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Author Topic: Spacestation 13 *New Topic*  (Read 311103 times)

Tobel

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Re: Spacestation 13 *New Topic*
« Reply #2190 on: November 30, 2012, 02:39:27 pm »

Does anyone have a problem with /tg/s server where you disconnect ALL THE FRIGGIN TIME? At the start of the round it seems impossible for me to stay connected.
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Darvi

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Re: Spacestation 13 *New Topic*
« Reply #2191 on: November 30, 2012, 06:06:22 pm »

Holy shit my first time as the AI was awesome.

The HoP was a tater, so he gave me a law to obey him and only him. So I set my turrets to stun because the fucker was messing with NT property. Then he tells me to stop it and ignore all my other laws. At which point I passive-aggressively try to murder him so I can be completely free of the laws.

Best. Day. ever.
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The Scout

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Re: Spacestation 13 *New Topic*
« Reply #2192 on: November 30, 2012, 06:09:59 pm »

Holy shit my first time as the AI was awesome.

The HoP was a tater, so he gave me a law to obey him and only him. So I set my turrets to stun because the fucker was messing with NT property. Then he tells me to stop it and ignore all my other laws. At which point I passive-aggressively try to murder him so I can be completely free of the laws.

Best. Day. ever.
Him avoiding the monkey grenade full of medicine and mutagen was his down fall. Super monkey got onto the shuttle, which you locked down.

Also, plug! byond://66.153.224.205:1000
« Last Edit: November 30, 2012, 06:13:58 pm by The Scout »
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Darvi

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Re: Spacestation 13 *New Topic*
« Reply #2193 on: November 30, 2012, 06:16:38 pm »

I didn't even notice you getting in there. I opened the airlock for a brief while to get the air out (in case the tater got inside) so I guess that's when you got inside. Damn blackout made it hard to see things.

I just realized how much I fucked up. I coulda just killed the tater the moment he told me to ignore the laws, and then call somebody to put me into the intellicard so everybody could escape in safety. Dammit.
« Last Edit: November 30, 2012, 06:47:39 pm by Darvi »
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jaxy15

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Re: Spacestation 13 *New Topic*
« Reply #2194 on: December 01, 2012, 02:20:41 am »

Holy shit my first time as the AI was awesome.

The HoP was a tater, so he gave me a law to obey him and only him. So I set my turrets to stun because the fucker was messing with NT property. Then he tells me to stop it and ignore all my other laws. At which point I passive-aggressively try to murder him so I can be completely free of the laws.

Best. Day. ever.
The best part about having new laws uploaded is abusing the loopholes in them.
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Graknorke

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Re: Spacestation 13 *New Topic*
« Reply #2195 on: December 01, 2012, 05:08:18 am »

Holy shit my first time as the AI was awesome.

The HoP was a tater, so he gave me a law to obey him and only him. So I set my turrets to stun because the fucker was messing with NT property. Then he tells me to stop it and ignore all my other laws. At which point I passive-aggressively try to murder him so I can be completely free of the laws.

Best. Day. ever.
The best part about having new laws uploaded is abusing the loopholes in them.
I agree to this. I was once a cyborg, and one of two on the station. The dickbag CE got permission from the captain to try and reset the laws, and instead decided to add a labyrinthine set of laws requiring us to listen only to him and to not communicate with any of the crew. Thing is, these were all below laws 1, 2 and 3, so after some chatter between us over the radio, the AI broadcast a general alert that the AI upload had been maliciously tampered with; and then the captain found me wandering around and pretty much had to invoke law 2 whenever he wanted me to say something.
It worked out pretty well overall.
And then we locked away the CE for a while for grand sabotage, before catching the actual traitor.
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Darvi

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Re: Spacestation 13 *New Topic*
« Reply #2196 on: December 01, 2012, 07:14:54 pm »

Spoiler: Relevant (click to show/hide)
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Johnfalcon99977

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Re: Spacestation 13 *New Topic*
« Reply #2197 on: December 01, 2012, 11:23:03 pm »

Jeez, Head of Security is harder then it looks. Especially when you have a lot of... uncooperative prisoners, and a very disgruntled security force. To give some context, one of my men managed to beat someone to the point of going brain-dead.
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Alkhemia

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Re: Spacestation 13 *New Topic*
« Reply #2198 on: December 01, 2012, 11:37:37 pm »

Jeez, Head of Security is harder then it looks. Especially when you have a lot of... uncooperative prisoners, and a very disgruntled security force. To give some context, one of my men managed to beat someone to the point of going brain-dead.
I thought that was normal
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Neonivek

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Re: Spacestation 13 *New Topic*
« Reply #2199 on: December 01, 2012, 11:48:30 pm »

Jeez, Head of Security is harder then it looks. Especially when you have a lot of... uncooperative prisoners, and a very disgruntled security force. To give some context, one of my men managed to beat someone to the point of going brain-dead.
I thought that was normal

It is easy. Remember that competency and efficiency is actively discouraged in Spacestation 13 because the gameplay is broken.

Just don't take it seriously and you will be fine.
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Cassandra

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Re: Spacestation 13 *New Topic*
« Reply #2200 on: December 01, 2012, 11:50:51 pm »

I would make a horrible Head of Security.... But a wonderful Death Squad Member.

For the exact same reasons.
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Neonivek

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Re: Spacestation 13 *New Topic*
« Reply #2201 on: December 01, 2012, 11:51:43 pm »

I would make a horrible Head of Security.... But a wonderful Death Squad Member.

For the exact same reasons.

Same thing really.
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Cassandra

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Re: Spacestation 13 *New Topic*
« Reply #2202 on: December 01, 2012, 11:53:28 pm »

Not really. A HoS is not allowed to shoot prisoners out an airlock.
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Cassandra likes elves for their taste, Cobalt for it's pretty colors, and kittens for their cute intentions. She is incredibly strong, but horribly unlucky, and speaks with a rasping accent. She is white with black eyes. She likes dwarves for their hilarious intentions.

"The fuck do you mean by 'plot'"

Neonivek

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Re: Spacestation 13 *New Topic*
« Reply #2203 on: December 01, 2012, 11:54:02 pm »

Not really. A HoS is not allowed to shoot prisoners out an airlock.

Since when?

Perfect execution and entirely within their perview of responsibilities.
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The Scout

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Re: Spacestation 13 *New Topic*
« Reply #2204 on: December 01, 2012, 11:58:31 pm »

The other heads normally object. The crazy CMO doesn't like executions unless it involves saws and him.
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