Tactics... It was far from a marketable skill, but it was a skill that had, and would serve you well. It allowed you to take full advantage of your surroundings in an instant and gave you a general boost to your efficiency in any matter that required organisational skill and logic. Woe betide any who tried to outmanouver you, for you could ambush, trap and toy with any foe who underestimated you.
Even now, it served you well, for you had picked a secure enough shack to hole up in, reducing the risk that you would be disturbed in the night by oppertunistic individuals. One hand edged in through the broken window of the shack, lifting the latch on the door, allowing you to slip into it unnoticed. The last thing you wanted was to be have anybody see you doing this, due to the complications that could arise.
Once inside the shack you made sure the door was shut behind you, the curtain over the window pulled and pinned in place behind an old dresser, and the latch itself had a loop of old twine slipped over it as a last measure to prevent anybody else doing exactly the same as you had to get in. It wouldn't stop anybody who was truely determined, but it would give you warning that they were trying.
With that, you lay down behind the dresser, huddling in the corner as you pulled a bundle of long forgotten sacks over yourself to keep you warm, before drifting off to sleep.
It was the first time that you had really felt safe in a long time when you went to sleep, with the soft sound of the nearby river your only companion.
Despite this, your dreams were not pleasant.
In your dreams you lay there paralyzed as a small, rat like man danced about the shack before turning to face you, beady little eyes focused on you as he licked his lips, stepping towards you, edging over, a mouthful of sharp teeth shown as he grinned, with wheezing breath that smelled like death.
With a start you awoke, your entire body drenched with sweat, while the morning light shone through that shabby old curtain you had pulled over the window. It was a new day, it was a new start, it was the beginning of...
Of...
You.. Couldn't place what it was that you had intended to do, what had brought you to this city, but you knew that it would come to you eventually, that sooner or later everything would fall into place and you would recall your purpose. For now though, you had much a much simpler task at hand.
You stretched out as you stepped from the shack, looking left then right as you looked over the other, less fortunate people that lived in this area. Other than the cuts and the bruises your current state didn't make you look too out of place. There was no doubt some work you could get while you healed, some work that would allow you to pay for food, for clothes, for a roof over your head.
Odd as it was, the concept of such simple things brought you comfort, the fact that you could ease into city life like this, that you could allow things to come back to you at their own pace instead of stressing about them and running around chasing the ghosts of your memory.
A quick walk up and down the bank of the river, without straying too far from the shack in what you had slept told you that there was little to do at the riverside other than scavenge and pray that you would find whatever to pawn off to the local merchants. The docks were a fair walk down river from here, but there was no doubt work loading and unloading boats.
Walking up and down the streets, reading the signs and the notices that adorned the buildings gave you a different set of options. You could see advertisments for nearby stables, pubs and workshops. While they were touting the actual services that these places could provide, it wouldn't hurt to see if they would want an extra pair of hands to take on some of their workload.
The question now, was what one of these menial tasks did you apply for first, if any of them.Earth: 4 - (Resiliance)
Fire: 4 - (Marksman)
Air: 4 - (Tactics)
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Powers:
0 - Ageless.
You have all of eternity to complete your tasks, forever in your prime.
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About your Stats...
Your stats are measured from one to ten, with one being weakest, meaning that you're feeble, helpless in that area and ten being almost divine. A score of three is considered the 'average' for a human, a score of six is considered to be the utmost peak of human reach, with higher being that of only legendary heroes.
The brackets after your stats show your speciality, something related to that stat that when you're carrying it out, you treat as if your score was one point higher than it is.
Every point in a stat roughly doubles its effectiveness, so a person with three fire would be equal to a person with three fire, but a person with four would be equal to two people with three.
Earth - Earth is a measure of body, of endurance, of passive strength. It governs how seriously injured you may become before you are incapacitated or worse, it determines how quickly you recover from poisoning, from disease.
Fire - Fire is a measure of your active strength, of your finess, your ability to exert yourself in bursts. It governs combat prowess most notably, along with things such as sprinting and other such short term activities.
Air - Air is a measure of your mental prowess, the speed with what you are able to come to conclusions, your grasp of language, your ability to understand things of a technical nature. The higher your air score, the more intellectually able you are.