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Author Topic: SoundSense: a sound engine for dwarf fortress.  (Read 577613 times)

NieXS

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Re: SoundSense: a sound engine for dwarf fortress.
« Reply #120 on: July 26, 2010, 04:20:00 am »

Could it be spaces on the path?
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Zalminen

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Re: SoundSense: a sound engine for dwarf fortress.
« Reply #121 on: July 26, 2010, 05:16:25 am »

Btw, since Java paths seem to cause some problems, you might also consider using Launch4j.

You can use it to wrap the jar file into a Windows exe. The created exe will automatically search for any installed JRE and run the jar with it. If it doesn't find any JRE, it will open the Java download page in a browser.
I've used Launch4j once for a side project, wasn't too hard to use.
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zwei

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Re: SoundSense: a sound engine for dwarf fortress.
« Reply #122 on: July 26, 2010, 07:33:07 am »

Its not working for me anyway.
My path is: F:\Spel\Dwarf Fortress MAPPEN\Dwarffortress 31.11\soundSense_13_71 (its in Swedish if you wonder :P)
I still get that flashing screen. And I have updated JAVA.

Chances are, java is not working properly or something like that.

In order to prevent window from closing quickly, open soundSense.cmd in notepad and add new line containing "pause" under "java blah bla" line. That should allow you see error messages which would help us in figuring this out.

That'd be cool. It'd mean people wouldn't need to go all over the place (forums, DF File library, etc) to get sound files that people have made.

Indeed, centralized repository would be cool (doubly cool if it would also allow looking inside and playing samples of enclosed files). Guess we could make do with http://dffd.wimbli.com/ or page on wiki in meantime... but there are not yet so many user packs out there yet...

Btw, since Java paths seem to cause some problems, you might also consider using Launch4j.

You can use it to wrap the jar file into a Windows exe. The created exe will automatically search for any installed JRE and run the jar with it. If it doesn't find any JRE, it will open the Java download page in a browser.
I've used Launch4j once for a side project, wasn't too hard to use.

Thanks for tip, i will look into it.

If a sound pack conflicts with another, what happens? Does it randomly choose between one of the options, or choose the first/last one it finds?

It will choose first that matches.

So, for example if you install Toikkus pack as well as Weather pack, you will not hear weather effects because Toikkus is going to be loaded first and as such, it content matched before Weather (but, for example, after Animals.)

...Although I havent heard any sounds of rain, only the announcements that it has started to rain. There's this folder which contains "weather effects", and it should be working I guess. ...

Explained above, just remove Toikkus pack (which conflicts with most "official" packs) or rename weather directory to "aweather" so that it loads before it.

Zurack

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Re: SoundSense: a sound engine for dwarf fortress.
« Reply #123 on: July 26, 2010, 11:45:46 am »

I'm loving this tool, however, I noticed that there are not many sounds for adventurer mode so I decided to create my own adventurer pack.
It's still basically a copy of the battle pack but with different log messages so that they trigger with your own actions.
I also added musics for the "** Starting Adventurer **" and "You give in to pain." messages.

It's far from finished, there are still lots of battle messages without sounds, but I think it's decent enough to be shared with you guys.
Here it is: http://dl.dropbox.com/u/9398697/adventurer.zip
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tyrspawn

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Re: SoundSense: a sound engine for dwarf fortress.
« Reply #124 on: July 26, 2010, 01:57:21 pm »

It is now possible to track Soundsense Pack development as the mod content development swings into full gear:

http://df.zweistein.cz/soundsense/mantis/view_all_bug_page.php
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Chris Krause
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Ladde

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Re: SoundSense: a sound engine for dwarf fortress.
« Reply #125 on: July 26, 2010, 02:40:32 pm »

Its not working for me anyway.
My path is: F:\Spel\Dwarf Fortress MAPPEN\Dwarffortress 31.11\soundSense_13_71 (its in Swedish if you wonder :P)
I still get that flashing screen. And I have updated JAVA.

Chances are, java is not working properly or something like that.

In order to prevent window from closing quickly, open soundSense.cmd in notepad and add new line containing "pause" under "java blah bla" line. That should allow you see error messages which would help us in figuring this out.

It says:
'java' is not recognized as an internal or external command,
operable program or batch file.
Press any key to continue . . .
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Zalminen

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Re: SoundSense: a sound engine for dwarf fortress.
« Reply #126 on: July 26, 2010, 03:39:18 pm »

It says:
'java' is not recognized as an internal or external command,
operable program or batch file.
Press any key to continue . . .

