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Author Topic: Bloat134 - when?  (Read 2782 times)

sektor666

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Bloat134 - when?
« on: December 15, 2007, 02:48:00 pm »

So I know it's probably not the most important thing for DF atm, but I was just wondering - when approximately can we expect some magic to be put into the game? (fireballs and lightning bolts in adventure mode would be soooo cool :P)
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Jreengus

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Re: Bloat134 - when?
« Reply #1 on: December 15, 2007, 05:54:00 pm »

Yeh i want cool magic, not just the ordinary everyday stuff we currently have (Infinite energy generators, destruction of matter and items colder than absoloute zero)
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Re: Bloat134 - when?
« Reply #2 on: December 15, 2007, 05:56:00 pm »

I'd rather let adventure mode get some real structure before magic starts showing up.
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Re: Bloat134 - when?
« Reply #3 on: December 15, 2007, 05:58:00 pm »

I'm all set with no magic.  There are many things I'd rather have first.  I'm not a huge fan of having magic in the game at all - I certainly don't want it to be a priority.

Wooty

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Re: Bloat134 - when?
« Reply #4 on: December 15, 2007, 06:16:00 pm »

Magic? No. Definitely not now, probably not later. I'm all for the wizard tower in the haunted swamp stocked with skeletal eagle bowman and the fireball throwing zombie cow summoning wizard at the top for an endgame adventurer challenge later on, but.. magic being a common everyday thing?

Making a starting class or civ wizard? Magic items in the average adventueres inventory? Combining fairy dust with ozone to make masterpeice wands? Spells?

If that ever happens, I hope I can edit it out in the raws.

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WillNZ

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Re: Bloat134 - when?
« Reply #5 on: December 15, 2007, 08:56:00 pm »

Rare, potent, complex ritual magic = AWESOME!!
Cheap, combat DnD-esque magic = meh
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Kyselina

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Re: Bloat134 - when?
« Reply #6 on: December 16, 2007, 03:54:00 am »

Of course everyone wants magic artifacts.
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Torak

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Re: Bloat134 - when?
« Reply #7 on: December 16, 2007, 04:01:00 am »

quote:
Originally posted by Kyselina:
<STRONG>Of course everyone wants magic artifacts.</STRONG>

If I get a cursed boot, I'll be fucking pissed.

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Jusal

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Re: Bloat134 - when?
« Reply #8 on: December 16, 2007, 01:09:00 pm »

I'd rather have it based around magic items. Runesmithing and stuff like that.
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Slappy Moose

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Re: Bloat134 - when?
« Reply #9 on: December 16, 2007, 02:32:00 pm »

Actually, I don't even want magic at all. I always thought of dwarves as being technologically advanced, with mechanisms and all kinds of gizmos.

Meh.

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Re: Bloat134 - when?
« Reply #10 on: December 16, 2007, 10:10:00 pm »

I don't care much for magic either.
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Reign on your Parade

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Re: Bloat134 - when?
« Reply #11 on: December 16, 2007, 10:45:00 pm »

I want magic.

But intelligent well thought out magic


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Re: Bloat134 - when?
« Reply #12 on: December 17, 2007, 04:57:00 am »

Magic should be like in warhammer in that it may casue the wizards head to explode :)
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Vodalian

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Re: Bloat134 - when?
« Reply #13 on: December 17, 2007, 07:04:00 am »

quote:
Originally posted by Slappy Moose:
<STRONG>Actually, I don't even want magic at all. I always thought of dwarves as being technologically advanced, with mechanisms and all kinds of gizmos.

Meh.</STRONG>


What about the other races you can play as (adventure), or the races you can't play as? I think magic would be totally fine as long as dwarf magic is 'dwarfish' and clumsy, maybe geomancy style magic.

[ December 17, 2007: Message edited by: Vodalian ]

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Aspartic

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Re: Bloat134 - when?
« Reply #14 on: December 17, 2007, 08:04:00 am »

I'd still like to see dwarven magic centered around artifacts. That would keep it rare, and add more awesome to the artifacts, espicially if they got more powerful the longer you were able to keep them in your possession. (And the more powerful, the more nasty things want to get their hands on it!)
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