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Author Topic: Spacestation 13 *New Topic*  (Read 314307 times)

Deon

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Re: Spacestation 13 *New Topic*
« Reply #1020 on: January 10, 2011, 04:52:29 pm »

So, here are the weapons I've made.



http://www.filefront.com/17776432/weapons.dmi
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
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Pnx

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Re: Spacestation 13 *New Topic*
« Reply #1021 on: January 10, 2011, 05:41:30 pm »

May I suggest that you possibly make the power armor force you to walk? Just to stop nigh-invulnerable killing machines running everywhere...

Also fun idea... Have a mode something syndicate or alien, where the military arrives on a shuttle after a set time period. say... 10 minutes maybe, then they've got a set amount of time prepare/get the hell out...

I dunno, I'm actually not all that familiar with the modes myself.
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MasterFancyPants

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Re: Spacestation 13 *New Topic*
« Reply #1022 on: January 10, 2011, 07:54:37 pm »

How about make the power armor almost invulnerable, but make it take up all slots and have to be recharged about every 3 or so minutes. If you don't pay attention and you run out of juice you're out in the open, No armor, no weapons, nothing...   :(
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Quote from: Frumple
Flailing people to death with empty socks, though, that takes a lot of effort. Less so if the sock's made out of something interesting, but generally quite difficult.

Deon

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Re: Spacestation 13 *New Topic*
« Reply #1023 on: January 10, 2011, 08:19:52 pm »

Or it could be something like a rig suit, with stronger melee hits (like from Hulk). Just for fun :).
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The Scout

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Re: Spacestation 13 *New Topic*
« Reply #1024 on: January 10, 2011, 08:20:53 pm »

Or it could be something like a rig suit, with stronger melee hits (like from Hulk). Just for fun :).
Make anyone who wears it be called Isaac.
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Deon

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Re: Spacestation 13 *New Topic*
« Reply #1025 on: January 11, 2011, 07:30:22 am »

Would it be possible to code in computers to have different screens for logged in/logged out state? It would be nice to see a police logo on Security computer screen, but a list of records when someone logs in. Etc.

Also do we have "research" as goons do? Then "working" state would be nice too, to see when it ends.


P.S. A quick mockup of what do I mean (don't worry, I can do much better, it's just for the show):

   
« Last Edit: January 11, 2011, 07:37:55 am by Deon »
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Googolplexed

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Re: Spacestation 13 *New Topic*
« Reply #1026 on: January 11, 2011, 07:31:17 am »

Well, we don't have research like that

Also, its pretty easy to code logged in/logged out screens
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Deon

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Re: Spacestation 13 *New Topic*
« Reply #1027 on: January 11, 2011, 07:42:32 am »

Yeah I know the byond coding a bit so it should not be hard, I mainly ask WILL someone do it if I volunteer to draw all screens? :)
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Googolplexed

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Re: Spacestation 13 *New Topic*
« Reply #1028 on: January 11, 2011, 07:57:35 am »

Heh

I guess I will, but I don't even think I will have to
Last I checked all the devs are queuing up for the sprites :P
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breadbocks

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Re: Spacestation 13 *New Topic*
« Reply #1029 on: January 11, 2011, 01:21:34 pm »

Nah, we don't f' around with diseases. Our crew has enough trouble with fake GBS.
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dogstile

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Re: Spacestation 13 *New Topic*
« Reply #1030 on: January 11, 2011, 02:12:33 pm »

Because i'm immature. LOL page number.

Its been SO LONG since i've had the chance to make a 69 joke.
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my champion is now holding his artifact crossbow by his upper left leg and still shooting with is just fine despite having no hands.
What? He's firing from the hip.

Deon

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Re: Spacestation 13 *New Topic*
« Reply #1031 on: January 11, 2011, 03:31:16 pm »

The page is 42 for me. The ultimate answer that is. Remember that forum settings are different for different people.
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Apple Master

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Re: Spacestation 13 *New Topic*
« Reply #1032 on: January 11, 2011, 03:32:41 pm »

Nah, we don't f' around with diseases. Our crew has enough trouble with fake GBS.
hah
hahahah

hahahaha
* Apple Master looks at what googol's working on.
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Rakonas

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Re: Spacestation 13 *New Topic*
« Reply #1033 on: January 11, 2011, 03:47:23 pm »

I must say, I really love the laser rifle sprites at least, and think that they should definitely be implemented. I don't where the Heavy Laser or Laser Pistol would fit in, unfortunately.
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Deon

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Re: Spacestation 13 *New Topic*
« Reply #1034 on: January 11, 2011, 05:06:57 pm »

There's no laser pistol. It's a taser, as it should look.
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