You can try adding the Java bin directory to your system path.
1) Locate Java bin directory (probably something like C:\Program Files\Java\jre6\bin )
2) Add this directory to system path (instructions for XP, may be different with newer Windowses)
  - Right-click on My Computer -> Properties -> Advanced -> Environment Variables
  - Under System Variables select Path, click Edit
  - Value has some directories separated by ; so just add the Java bin directory to the end of that list:
    %SystemRoot%\system32;%SystemRoot%;%SystemRoot%\System32\Wbem;C:\Program Files\Java\jre6\bin
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Ladde

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Re: SoundSense: a sound engine for dwarf fortress.
« Reply #127 on: July 27, 2010, 02:06:20 am »

It says:
'java' is not recognized as an internal or external command,
operable program or batch file.
Press any key to continue . . .

You can try adding the Java bin directory to your system path.
1) Locate Java bin directory (probably something like C:\Program Files\Java\jre6\bin )
2) Add this directory to system path (instructions for XP, may be different with newer Windowses)
  - Right-click on My Computer -> Properties -> Advanced -> Environment Variables
  - Under System Variables select Path, click Edit
  - Value has some directories separated by ; so just add the Java bin directory to the end of that list:
    %SystemRoot%\system32;%SystemRoot%;%SystemRoot%\System32\Wbem;C:\Program Files\Java\jre6\bin
Thank you.
I used this on Windows Vista and it works.
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zwei

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Re: SoundSense: a sound engine for dwarf fortress.
« Reply #128 on: July 28, 2010, 05:26:00 pm »

tyrspawn did work on various sounds and completed animals pack.

Now all packs are combined to one download for your convenience; here is the link: http://df.zweistein.cz/soundsense/soundpack.zip

I used this on Windows Vista and it works.

Yeah that was bad instalation of java, glad you got it resolved.

zwei

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Re: SoundSense: a sound engine for dwarf fortress.
« Reply #129 on: July 30, 2010, 11:38:54 am »

Release 14: http://df.zweistein.cz/soundsense/soundSense_14_73.zip

Added new feature to allow multiple simultaneous sounds played for event and fixed bug that causes looped music not to stop.

And new video with Rainseeker anouncements audible: http://www.youtube.com/watch?v=IiwOTQ2Kg8Y
« Last Edit: July 30, 2010, 12:11:32 pm by zwei »
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tyrspawn

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Re: SoundSense: a sound engine for dwarf fortress.
« Reply #130 on: July 30, 2010, 12:16:33 pm »

Development continues, if you are interested in contributing please fill this out and message it to me. We are in need of people capable of creating original SFX.

1. I am willing to contribute voice talent: y/n
If yes:
1a. Age:
1b. Sex:
1c. Natural language:
1d. Secondary languages:
1e. Accents:
1f. Specializations:

2. I am willing to contribute sound work: y/n
2a. Original music? y/n
2b. SFX? y/n
2c. Editing of voice work? y/n

3. I am willing to contribute XML work: y/n

4. Do you have a microphone? y/n

5. Are you willing to do sound editing software? y/n
5a. Do you have software?
5b. Are you willing to learn?
5c. What is your experience?

6. I wish to become a team member (i.e. work through a development plan and be assigned tasks): y/n
6a. How many hours per week can you offer?
6b. When can you offer your time?
6c. Are you comfortable using a messenger program such as AIM/SKYPE/MSN/ICQ etc?

7. I wish to make a specific contribution: y/n
If yes, what:
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Chris Krause
Soundsense Mod Community Organizer
http://df.zweistein.cz/soundsense/

zwei

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Re: SoundSense: a sound engine for dwarf fortress.
« Reply #131 on: August 01, 2010, 01:11:29 pm »

Heads up:

official SoundPack http://df.zweistein.cz/soundsense/soundpack.zip was upgrades with some sounds by none other than Rainseeker himself (work on it still continues so pm tyrspawn if you want to help out)

LucasUP

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Re: SoundSense: a sound engine for dwarf fortress.
« Reply #132 on: August 01, 2010, 09:50:06 pm »

Nice! I must give this a try again with the new announcements. Love that you've packed everything together too!
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HammerHand

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Re: SoundSense: a sound engine for dwarf fortress.
« Reply #133 on: August 02, 2010, 04:35:34 am »

... Interesting.

...Very interesting.

I'll have to give this a try very soon.
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Rainseeker

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Re: SoundSense: a sound engine for dwarf fortress.
« Reply #134 on: August 02, 2010, 03:48:00 pm »

It's been really fun to do!  So far I've done some mood work (fey, fell, possessions, etc.) and the failures thereof.  Also embarkment and children being born.  I try to do 5 to 10 different sounds for each event, so it's slow going, but hopefully you won't get repetitious sounds too often.
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