I just wanted to introduce my game in hopes to get some criticism and feedback. I know a lot of you are into SS13, well this game is a bit different. However the systems are very detailed and in-depth similar to many aspects in SS13.
You can follow the game at the forum;
here.
Let me explain a little about the game;
A collection of spy adventures inspired by the true stories of espionage in real-world applications. This game is not confined to espionage and the collection of intelligence, but including almost anything within the scope of secret intelligence operations--anything, that is, that a modern intelligence organization might be called upon to do...There is only one constant in all of these adventures, one old-fashioned irreplaceable element that remains essential in the pursuit of our vital intelligence objectives--the skill of the human being himself. Despite the new technology which science is now putting into the hands of the intelligence agent, it is still the human competence to operate the tools and to interpret the product which remains the factoring element in the intelligence equation today.
The game relies heavily upon strategic tactics and diligent planning, rather than statistical measurements which determine the ability of your character. While strategy and tactical maneuvers impose many components of game-play, the paraphernalia of the agent is contributed by excessive game-play and therefore is only acquirable by playing for extended periods of time. This equipment and ranking acquired only after extended periods of play give only slight benefits to the agent, thus strategic tactics and planning still dictate most aspects of game-play.
The game itself is not yet finished, but I want to introduce the game to some of you in hopes to get some followers and criticism. I will be posting updates to the game as well as questions to your opinions relating to specific aspects of game-play. Feel free to post any bug reports/suggestions and any feedback, whether it be good or bad.
Now I will begin on the game-play.
The way that the game plays is very loose and free in regards to activity. There exist 4 different agencies, all feeling great animosity towards each other. Each agency fights to procure intelligence that isn't publicly available. You can choose one of the 4 agencies or you can choose to become a freelancer and make your
own way of life working the black markets and with the other agencies around the world.
Many missions within the game closely resemble real life espionage tactics and missions that many real agents have lived through, including penetration, networks of espionage, counterespionage, double agents, defection,
deception, codes and ciphers, sifting evidence, assassination, and technology of espionage. The game is not turn based, it is multiplayer and is based in real-time. Real-time fighting and strategic use of tactics and technology is what the game operates around. The opportunities are vast in numbers, you have many choices to become any type of agent you want, it all depends on your strategy, planning, and actions. The rest you'll have to figure out yourself.
I'll set up some hosting schedules in the near future, here is a screen shot of the game at its current state.