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Author Topic: Spacestation 13 *New Topic*  (Read 315491 times)

quinnr

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Re: Spacestation 13 *New Topic*
« Reply #630 on: July 30, 2010, 03:53:41 pm »

I love Deon's door too. (Well, most of Deons graphics, actually.)
Put it in! :D
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Evilgrim

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Re: Spacestation 13 *New Topic*
« Reply #631 on: July 30, 2010, 04:06:18 pm »

Welcome back Deon!
Yay!
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Saint

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Re: Spacestation 13 *New Topic*
« Reply #632 on: July 30, 2010, 04:46:06 pm »


Drew a unfinished instruction manule for minning.
Minning is done with minning laser.
Ore is placed into bin.
Teleported to packaging device on shuttle.
Vroom.
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Hazordhu 2: Dwarven recruits wanted!
You should all be ashamed of yourselves.  The obvious solution is to chain the baby up at the entrance as a kobold detector.

Spectre

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Re: Spacestation 13 *New Topic*
« Reply #633 on: July 30, 2010, 04:50:50 pm »

Vroom!
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PTTG??

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Re: Spacestation 13 *New Topic*
« Reply #634 on: July 30, 2010, 04:54:56 pm »

Vroooom.
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Dr. Johbson

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Re: Spacestation 13 *New Topic*
« Reply #635 on: July 30, 2010, 05:02:03 pm »

Those are some nice looking icons. Really like that mining laser. And that shuttle is amazing.  =P No, but really, I really like these.
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kholhaus

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Re: Spacestation 13 *New Topic*
« Reply #636 on: July 30, 2010, 05:04:02 pm »

Can a brother get an invite?

And also, I may have missed it, but is that mining laser a plan for PLANETS?
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Spectre

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Re: Spacestation 13 *New Topic*
« Reply #637 on: July 30, 2010, 05:16:28 pm »

And asteroids.

Tell your brother to write an invite in the forums. If he is using your account, that is fine too, if you can take that any bans he might get affect you as well.
At least, that is what Sukasa wrote to the last person to ask this.
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Saint

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Re: Spacestation 13 *New Topic*
« Reply #638 on: July 30, 2010, 05:23:27 pm »

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Hazordhu 2: Dwarven recruits wanted!
You should all be ashamed of yourselves.  The obvious solution is to chain the baby up at the entrance as a kobold detector.

Dr. Johbson

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Re: Spacestation 13 *New Topic*
« Reply #639 on: July 30, 2010, 06:08:31 pm »

I suppose it really depends on how much ore is being shipped, but I think a crate would look better for the package stage.
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Spectre

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Re: Spacestation 13 *New Topic*
« Reply #640 on: July 30, 2010, 06:11:25 pm »

Multiple packages in one crate?
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Saint

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Re: Spacestation 13 *New Topic*
« Reply #641 on: July 30, 2010, 06:28:56 pm »

We could always make empty crates and fit these large boxes inside? (large boxes can't be put in backpacks FYI)
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Hazordhu 2: Dwarven recruits wanted!
You should all be ashamed of yourselves.  The obvious solution is to chain the baby up at the entrance as a kobold detector.

Saint

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Re: Spacestation 13 *New Topic*
« Reply #642 on: July 30, 2010, 06:57:03 pm »

So are you in need of more B12 sprites? :D

P.S> I've checked the e-map. Why don't you use b12 sprites? For example, I would love to see my b12 door I spent so many time on back. I really tried to make it for us :D.
No idea, your doors were way good.
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Hazordhu 2: Dwarven recruits wanted!
You should all be ashamed of yourselves.  The obvious solution is to chain the baby up at the entrance as a kobold detector.

Googolplexed

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Re: Spacestation 13 *New Topic*
« Reply #643 on: July 30, 2010, 07:22:59 pm »

So are you in need of more B12 sprites? :D

P.S> I've checked the e-map. Why don't you use b12 sprites? For example, I would love to see my b12 door I spent so many time on back. I really tried to make it for us :D.
Can you send another copy ?
If not I'll dig through all the archived stuff (shudders)
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kholhaus

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Re: Spacestation 13 *New Topic*
« Reply #644 on: July 30, 2010, 07:30:04 pm »

MMkay, banned for a quick bit, I needed to get someone out of the room, and they were locked in. They tried to get in before and Fastler said for them to get out, so I assumed Fastler wanted them out again. I decided to chance it and put them through a wormhole and it ended up killing them, so, I'm banned for a bit.

Not gonna argue against it, just thought I'd put the whole story here.
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