What about gradually decreasing volume?...
Volume is going to be affected by distance from viewpoint (and be 5.1 positioned evnetually once we get DFHack intengration working reliably), so I am not going to do that just yet.
There are sooo many ways to handle this. I'd like to learn how profesionally developed games ... i am sure that devs had to deal with combat sound spam during busy RTS battles for example.
Guess best would be not to have "Interrupted by" and "Location unavaiable" sounds at all, it is not like it really helps anything.
Oh, will anyone be able to create startup script for Linux? I've tried meddling with classpath, but without any success(well, i don't have any experience in java coding), it throws exceptions like that:
...
and that's obviously some sound playback library issue, and, well, that's all i can say. It would be really terrible to not have such a potent and nice program under Linux, when it's specifically written with crossplatform language.
Oh, and also, i am rather curious about title of the music at the very beginning oh "Ah, welcome to our new home" video. Loved it, but was unable to find it among soundtrack files.
Yep, that is classpath issue. You need to set classpath variable to contain path to freetts (should be in "./lib/freetts-1.2/freetts.jar")
I will try it out in linux over weekend and procure .sh script.
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As for music from video, we replaced it in current soundpacks so it is not there anymore.
Before embark, it was "Final Epic Battle" by Telaron:
http://opengameart.org/content/final-epic-battleAfter bembark, it was "For Originz" by Kevin MacLeod:
http://www.incompetech.com/m/c/royalty-free/index.html?keywords=for+originz&Search=Search