quote:
Originally posted by lachek:
<STRONG>I <3 World Building</STRONG>
I agree wholeheartedly. The almost infinite replayability of this game is what brings me back time after time.
Nethack and other Roguelikes offer another dungeon, or another "level". Dwarf Fortress offers entirely unique worlds, with what feels like living creatures, despite them being nothing but ascii representations.
Nethack offers moments where you're saying to yourself "Why am I fighting this leocrotta on level seven of this dungeon after 15,000 moves for the fifth time? Sure, it's a new level in that I've never seen it before, but it's still permeated by similarity." In Dwarf Fortress, you know why you're being attacked by lions and alligators in the middle of nowhere. You know why goblins are aerating your skull with a crossbow when you "visit" one of their fortresses.
You can make a so-called "base" in Nethack, but after you ascend with that character, the amount of time you put into it will be lost forever. In Dwarf Fortress, even if you succeed entirely, and eventually abandon your fortress, it's a permanent fixture of the terrain for the rest of time. Not only that, the effort you put into making legendary artifacts and weaponry will still not be wasted, as an adventurer can swing by and heft that blessed bucket of tin with bands of tin that has menacing spikes of tin.
I like the subtle interaction between World-Building, Adventure mode and Fortress mode, and that's the reason I play this game. The ability to create an entire world's history at nearly the click of a button is nothing to be sneered at.