This is a continuation of an
old, outdated topic. I've started a new one since things have long since changed.
Here is a link to the game's main page. I imagine a lot of folks have heard about Haven & Hearth since the first topic last year. Many have come and gone, many updates have been made, and overall the world looks nothing like it did a year ago (it's not even the same world!). The core gameplay remains largely unchanged, though.
AboutSo, what is Haven about? It's supposed to be a survival game, though people agree that aspect is easy if you know how to play. After this earliest of the early game, it becomes a game about building and industry of
stuff to create or acquire ever more
stuff. Farming, hunting, silk, metalworking*, amongst others. Starting in (or forming a) village allows for a division of labor that makes getting
stuff more efficient, not to mention provides the community online games seem to thrive on. Not to say that hermit play is non-viable or unfun, but village life is a fundamentally different experience.
*see caveats belowHaven & Hearth is also fully PvP. An established character can attack, steal, and murder more or less at will. Given the sheer size of the world, however, random 'ganking' doesn't occur often and a walled village (or hermitage) is nearly impervious. There is also a tracking system by which vengeance can be wrought by the victim's successor character (more on that in a moment), the victim's allies, bounty hunters, or the 'white knights' of the game (most likely the latter). Death isn't the end, though, in that you receive a percentage of your gained experience back as you reincarnate. This is supposed to be a
big deal, playing a family line rather than a character, but as it stands it's a minor feature.
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Helpful Links & AdviceA few pieces of advice for the newbie, a few links, and those who prefer to learn by themselves can stop reading! Continue on if you'd like to join up with the village, as instructions are at the end of this post.
0) The world is beyond
HUGE. Traversing the map from end to end measures time in hours,
if you know what you're doing and can fend off wild animals. The default spawn is a random spawn, so if you want to play with someone else, use the hearth secret feature (explained below in the village spiel)
1) Being most (if not all) of you play Dwarf Fortress, I'm sure metalworking is a feature you're eager to specialize in. Unfortunately, mines are relatively scarce and finding one is non-trivial. You'll either need to bust your ass or join an existing one if you
really want to do it, but trust me, it's not an entirely glamorous occupation.
2) Do
NOT buy the Swimming skill. It is serious when it says you need 40 constitution to even consider it, and even then still don't buy it. People will probably laugh at you if you do, then immediately drown upon contact with the Blue Death.
3) Immediately upon entering the game,
adjust your personal belief sliders. Make sure it's
not Tradition/Change, because that will automatically move towards change if anything else moves. I recommend Peaceful for the experience boost. The damage loss is insignificant compared to that boost in conjunction with all the others.
Links:
Wiki (outdated but still somewhat useful)Official How Do I? forumPacho's client, a 3rd party client with some useful features Topic for Pacho's client in case you have trouble getting it to workVillage RecruitmentFinally, this last bit is for village information. I lead the only openly recruiting Bay12 town I know of (happy to be corrected here and add other town's info), and we're always recruiting. The process is different than the usual 'I'm in as (X), add me', though.
AndoranLawspeaker: KoE (AlyssaXenos in-game)
Update:
I am currently unable to play the game (at all; my computer's dead and I'm currently stuck on a really poor laptop), so I can't even pass on leadership (although folks seem willing to put me in the strange position of leading a town I can't even play in). As such, I'm currently just the guy on the forums to PM. We may shut down recruiting, but at the moment I'm still willing to go on with it.
First, as mentioned, the world is
HUGE. So you'll want to use our hearth secret (which is sort of a password that you can tell the guy with the magnifying glass near the upper left corner of the character creation room). Since it's a password, you'll need to PM me with a request for it. When you tell it to the NPC, he opens up a staircase that will drop you off in our town's walls.
However, you won't have permissions to interact with our land without criminal skills, so you'll need to contact our Chieftain to be inducted into the village. From there, the village members should be more than happy to give you direction and advice.
World's EndLawspeaker: Yolan
I've set up a town in game called 'World's End', the basic premise of which is to see how big a town we can make in game, if people have their own plots and are left to their own devices. Trade is via market square and coinage. A few weeks since I kicked it off (3rd in a series of such attempted cities since last year), we are already one of the bigger towns. If you are interested send me a PM via the game forums (same name).