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Author Topic: Spacestation 13 *New Topic*  (Read 311028 times)

gvazdas

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Re: Spacestation 13 *New Topic*
« Reply #420 on: July 10, 2010, 04:44:06 am »

I managed to make solars work and wire power to the bar, arrivals, bridge, security hq, medbay and sleeping quarters in an hour.

Oh, and by the way, I think there should be a way to fix APCs, or APCs don't get destroyed in derelict mode.
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IHateOutside

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Re: Spacestation 13 *New Topic*
« Reply #421 on: July 10, 2010, 04:13:54 pm »

I managed to make solars work and wire power to the bar, arrivals, bridge, security hq, medbay and sleeping quarters in an hour.

Oh, and by the way, I think there should be a way to fix APCs, or APCs don't get destroyed in derelict mode.

Apparently, Googol is working on adding the ability to fix apc's.
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qwertyuiopas

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Re: Spacestation 13 *New Topic*
« Reply #422 on: July 10, 2010, 04:33:54 pm »

Unless someone has fixed the reliance on areas, APCs will never be constructable. Repairable is doable, though. Might have even been in the old code.
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quinnr

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Re: Spacestation 13 *New Topic*
« Reply #423 on: July 10, 2010, 04:35:14 pm »

What if wires gave power in a certain amount of squares around them, but only if there was a nearby APC?
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qwertyuiopas

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Re: Spacestation 13 *New Topic*
« Reply #424 on: July 10, 2010, 04:39:45 pm »

What APC will the wires connect to when there are multiple APCs on one network? Currently, with only one kind of wire, Everything is one big network with a few exceptions. (I just realized that I haven't looked at the code in a long time, so it might have changed. Getting the updates right now.)
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IHateOutside

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Re: Spacestation 13 *New Topic*
« Reply #425 on: July 10, 2010, 04:40:42 pm »

Fixing apc's is on our wiki so it must have been doable at some point.
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The Scout

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Re: Spacestation 13 *New Topic*
« Reply #426 on: July 10, 2010, 05:42:55 pm »

our wiki
Link.
Edit: It's on the OP...
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The Scout

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Re: Spacestation 13 *New Topic*
« Reply #427 on: July 11, 2010, 10:45:50 pm »

Small bump. I'm trying to make my own map and I want to now is there any code for the alien like facehuggers and eggs?
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gvazdas

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Re: Spacestation 13 *New Topic*
« Reply #428 on: July 12, 2010, 02:49:02 am »

Hey guys, server's off.
What happened
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The Scout

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Re: Spacestation 13 *New Topic*
« Reply #429 on: July 12, 2010, 12:49:16 pm »

The goon code is screwed up. I'm still trying to figure out how to make myself an admin.
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Apple Master

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Re: Spacestation 13 *New Topic*
« Reply #430 on: July 12, 2010, 01:00:32 pm »

The same way you do in all versions?

admin.txt.
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The Scout

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Re: Spacestation 13 *New Topic*
« Reply #431 on: July 12, 2010, 01:04:49 pm »

The same way you do in all versions?

admin.txt.
I wish I knew where that is. Found admin.dm though.
Edit: I'm using the public code.
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NEOPhyte

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Re: Spacestation 13 *New Topic*
« Reply #432 on: July 12, 2010, 01:08:09 pm »

It's in the config folder. You don't change it through Dream Maker, you just browse to the folder and notepad it up.
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Apple Master

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Re: Spacestation 13 *New Topic*
« Reply #433 on: July 12, 2010, 01:09:40 pm »

It's in data I think.

Basically, once you find it, go into admins.txt
Then have:

yourkeywithnospacesorcapitals - rank (i.e Host)
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The Scout

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Re: Spacestation 13 *New Topic*
« Reply #434 on: July 12, 2010, 01:12:03 pm »

It's in the config folder. You don't change it through Dream Maker, you just browse to the folder and notepad it up.
Thanks but it's incredibly slow. Any way to change it?

Edit: Might go public in a minute but it's all screwy. Forgot to compile it. Should be up soon.
Edit: Someone give me better code. This stuff is impossible to use.
« Last Edit: July 12, 2010, 02:09:19 pm by RedAlertFan »
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