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Author Topic: SoundSense: a sound engine for dwarf fortress.  (Read 578843 times)

faberdonax

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Re: SoundSense: a sound engine for dwarf fortress.
« Reply #1320 on: October 24, 2015, 02:50:02 am »

https://github.com/calmhorizons/soundsense

Small fork of the SoundSense code if anyone is interested. I hope that is OK Petr. If not let me know and I'll pull it down - its basically some customisations of my own:

* Autoupdate code is gone
* Uses the Nimbus LnF
* Minimises to the system tray
* No console necessary

Hey guys, do you know where I can find this fork of soundsense now? I liked it a lot, especially the minimize in tray option...
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PeridexisErrant

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Re: SoundSense: a sound engine for dwarf fortress.
« Reply #1321 on: November 25, 2015, 10:04:01 pm »

@zwei - It's great that this has been migrated to Github, since Google Code is shutting down.  I also have a couple of other requests:

- Could existing and future releases be put on the Github releases page?  I (and others) can then download them automatically.
- The OP of this thread really needs an update, it's not great for users or potential contributors.

Do you mind also sharing your plans for any further development?  There's a fair bit upthread about adding positional stuff, using DFHack.  I'd also love to just get all the logging scripts into the standard DFHack distro, to make things easier for users.
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I maintain the DF Starter Pack - over a million downloads and still counting!
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BuGGaTon

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Re: SoundSense: a sound engine for dwarf fortress.
« Reply #1322 on: November 27, 2015, 08:01:01 am »

wow, I've not used this since February and immediately the first song that played on my new Spring embark I hadn't heard and was fantastic <3 <3
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King_of_Baboons

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Re: SoundSense: a sound engine for dwarf fortress.
« Reply #1323 on: December 01, 2015, 06:46:52 pm »

Good news people!This still works without errors in the new version!

Now just imagine if soundsense supported sounds for performances and singing
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Darkond2100

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Re: SoundSense: a sound engine for dwarf fortress.
« Reply #1324 on: December 03, 2015, 12:45:48 pm »

Good news people!This still works without errors in the new version!

Now just imagine if soundsense supported sounds for performances and singing
That would be pretty amazing.
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Scoops Novel

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PeridexisErrant

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Re: SoundSense: a sound engine for dwarf fortress.
« Reply #1326 on: December 03, 2015, 07:17:45 pm »

There's a short discussion of soundscapes on Reddit.
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FortunaDraken

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Re: SoundSense: a sound engine for dwarf fortress.
« Reply #1327 on: December 04, 2015, 02:55:23 am »

How does one tell SS where the new version is? I'm a little derpy about these things...
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Poonyen

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Re: SoundSense: a sound engine for dwarf fortress.
« Reply #1328 on: December 04, 2015, 04:50:18 am »

I've been waiting for the new release to try something like this out, but more !SCIENCE! is needed and work's been crazy. Almost Christmas holidays though, might be able to squeeze it in.
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I like to make music especially for Dwarf Fortress and Soundsense in my spare time (https://www.youtube.com/simonswerwer, http://soundcloud.com/simonswerwer). Also check out Toadese Language Utility to read and write DF dwarven texts (http://www.bay12forums.com/smf/index.php?topic=136098). Bang the tankards!

PeridexisErrant

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Re: SoundSense: a sound engine for dwarf fortress.
« Reply #1329 on: December 04, 2015, 06:38:01 am »

How does one tell SS where the new version is? I'm a little derpy about these things...

Edit the path in to configuration.xml
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zwei

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Re: SoundSense: a sound engine for dwarf fortress.
« Reply #1330 on: December 12, 2015, 07:19:48 am »

@zwei - It's great that this has been migrated to Github, since Google Code is shutting down.  I also have a couple of other requests:

- Could existing and future releases be put on the Github releases page?  I (and others) can then download them automatically.
- The OP of this thread really needs an update, it's not great for users or potential contributors.

Do you mind also sharing your plans for any further development?  There's a fair bit upthread about adding positional stuff, using DFHack.  I'd also love to just get all the logging scripts into the standard DFHack distro, to make things easier for users.

- I will look into adding releases to github, it is definitelly "want to do"
- OP, of course will be updated

Future:

Well, I am kind of busy, but priorities for future development is:

1. Updating for new version of DF (lots of new sounds, some remakes). I would very much appreciate any and all gamelogs players can provide to get samples what appears for people with different playstyles.
2. Updating dfhack lua script with aditional messages and with anything that broke.
3. Bugfixes and quality of life features
4. New features (positional audio is semi-implemented, but needs to be put into dfhack script for example and rested)

5. Maybe tool to edit soundpacks without having to manually edit xmls.

So, that is the plan nowadays

Romeofalling

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Re: SoundSense: a sound engine for dwarf fortress.
« Reply #1331 on: December 28, 2015, 06:16:33 pm »

Hi! I'm running df on a mac, and Fricy suggested I try out your android-based Dwarf Historian since I can't use Legends Viewer. I'm having some issues with it. Where do I report those?
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nukularpower

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Re: SoundSense: a sound engine for dwarf fortress.
« Reply #1332 on: December 29, 2015, 02:25:45 am »

Just thought I'd say that I am looking forward to what may come with Soundsense in the new DF version.  I've been using Soundsense for years - never really bothered to stop by and say it, but I really could not (and would not) play Dwarf Fortress without it, so thanks a million for all you've done.
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splinterz

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Re: SoundSense: a sound engine for dwarf fortress.
« Reply #1333 on: December 29, 2015, 12:32:10 pm »

Just thought I'd say that I am looking forward to what may come with Soundsense in the new DF version.  I've been using Soundsense for years - never really bothered to stop by and say it, but I really could not (and would not) play Dwarf Fortress without it, so thanks a million for all you've done.
These are my sentiments as well, thank you for the work on this utility! Also, these ideas for positional audio sound amazing!

Nomadticize

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Re: SoundSense: a sound engine for dwarf fortress.
« Reply #1334 on: January 03, 2016, 02:27:17 am »

I've been looking for a fix for this error for a couple hours now, has anyone else ever experienced this issue?

java.io.FileNameNotFoundException: C:Users\Username\Desktop\Dwarf Fortress <The system cannot find the file specified>
      at java.util.zip.ZipFile.open<Native Method>
      at java.util.zip.ZipFile.<init><Unknown Source>
      at java... (etc, etc for about 8 more lines)

I have java updated to the newest version with all old installs killed.
Other utilities, like Dwarf Therapist, are working with the install.
If you need me to post more details to help determine the issue please let me know. I wasn't sure if the rest of the text was needed in determining the error so i opted to save space in the forum. Thanks  :)
« Last Edit: January 03, 2016, 02:31:27 am by Nomadticize »
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