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Author Topic: Spacestation 13 *New Topic*  (Read 315496 times)

beorn080

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Re: Spacestation 13 *New Topic*
« Reply #645 on: July 30, 2010, 08:01:31 pm »

Image Cut

Would it be possible to make that packager generic? In other words, you can place say a full toolset in and make it a package as well?
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Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

Saint

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Re: Spacestation 13 *New Topic*
« Reply #646 on: July 30, 2010, 08:13:07 pm »

Could be done, it would be a seperate entitity though as this one is two states placed on ajacent tiles.
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Hazordhu 2: Dwarven recruits wanted!
You should all be ashamed of yourselves.  The obvious solution is to chain the baby up at the entrance as a kobold detector.

Matz05

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Re: Spacestation 13 *New Topic*
« Reply #647 on: July 30, 2010, 08:35:54 pm »

Flourine-chlorine gibs you? I thought it just caused brute and tox damage. Ive gotta try that. Can you force-feed monkies pills?
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Saint

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Re: Spacestation 13 *New Topic*
« Reply #648 on: July 30, 2010, 09:54:30 pm »

No it doesn't.
It just tox and brutes you.
jesus you people are gullible.
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Hazordhu 2: Dwarven recruits wanted!
You should all be ashamed of yourselves.  The obvious solution is to chain the baby up at the entrance as a kobold detector.

quinnr

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Re: Spacestation 13 *New Topic*
« Reply #649 on: July 30, 2010, 10:28:23 pm »

Bomb making is so...hard.

1k and 700 pressure blows up a whole...SQUARE! WOO!
(Yet the loss of air almost killed all of us breaking into the AI. I expected it to at least break the wall... :(
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To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

Saint

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Re: Spacestation 13 *New Topic*
« Reply #650 on: July 30, 2010, 11:11:39 pm »

Are you using the valve transfer bombs?
Because if you are those are stupid unrealistic bombs that shouldn't do more than release gas and shrapnel.
If you are using the conventional bombs, I think they are broken currently because I used a 20 C bomb and it did the same thing.
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Hazordhu 2: Dwarven recruits wanted!
You should all be ashamed of yourselves.  The obvious solution is to chain the baby up at the entrance as a kobold detector.

quinnr

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Re: Spacestation 13 *New Topic*
« Reply #651 on: July 30, 2010, 11:31:59 pm »

Regular. At 1k degrees C.

How does one make valve transfers?
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To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

Saint

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Re: Spacestation 13 *New Topic*
« Reply #652 on: July 30, 2010, 11:42:44 pm »

The valve transfer bombs are stupid.
It's the valve thing in plasma labs, a oxygen tank and a plasma tank.
It's the stupidest idea I have ever heard.
I use them for transfering oxygen from oxygen tank 1 to oxygen tank 2 because that's practical.
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Hazordhu 2: Dwarven recruits wanted!
You should all be ashamed of yourselves.  The obvious solution is to chain the baby up at the entrance as a kobold detector.

Talfryn

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Re: Spacestation 13 *New Topic*
« Reply #653 on: July 31, 2010, 12:19:53 am »

Chaplain suicide pacts.


Baystation 12. Join  Usssss.
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Cajoes

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Re: Spacestation 13 *New Topic*
« Reply #654 on: July 31, 2010, 03:53:06 am »

Chaplain suicide pacts.


Baystation 12. Join  Usssss.

For the record, the pastafarian was not part of any pacts.
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Quote from: Roman Proverb
Do not argue against the sun. For it is a lot brighter than you are.

Deon

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Re: Spacestation 13 *New Topic*
« Reply #655 on: July 31, 2010, 04:23:04 am »

So are you in need of more B12 sprites? :D

P.S> I've checked the e-map. Why don't you use b12 sprites? For example, I would love to see my b12 door I spent so many time on back. I really tried to make it for us :D.
Can you send another copy ?
If not I'll dig through all the archived stuff (shudders)

You could just look in the old SS thread.

Download link

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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

nuker w

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Re: Spacestation 13 *New Topic*
« Reply #656 on: July 31, 2010, 05:33:46 am »

You have my aproval. They look awsome (and hopefully wont bloody glitch). You should come see us over at the website.
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Dr. Johbson

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Re: Spacestation 13 *New Topic*
« Reply #657 on: July 31, 2010, 05:48:05 am »

MMkay, banned for a quick bit, I needed to get someone out of the room, and they were locked in. They tried to get in before and Fastler said for them to get out, so I assumed Fastler wanted them out again. I decided to chance it and put them through a wormhole and it ended up killing them, so, I'm banned for a bit.

Not gonna argue against it, just thought I'd put the whole story here.
We've got a forum where you can sort this kind of thing out now, its on the first page.
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Evilgrim

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Re: Spacestation 13 *New Topic*
« Reply #658 on: July 31, 2010, 07:20:25 am »

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Dr. Johbson

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Re: Spacestation 13 *New Topic*
« Reply #659 on: July 31, 2010, 07:26:00 am »

Yeah, I forget we had nice doors before.
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