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Author Topic: Spacestation 13 *New Topic*  (Read 314032 times)

QuakeIV

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Re: Spacestation 13 *New Topic*
« Reply #1845 on: January 29, 2012, 12:09:55 pm »

Or they could just add a bowling alley.
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Vherid

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Re: Spacestation 13 *New Topic*
« Reply #1846 on: January 29, 2012, 02:25:57 pm »

I can't remember isn't the mini rad crossbow a guaranteed delayed kill on whoever you shoot?

Criptfeind

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Re: Spacestation 13 *New Topic*
« Reply #1847 on: January 29, 2012, 02:37:23 pm »

I'm pretty sure rads are very treatable. If it has not changed since I last played. Although it can be hard to notice until it is too late.
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Vherid

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Re: Spacestation 13 *New Topic*
« Reply #1848 on: January 29, 2012, 07:42:34 pm »



Centcom reports invasion detected.


« Last Edit: January 29, 2012, 07:47:37 pm by Vherid »
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trees

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Re: Spacestation 13 *New Topic*
« Reply #1849 on: January 29, 2012, 07:58:35 pm »

Centcom reports invasion detected.

I was a scientist during that round and was more occupied with plasma research than paying attention to the radio - imagine my surprise when I have to run out for an empty canister and pass through that hallway. Absolutely horrifying.

I died at the end of that round when an asteroid ripped through the mixing chamber, sending heated plasma everywhere. One of the scientists tried to drag my burning carcass to the emergency shuttle but he got pinned down and torn apart by space lions. I really love this game.
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Vherid

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Re: Spacestation 13 *New Topic*
« Reply #1850 on: January 29, 2012, 08:00:40 pm »

Centcom reports invasion detected.

I was a scientist during that round and was more occupied with plasma research than paying attention to the radio - imagine my surprise when I have to run out for an empty canister and pass through that hallway. Absolutely horrifying.

I died at the end of that round when an asteroid ripped through the mixing chamber, sending heated plasma everywhere. One of the scientists tried to drag my burning carcass to the emergency shuttle but he got pinned down and torn apart by space lions. I really love this game.

When it got to the zombies I was resurrected, ran around ass naked, with a gas mask on, a spacker-12 and a case of 12 gauge. Shot some zombies, accidentally shot a guy, and fucked up some guy who kept pushing me almost into space.

Deon

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Re: Spacestation 13 *New Topic*
« Reply #1851 on: January 30, 2012, 11:56:51 am »

I was an AI that round (was it E.N.C.O.R.E.? if not, then it was another round and I've made a voice announcement about clown invasion :P).
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Deon

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Re: Spacestation 13 *New Topic*
« Reply #1852 on: January 30, 2012, 11:59:05 am »

I can't remember isn't the mini rad crossbow a guaranteed delayed kill on whoever you shoot?
Arithrazine easily treats radiation poisoning.
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Spaghetti7

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Re: Spacestation 13 *New Topic*
« Reply #1853 on: January 30, 2012, 01:27:20 pm »

I used to go on SS13 do much, but somehow managed to break this habit. It would probably be a nice idea. So:
What has changed in the last few months? A lot, I'd imagine. (I know about the new map)
When does everyone play? I used to only be in round with three other people.

Ta'.
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klingon13524

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Re: Spacestation 13 *New Topic*
« Reply #1854 on: January 30, 2012, 04:03:31 pm »

We're all talking about Goonstation, not Baystation.
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Vherid

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Re: Spacestation 13 *New Topic*
« Reply #1855 on: January 30, 2012, 11:08:05 pm »

Deon:
http://ss13.donglabs.com/forum/viewtopic.php?f=7&t=7171

You might want to get in on that, I plan on doing so for sure.

Gabeux

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Re: Spacestation 13 *New Topic*
« Reply #1856 on: January 30, 2012, 11:34:11 pm »

Sorry if I'm being some kind of lazy here, but BYOND is still needed to play SS13?
I heard a while ago something about making the game standalone, and I want to have it ready to launch on my PC since the game is awesome.
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Vherid

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Re: Spacestation 13 *New Topic*
« Reply #1857 on: January 30, 2012, 11:47:54 pm »

Sorry if I'm being some kind of lazy here, but BYOND is still needed to play SS13?
I heard a while ago something about making the game standalone, and I want to have it ready to launch on my PC since the game is awesome.

Yeah it still needs BYOND from what I know, there's a remake being made that has it's own engine though.

spacestation13.com

kg333

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Re: Spacestation 13 *New Topic*
« Reply #1858 on: January 31, 2012, 12:56:03 am »

Sorry if I'm being some kind of lazy here, but BYOND is still needed to play SS13?
I heard a while ago something about making the game standalone, and I want to have it ready to launch on my PC since the game is awesome.

Yeah it still needs BYOND from what I know, there's a remake being made that has it's own engine though.

spacestation13.com

Eh...they advertise weekly updates, and the most recent is November...that bodes poorly.

KG
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Vherid

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Re: Spacestation 13 *New Topic*
« Reply #1859 on: January 31, 2012, 01:01:28 am »

Sorry if I'm being some kind of lazy here, but BYOND is still needed to play SS13?
I heard a while ago something about making the game standalone, and I want to have it ready to launch on my PC since the game is awesome.

Yeah it still needs BYOND from what I know, there's a remake being made that has it's own engine though.

spacestation13.com

Eh...they advertise weekly updates, and the most recent is November...that bodes poorly.

KG

They have posted recently however, they've been very busy IRL, One of them got married, etc.
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