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Author Topic: Spacestation 13 *New Topic*  (Read 313958 times)

hemmingjay

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Re: Spacestation 13 *New Topic*
« Reply #1305 on: August 01, 2011, 08:57:13 pm »

it's sad that we keep having to say this, but .........are you sure you are connecting to byond://whoopshop.com:8000   ?
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Grakelin

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Re: Spacestation 13 *New Topic*
« Reply #1306 on: August 02, 2011, 01:57:34 am »

The link in the OP isn't wrong. And it wasn't on August 1st, when Simmura said it was. The OP was last edited on July 27th, and the link clearly indicates byond://whoopshop.com:8000
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Sensei

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Re: Spacestation 13 *New Topic*
« Reply #1307 on: August 02, 2011, 01:59:33 am »

Server is definitely up.

Let me guess: You haven't got a program called "Byond" installed and running, have you?
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Simmura McCrea

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Re: Spacestation 13 *New Topic*
« Reply #1308 on: August 02, 2011, 06:05:21 am »

IIRC the server crashed briefly last night. Might've just been that. And I never looked in the OP, I just assumed.
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Spaceman96

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Re: Spacestation 13 *New Topic*
« Reply #1309 on: August 02, 2011, 09:10:30 am »

Yes, it did crash for about an hour yesterday.
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Mr. Dwarfinton

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Re: Spacestation 13 *New Topic*
« Reply #1310 on: August 02, 2011, 11:11:27 am »

IIRC the server crashed briefly last night. Might've just been that. And I never looked in the OP, I just assumed.

This is what I meant. But byond is a crappy engine and I wanted to make sure it wasn't only me.
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Mini

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Re: Spacestation 13 *New Topic*
« Reply #1311 on: August 03, 2011, 08:52:17 am »

But byond is a crappy engine and I wanted to make sure it wasn't only me.

Yes, that's why we currently have a project going to create an engine using C++.
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PsyberianHusky

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Re: Spacestation 13 *New Topic*
« Reply #1312 on: August 03, 2011, 09:21:18 am »

But byond is a crappy engine and I wanted to make sure it wasn't only me.

Yes, that's why we currently have a project going to create an engine using C++.
How far is that, and you mind some /tg/ station coders working on it, cause there are many who would be cheerful to support such a project
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head

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Re: Spacestation 13 *New Topic*
« Reply #1313 on: August 03, 2011, 03:27:05 pm »

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Abi79

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Re: Spacestation 13 *New Topic*
« Reply #1314 on: August 03, 2011, 06:17:39 pm »

But byond is a crappy engine and I wanted to make sure it wasn't only me.

Yes, that's why we currently have a project going to create an engine using C++.
How far is that, and you mind some /tg/ station coders working on it, cause there are many who would be cheerful to support such a project
I don't think we'd mind you guys helping. :) Just come over to irc.sorcery.net, #bs12, and speak with Cib.
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Matz05

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Re: Spacestation 13 *New Topic*
« Reply #1315 on: August 06, 2011, 03:34:03 pm »

I might come back... sounds like development will pick up.

So is censorship and politics still the norm? Or can I acknowledge the... incident... and coverup now that the point is moot?
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qazwer22

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Re: Spacestation 13 *New Topic*
« Reply #1316 on: August 06, 2011, 03:47:11 pm »

I have been playing space station 13 for a while. I find that most pepole ignore pleas for help.
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Rakonas

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Re: Spacestation 13 *New Topic*
« Reply #1317 on: August 06, 2011, 05:02:29 pm »

I have been playing space station 13 for a while. I find that most pepole ignore pleas for help.
Which server do you usually play on?
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RexMundi

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Re: Spacestation 13 *New Topic*
« Reply #1318 on: August 06, 2011, 07:45:36 pm »

not likely ours, we are pretty good on that sort of thing
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Abi79

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Re: Spacestation 13 *New Topic*
« Reply #1319 on: August 07, 2011, 10:58:41 am »

Or can I acknowledge the... incident... and coverup now that the point is moot?
Not sure what you're talking about, probably happened before I joined, but politics aren't happening anymore. We got pretty sick of admins acting like that, so we're all a happy bunch now :)
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