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Author Topic: Spacestation 13 *New Topic*  (Read 311164 times)

Saint

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Re: Spacestation 13 *New Topic*
« Reply #660 on: July 31, 2010, 09:22:13 am »

You have my aproval. They look awsome (and hopefully wont bloody glitch). You should come see us over at the website.
The glitch?
You mean when you run into them and they open/close?
Or where they open, then go back to closed for a minute then stay open?
One is the fault of code.
And the other could be code or the animation for opening/closing (or both).
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Hazordhu 2: Dwarven recruits wanted!
You should all be ashamed of yourselves.  The obvious solution is to chain the baby up at the entrance as a kobold detector.

qwertyuiopas

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Re: Spacestation 13 *New Topic*
« Reply #661 on: July 31, 2010, 09:36:47 am »

A bad animation would only make it *look* closed when it is open or open when it is closed.
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Eh?
Eh!

Saint

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Re: Spacestation 13 *New Topic*
« Reply #662 on: July 31, 2010, 10:55:30 am »

A bad animation would only make it *look* closed when it is open or open when it is closed.
I know but it's still a glitch.
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Hazordhu 2: Dwarven recruits wanted!
You should all be ashamed of yourselves.  The obvious solution is to chain the baby up at the entrance as a kobold detector.

zchris13

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Re: Spacestation 13 *New Topic*
« Reply #663 on: July 31, 2010, 11:18:17 am »

Or do some funny shenanigans in the middle, but it's all bad.
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Talfryn

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Re: Spacestation 13 *New Topic*
« Reply #664 on: July 31, 2010, 02:53:56 pm »

I set off a powersink in the SMES room (power storage for whole station) took a while cause I did it wrong, but them, Poof! No station. lmfao. Administrator wasn't amused.
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quinnr

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Re: Spacestation 13 *New Topic*
« Reply #665 on: July 31, 2010, 04:48:49 pm »

I set off a powersink in the SMES room (power storage for whole station) took a while cause I did it wrong, but them, Poof! No station. lmfao. Administrator wasn't amused.
But it's been stated that traitors get a free pass on killing and bombs. (Though part of your goal is to escape alive...so leave the bridge intact, hopefully. :P )

I doubt you knew it'd be so large anyways.
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Talfryn

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Re: Spacestation 13 *New Topic*
« Reply #666 on: July 31, 2010, 04:59:03 pm »

Well, it was sandbox, so he was kinda angry, and then he just got angry at me for asking questions about Chemistry, so I'm not playing Baystation 12 anymore cause the game isn't fun. :(
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quinnr

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Re: Spacestation 13 *New Topic*
« Reply #667 on: July 31, 2010, 05:01:41 pm »

Well, it was sandbox, so he was kinda angry, and then he just got angry at me for asking questions about Chemistry, so I'm not playing Baystation 12 anymore cause the game isn't fun. :(

Yeah, chemists aren't allowed to 'mess with chemistry'. Chemists 'messing with chemistry' or 'making metal foam' is a great way to get an instant demotion from admin, without any warning.

« Last Edit: July 31, 2010, 05:04:05 pm by quinnr »
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Talfryn

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Re: Spacestation 13 *New Topic*
« Reply #668 on: July 31, 2010, 05:05:33 pm »

Well, it was sandbox, so he was kinda angry, and then he just got angry at me for asking questions about Chemistry, so I'm not playing Baystation 12 anymore cause the game isn't fun. :(

Yeah, chemists aren't allowed to 'mess with chemistry'. Chemists 'messing with chemistry' or 'making metal foam' is a great way to get an instant demotion from admin, without any warning.

I wasn't even trying the stuff, I was asking about recipes! >.< Ya know what, I don't care, I'm sick of the server.
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quinnr

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Re: Spacestation 13 *New Topic*
« Reply #669 on: July 31, 2010, 05:12:38 pm »

Yeah, I like how there are more servers to choose from now. Before it was either Bay12 or Goons, now there are lots more though :)

Also, chemists able to actually defend themselves again is fun. Forgot how freaking awesome chemists can be when a traitor tries to kill you.
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x2yzh9

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Re: Spacestation 13 *New Topic*
« Reply #670 on: July 31, 2010, 05:15:16 pm »

What's the recipe for metal foam, and how do you deconstruct it?

USEC_OFFICER

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Re: Spacestation 13 *New Topic*
« Reply #671 on: July 31, 2010, 05:15:29 pm »

noob question: How do I eat/apply medical items?
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quinnr

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Re: Spacestation 13 *New Topic*
« Reply #672 on: July 31, 2010, 05:17:44 pm »

What's the recipe for metal foam, and how do you deconstruct it?
In one beaker, you put:
Potassium
Acid
and Chlorine

then add Lithium and Hydrogen.

Add a splash of aluminum or iron, and your good.

It's even bigger in a grenade, with 20 foaming agent and 10 Pacid, other beaker filled to the brim with aluminum.
noob question: How do I eat/apply medical items?
Click yourself.
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To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

Talfryn

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Re: Spacestation 13 *New Topic*
« Reply #673 on: July 31, 2010, 05:29:04 pm »

LSD nades are fun, but not enough fun.  :-[
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Matz05

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Re: Spacestation 13 *New Topic*
« Reply #674 on: July 31, 2010, 05:36:14 pm »

Admins arent bad if you havent blown up the station recently. They are paranoid about Chem though, even though they just nerfed it. Read your PMs and dont tell a soul. If you use your powers for evil you will be banned.
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