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Author Topic: Spacestation 13 *New Topic*  (Read 314951 times)

ToonyMan

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Re: Spacestation 13 *New Topic*
« Reply #195 on: June 30, 2010, 06:51:42 pm »

Walked around for an hour.  I had all my gear and everything, but could not find a bucket anywhere, so my mop stayed dry.
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Orb

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Re: Spacestation 13 *New Topic*
« Reply #196 on: June 30, 2010, 06:54:02 pm »

Aha! My Byond IS out of date and that notification wasnt lieing.  :-\

Let see if updating my byond will actually let me load the game.
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[Will:1] You scream. You scream like a little girl in pigtails and a tutu, flailing ineffectually like a starfish on meth.

MagmaDeath

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Re: Spacestation 13 *New Topic*
« Reply #197 on: June 30, 2010, 06:54:27 pm »

Walked around for an hour.  I had all my gear and everything, but could not find a bucket anywhere, so my mop stayed dry.
Yep, there is no bucket
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Dr. Johbson

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Re: Spacestation 13 *New Topic*
« Reply #198 on: June 30, 2010, 06:59:49 pm »

Walked around for an hour.  I had all my gear and everything, but could not find a bucket anywhere, so my mop stayed dry.
Yep, there is no bucket
The map is being worked on, that should be fixed..sooner or later. =p
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The Scout

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Re: Spacestation 13 *New Topic*
« Reply #199 on: June 30, 2010, 07:06:37 pm »

Use a beaker.
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quinnr

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Re: Spacestation 13 *New Topic*
« Reply #200 on: June 30, 2010, 07:08:48 pm »

Use a beaker.
Oh, that's GREAT RP.
...this post may contain sarcasm.
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To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

head

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Re: Spacestation 13 *New Topic*
« Reply #201 on: June 30, 2010, 08:10:35 pm »

I added the bucket to the closet like a week ago.

But my shit hasn't got into the server yet for some reason.
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Dev on Baystation12- Forums
Steam Username : Headswe

The Scout

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Re: Spacestation 13 *New Topic*
« Reply #202 on: June 30, 2010, 08:42:19 pm »

So how does the powersink work?
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quinnr

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Re: Spacestation 13 *New Topic*
« Reply #203 on: June 30, 2010, 09:09:33 pm »

Haven't used it, but I assume you put it on a cable, and it sucks up tons of power.
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To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

Orb

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Re: Spacestation 13 *New Topic*
« Reply #204 on: June 30, 2010, 09:29:42 pm »

Meh, whenever I load the server, it stops at 39% it seems.  :-\

Angries. Perhaps the IP is wrong by now.
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[Will:1] You scream. You scream like a little girl in pigtails and a tutu, flailing ineffectually like a starfish on meth.

Sukasa

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Re: Spacestation 13 *New Topic*
« Reply #205 on: July 01, 2010, 02:26:58 am »

Aw, sadness.
It's really that low?

Yeah, the Wii's CPU is really weak.  Hell, all the hardware in the Wii is.

The powersink works by sucking up up to 200,000 Watts every tick, drawing from APCs on the powernet to fill that if possible, and when it runs out of storage for the sunk power, it explodes.
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Sensei

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Re: Spacestation 13 *New Topic*
« Reply #206 on: July 01, 2010, 02:57:21 am »

Man there is a ton of admin drama in these SS13 games.

Now, I know you don't want folks discussing bans and stuff in this thread, but do you think it's a reasonable feature change to require a majority of admins present to agree on a ban?
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x2yzh9

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Re: Spacestation 13 *New Topic*
« Reply #207 on: July 01, 2010, 03:11:55 am »

Well, maybe. Basically like jail time, if a admin council vote for a perma-ban/temp ban longer than a few days is not held with 1-3 days the person is unbanned.

Googolplexed

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Re: Spacestation 13 *New Topic*
« Reply #208 on: July 01, 2010, 03:50:33 am »

Well, not really possible.
Perma's maybe, but even then it would require too much paperwork

First, we have > 15 admins scattered across various timezones, we have forums to co-ordinate efforts but this doesn't help with..
2) People often come, for the express purpose of causing problems, these people NEED to be banned on the spot, otherwise the game becomes unplayable.
3) The number of bans that occour on this game are WAY more then normal, for aprox 15 players, we need a minimum of 2 admins, recomended 3.

ATM, we are getting more players then usual, /tg/ seams to be directing alot of players our way at the moment.
Admining SS13 is very different to something like TF2.

I'd maybe vote for people to be able to be banned for up to a week without consultation.
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nuker w

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Re: Spacestation 13 *New Topic*
« Reply #209 on: July 01, 2010, 03:55:04 am »

I do not belive so. I reckon it will just slow every thing down and make it harder for us to kick idiots.. ALSO......
Quote
I am not playing too much because when Headswe is on, he doesn't allow me to speak over OOC, adminhelp and makes me explode (not literally) when I play. I still play when headswe isn't on though .
Hey, man. Relax.  He's just partaking in the ancient B12 ritual of calling Headswe out for stuff that isn't really a problem.
I love that one. so when is the next meeting on how to develop this ritual?

That earned my first sig. Well done
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