You could feel anger welling up within you, burning like a fire out of control, rumbling like a volcano about to explode. This person, this thing had come here after someone, this individual belonging to the group that had left a clear threat on the door of your shack. Something about them had Red unable to act, and the well dressed man seemed only able to back away from them as he fumbled to reload that impractical weapon.
You had been
looking forward to a nice quiet day's work, with nothing more complex than dealing with a few rowdy drunks and keeping the place looking presentable. One hand slipped under the hem of your top, unfastening the strap over your weapons holster. You couldn't risk a shot just yet though, you needed to get into position.
But you'd be damned if you'd let this thing do what it had arrived for.
Before you could stop yourself, you'd ran over to this thing, catching it off guard as you drove your first square into its face. With your full weight behind the blow it was a wonder that this thing didn't get sent sprawling across the floor as it staggered backwards, your face turning red with the searing rage that burned through your body now.
"You bastard child of a whore, I just
cleaned this god damned floor!"
The robed figure braced itself against a table as it turned to face you, wide eyed as it fumbled for a weapon, drawing a wicked looking, but rusty blade from within its robe as it decided that you were the greatest threat to it at this moment.
You were about to draw your weapon as it dived for you, about to put bullets in its knees to cripple it so you could drag it outside and beat it until it was rendered unconscious at the very least. While this attempt to catch you off guard was partially succesful, you were able to get away with nothing more than a fleshwound as it caught your shoulder, while it staggered off balance and you kicked it, sending it tumbling away from you.
As it span about to face you, you reached down, drawing your weapon, your free hand going back to the hammer as you flicked the safety off. One shot was loosed as you fired from the hip, hitting this thing directly in the knee, your hand moving in a blur as you pulled the hammer back again, firing off another shot as you took aim for its other knee.
A second direct hit.
It had barely even started to move as you loosed two shots off before it could blink, while you tilted the gun upwards, cocking the hammer with your free hand with blinding speed once more as you aimed for its head.
The thing collapsed in a heap as that third bullet struck home. The thing writhed in agony as you cocked the hammer again, cautiously approaching it as it moaned. It was trying to squirm away from you, yet the emotion in its expression and eyes was confusing.
It wasn't afraid, it was jealous.
Another shot rang out as you put a second bullet in its head, the well dressed man struggling to get to his feet as he breathed deeply "Save your ammunition, sir, the most you can hope to do is incapacitate it." Came the man's voice, while he straightened his waistcoat out. He was about to continue speaking, when he paused, giving you a strange look. "Do you.. Not fear these abominations, these horrors that should not be?"
His question elicited a shrug from you as you carefully started to reload your weapon, keeping a close eye on the thing at your feet as you did so. With your weapon reloaded, you cocked it and put the safety on, holstering and securing. "No matter... If you would fetch some rope so that I may restrain this thing and
take it to a place it will bother others no more, I would be most grateful." came the mans words.
For a brief moment you felt a twinge of pity, you had awoken to a prison, you knew you had been there for a long time, and now you were dooming this thing to such. Death would have been a better option, had this thing been possible to kill.
You feel that he, like yourself, will never know the release of death however.
As you go to fetch the rope, you ask yourself, do you want to question this man while you have the chance, do you want to ignore him and check on Red, or do you have a better idea in mind?
Whatever you decide on, you find yourself feeling odd, as if a slumbering part of you has awoken...You have points to spend, read the information tidied away in the spoilersSingle Action, Fixed Cylinder Revolver. (Six Capacity, Slow Loading)
Holster, Ammo Belt, Revolver Ammo x14
Earth: 4 - (Resiliance)
Fire: 4 - (Marksman)
Air: 4 - (Tactics)
Water: 4 - (Reading People)
Powers:
0 - Ageless.
You have all of eternity to complete your tasks, forever in your prime.
2 (fm) - Unkillable.
Death cannot claim you. Injury, poison, disease and the like still have their effects however, along with their associated downtime.
Points Pool: 2
Your stats are measured from one to ten, with one being weakest, meaning that you're feeble, helpless in that area and ten being almost divine. A score of three is considered the 'average' for a human, a score of six is considered to be the utmost peak of human reach, with higher being that of only legendary heroes.
The brackets after your stats show your speciality, something related to that stat that when you're carrying it out, you treat as if your score was one point higher than it is.
Every point in a stat roughly doubles its effectiveness, so a person with three fire would be equal to a person with three fire, but a person with four would be equal to two people with three.
Earth - Earth is a measure of body, of endurance, of passive strength. It governs how seriously injured you may become before you are incapacitated or worse, it determines how quickly you recover from poisoning, from disease.
Fire - Fire is a measure of your active strength, of your finess, your ability to exert yourself in bursts. It governs combat prowess most notably, along with things such as sprinting and other such short term activities.
Air - Air is a measure of your mental prowess, the speed with what you are able to come to conclusions, your grasp of language, your ability to understand things of a technical nature. The higher your air score, the more intellectually able you are.
Water - Water is a measure of of your emotional sensetivity, your ability to grasp guestures and body language for what they are, how attuned you are to the world around you. Higher water means you're more able to sense and decipher emotions and make sense of certain aspects of the world about you.
Your Powers are defined differently. They're built up of three aspects that determine their costs.
If it's a power that's needed (potentially) frequently, powers that will often make a difference, they take one point for each level of frequency. Rapid healing from injury may be deemed a single point of frequency.
If it's a power that has a very noticable, a very big effect then that aspect makes it major. A power that lets you redirect lightning would be major, but not frequent. The ability to shoot lightning from your hands would be both frequent and major.
If it's a power that has a wide range of applications, then it's versatile. If the ability to shoot lightning from your hands was to include other elemants than that, it would gain versatility.
When you have points available, you may choose to add them to your basic statistics, or your powers. Powers that take more points can be taken earlier, at cost of limiting them as they grow to reach this level. Powers may also be expanded upon as they evolve.