you dl the mp3s from reverbnation, i'm currently replacing the mp3s with nicer copies.
Logged
I like to make music especially for Dwarf Fortress and Soundsense in my spare time (https://www.youtube.com/simonswerwer, http://soundcloud.com/simonswerwer). Also check out Toadese Language Utility to read and write DF dwarven texts (http://www.bay12forums.com/smf/index.php?topic=136098). Bang the tankards!

Poonyen

  • Bay Watcher
  • Yarg!
    • View Profile
    • My YouTube page
Re: SoundSense: a sound engine for dwarf fortress.
« Reply #869 on: July 30, 2012, 05:10:01 am »

@zwei

I made a rar with all the mp3s and uploaded it to dropbox, so then you can choose the ones you want to include:

http://dl.dropbox.com/u/91013373/Simonswerwer_30-July-2012.rar
Logged
I like to make music especially for Dwarf Fortress and Soundsense in my spare time (https://www.youtube.com/simonswerwer, http://soundcloud.com/simonswerwer). Also check out Toadese Language Utility to read and write DF dwarven texts (http://www.bay12forums.com/smf/index.php?topic=136098). Bang the tankards!
Pages: 1 ... 56 57 [58] 59 60 ... 105