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Author Topic: Spacestation 13 *New Topic*  (Read 314201 times)

The Scout

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Re: Spacestation 13 *New Topic*
« Reply #915 on: December 22, 2010, 07:09:45 pm »

Yeah. Leads to Sec HQ.
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breadbocks

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Re: Spacestation 13 *New Topic*
« Reply #916 on: December 22, 2010, 08:17:43 pm »

Yeah. Go out from the bridge, the up, then right.
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Ioric Kittencuddler

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Re: Spacestation 13 *New Topic*
« Reply #917 on: December 22, 2010, 08:59:19 pm »

I was really annoyed when we decided to launch the escape pods and my Head of Security decided to head to the nearest bay which was supposedly on Deck 3... only there was nothing on deck three but the Security HQ as far as I could find...  So somehow I ended up running into an electrified door... but still woke up in time to make it to the pods and worry about someone else who suddenly started shouting for a medic with a minute left. :P  That was a cool game.
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rawr359

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Re: Spacestation 13 *New Topic*
« Reply #918 on: December 22, 2010, 09:17:21 pm »

I played a bit on the goon servers the other day. I think, at least for now, I'll be playing on those. They're wacky and fun.

I thought you only liked to play with your friends?.
Don't give me shit for what I said a long time ago when I was mad. And you're taking it out of context, I said I liked bay 12's server because it was people I knew.
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Sensei

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Re: Spacestation 13 *New Topic*
« Reply #919 on: December 23, 2010, 01:49:52 am »


I tried a couple versions and came to this. The other two have less transparency; not sure what looks best in-game.

Anyway, try replacing the old 'purple cylinder' dwarven wine sprite with this. Why? For dwarf cred.
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Googolplexed

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Re: Spacestation 13 *New Topic*
« Reply #920 on: December 23, 2010, 01:57:34 am »

We really don't need to start judging people based on if they play on goon now
I personally don't care

The lax atmosphere + general stupidity is actually quite fun depending on what mood you are in.
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rawr359

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Re: Spacestation 13 *New Topic*
« Reply #921 on: December 23, 2010, 02:10:24 am »

The lax atmosphere + general stupidity is actually quite fun depending on what mood you are in.
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Sensei

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Re: Spacestation 13 *New Topic*
« Reply #922 on: December 23, 2010, 02:21:49 am »

There ought to be a warning when you air is getting low.

I was wearing my gas mask because there was a virus about, and suffocated when the pressure in my tank got too low. I couldn't even take off the mask to save myself or call for help.
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Googolplexed

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Re: Spacestation 13 *New Topic*
« Reply #923 on: December 23, 2010, 02:23:12 am »

Will have to add one in

That being said, odd that you suffocated so fast
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Ioric Kittencuddler

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Re: Spacestation 13 *New Topic*
« Reply #924 on: December 23, 2010, 04:14:22 am »

Well that last game was dramatic.  not as dramatic as the traitor game before, but still.
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breadbocks

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Re: Spacestation 13 *New Topic*
« Reply #925 on: December 23, 2010, 04:18:30 am »

Well that last game was dramatic.  not as dramatic as the traitor game before, but still.
I was the captain, and in a moment of stupidity, fucked around with a tele. Never again. On the other hand, I got a great view of the unfolding drama.
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alfie275

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Re: Spacestation 13 *New Topic*
« Reply #926 on: December 23, 2010, 05:12:46 am »


I tried a couple versions and came to this. The other two have less transparency; not sure what looks best in-game.

Anyway, try replacing the old 'purple cylinder' dwarven wine sprite with this. Why? For dwarf cred.

Looks good.

A note: All the spriting I do is just temporary, and should probably be resprited.
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Sensei

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Re: Spacestation 13 *New Topic*
« Reply #927 on: December 23, 2010, 01:24:58 pm »

Is there somewhere I can see all the sprites in the game, for reference? Especially people.
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qwertyuiopas

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Re: Spacestation 13 *New Topic*
« Reply #928 on: December 23, 2010, 01:37:49 pm »

If you have access to the git repository, it's all in the /icons directory of the most recent revision. If not, you'll need to ask for a copy of the folder from a more active developer.
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breadbocks

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Re: Spacestation 13 *New Topic*
« Reply #929 on: December 23, 2010, 03:15:13 pm »

Can you guys make it easier to tell if a valve is open or not? Right now the only tell is a pixel of blue/red.
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