Okay, so here's the deal. A couple of the old coders (Ostaf, Spoogemonster, Keelin, Supernorn etc.) have been working on a little project recently, and this project is a total
rewrite of Space Station 13, written in C# and DirectX, built from the ground up. We've shown a few screens here and there in the channel but nothing really 'official' so far until now.
We're aiming to maintain most of the core elements which make up the original, but this will basically be a total overhaul of the clunky interface, it'll remove all of the unresponsive lag and generally it'll look a bit prettier too!
The game is currently stable and playable, although as of yet this is not much to do. The majority of the base engine (mobs, atoms, networking, atmos, lighting etc.) is mostly complete, however the game currently lacks many items / objects / features the original had.
Here are some in-game screenshots of what it currently looks like. This is from a pre-alpha build very early in development. We've only been working on this for 2-3 months or so but making progress quite steadily.
Here's a concept for what we're planning on doing for the GUI interface:
Our objective is to implement all of the features and improvements listed below:
* Atmospheric gas system
* Dynamic Lighting
* Totally overhauled interface and GUI
* Fully destructable station
* Realistic organ based health simulation
* Individual job based player objectives
* Robust combat system (2.0)
* Jobs: AI / Captain / Head of Personnel / Security / Geneticist / Engineer / Atmospheric Technician / Medical / Chemist / Toxin Scientist / Roboticist / Janitor / Assistant
* Game Modes: Traitor / Nuclear / Revolution / Malfunction / Science & Industry
In addition, we plan to have full animated movement on most of the 2D art (player animations, sliding doors etc), along with the use of pixel shaders and particles to generate in-game effects.
We've got a forum set up at: http://www.spacestation13.com/ so we'll probably post further updates on there and in our channel #spacestation13 on synIRC. And we've also got a twitter set up @RobustGames so follow us there if you want.