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Author Topic: Spacestation 13 *New Topic*  (Read 315338 times)

Dr. Johbson

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Re: Spacestation 13 *New Topic*
« Reply #465 on: July 13, 2010, 08:46:09 pm »

You have to run it to play on your account, but you can close it when your done.
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PsyberianHusky

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Re: Spacestation 13 *New Topic*
« Reply #466 on: July 13, 2010, 10:28:38 pm »

Alright as long as it does not bog up my machine
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quinnr

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Re: Spacestation 13 *New Topic*
« Reply #467 on: July 13, 2010, 10:38:59 pm »

I think it's SUPPOSED to be hard.
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To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

Saint

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Re: Spacestation 13 *New Topic*
« Reply #468 on: July 13, 2010, 11:03:51 pm »

Alright as long as it does not bog up my machine
It won't.
It's using 0% of my cpu with 7,800 K
It's pretty much just a 1inch by 1inch hole in an area the size of a small city.
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Hazordhu 2: Dwarven recruits wanted!
You should all be ashamed of yourselves.  The obvious solution is to chain the baby up at the entrance as a kobold detector.

PsyberianHusky

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Re: Spacestation 13 *New Topic*
« Reply #469 on: July 13, 2010, 11:14:25 pm »

Alright as long as it does not bog up my machine
It won't.
It's using 0% of my cpu with 7,800 K
It's pretty much just a 1inch by 1inch hole in an area the size of a small city.

Well I can just end the task when I'm not using it so I guess I am fine with it, I just have OCD about leaving unnecessary task running
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zchris13

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Re: Spacestation 13 *New Topic*
« Reply #470 on: July 14, 2010, 12:00:40 am »

I know how you feel, but it even has a little taskbar icon you can right click and tell to exit.  After about 5 seconds, that icon will disappear (5 seconds after you tell it to DIE DIE DIE DIE erm excuse me where was I), and the task will terminate 5 seconds after that.
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PsyberianHusky

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Re: Spacestation 13 *New Topic*
« Reply #471 on: July 14, 2010, 12:01:25 am »

O.k. Then count me in
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PsyberianHusky

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Re: Spacestation 13 *New Topic*
« Reply #472 on: July 14, 2010, 01:10:35 pm »

Okay I like this alot
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Dr. Johbson

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Re: Spacestation 13 *New Topic*
« Reply #473 on: July 14, 2010, 01:12:38 pm »

Hows the map, by the way? I know the new one isnt finished yet, but the one you guys are using now, does it have less of it missing, now?
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Saint

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Re: Spacestation 13 *New Topic*
« Reply #474 on: July 14, 2010, 01:15:49 pm »

Yea.
It's still bad though.
Emergancy oxygen tanks are better than any other kind by the way.
They can hold 1013 pressure like every other tank and are smaller, fit in boxes and go on a belt slot.
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Hazordhu 2: Dwarven recruits wanted!
You should all be ashamed of yourselves.  The obvious solution is to chain the baby up at the entrance as a kobold detector.

NEOPhyte

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Re: Spacestation 13 *New Topic*
« Reply #475 on: July 14, 2010, 01:36:42 pm »

Yea.
It's still bad though.
Emergancy oxygen tanks are better than any other kind by the way.
They can hold 1013 pressure like every other tank and are smaller, fit in boxes and go on a belt slot.
a smaller tank loses pressure faster than a larger one assuming both are venting at the same rate.

Assuming the goons didn't screw up and make them essentially the same, aside from where you can fit them.
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Evilgrim

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Re: Spacestation 13 *New Topic*
« Reply #476 on: July 14, 2010, 03:08:53 pm »

Hey.. Is this appropriate here?
I was wondering if one of you "Coder" types could tell me..
Where do I change the starting part?

Where if you join the game late, you can choose from the list of available jobs?
I want that to be only assistants y'see.
:3
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Saint

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Re: Spacestation 13 *New Topic*
« Reply #477 on: July 14, 2010, 03:57:48 pm »

Yea.
It's still bad though.
Emergancy oxygen tanks are better than any other kind by the way.
They can hold 1013 pressure like every other tank and are smaller, fit in boxes and go on a belt slot.
a smaller tank loses pressure faster than a larger one assuming both are venting at the same rate.

Assuming the goons didn't screw up and make them essentially the same, aside from where you can fit them.
They fucked it up, I am running a constant 100 pressure (the minimum required in your lungs through internals) and with 1013 pressure in a small tank I can survive a whole round and hardly go under 500.
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Hazordhu 2: Dwarven recruits wanted!
You should all be ashamed of yourselves.  The obvious solution is to chain the baby up at the entrance as a kobold detector.

Rakonas

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Re: Spacestation 13 *New Topic*
« Reply #478 on: July 14, 2010, 09:18:23 pm »

Yea.
It's still bad though.
Emergancy oxygen tanks are better than any other kind by the way.
They can hold 1013 pressure like every other tank and are smaller, fit in boxes and go on a belt slot.
a smaller tank loses pressure faster than a larger one assuming both are venting at the same rate.

Assuming the goons didn't screw up and make them essentially the same, aside from where you can fit them.
They fucked it up, I am running a constant 100 pressure (the minimum required in your lungs through internals) and with 1013 pressure in a small tank I can survive a whole round and hardly go under 500.
100 is not the minimum pressure required, you only need 61. You can go a whole round with a simple 300 pressure emergency oxygen tank if it's set to 61.
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The Scout

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Re: Spacestation 13 *New Topic*
« Reply #479 on: July 14, 2010, 10:47:47 pm »

In all the goon games me and the other atmo people set up a fail safe system to flood the station.
Edit: how do I make cryptobiolin?
« Last Edit: July 15, 2010, 12:19:03 am by RedAlertFan »
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