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Author Topic: They told me I could be anything...  (Read 79036 times)

Armok

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Re: They told me I could be anything...
« Reply #360 on: July 07, 2010, 03:16:37 pm »

They don't need to know about her for now, but we need a good story if she's found out.  Let's improve a simple weapon first to impresses them, then focus on armor for minimizing casualties.
This. Before we enter though, ask her if one of their order is named Love, or if the phrase "I am the one who makes you falter." means anything to her.

As for how to upgrade a weapon, how about creating some non-lethal ammunition for guns? Not only would it be better for use against people, it would allow us to capture some of the monsters to try and figure out where they come from.
this.
I still think a double revolving shotgun with incendiary rounds is a sweet idea.
also this, but much later.
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cerapa

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Re: They told me I could be anything...
« Reply #361 on: July 07, 2010, 03:23:41 pm »

I think we should give them the bare minimum of what we can do and still keep them happy. The rest we keep secret. Might not be the most honest thing, but theres a reason why one shouldnt advance weaponry too fast. That happens to be people nuking everyone before they get scared of the fallout and radiation.
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Silleh Boy

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Re: They told me I could be anything...
« Reply #362 on: July 07, 2010, 03:50:30 pm »

"Have you told them about me?" Anne asked as she watched the building looming overhead, that building that was scorched and damaged from the many years that the Technomancers had occupied it. Many no doubt thought of them as crazy and dangerous, many people were probably right to believe that. You just prayed that whatever you created, they decided it wasn't something that they wished to share with the general public. They didn't use the weapons themselves, but they were inventors, they were people with costs to cover.

"No more than I felt I was required to. That being, that you are a target of the Enlightened and as such require protection. The more I think about this, the less I like it however."

"You are not the only one, what should be a sanctuary for me and a means for you to exact a plan looks more like a prison."

You looked across at her. You could see a fear of the unknown in her eyes, fear of discovery, fear that she would be captured and killed by the enlightened. She had a lot to fear and nothing more than you to rely upon.

"It's okay to be afraid," you started, breathing in as you looked back at the building before you. "Fear tells you that you are still alive. There are all those emotions that people wish to discard, yet without them they would no longer be human."

"Do you truely believe in what you are saying?"

"I live by it."

You strode up the steps, opening the door as you walked into the reception room ahead of Anne. The first thing you were greeted by was the receptionist from earlier, along with his superior. The pair of them appeared to have been left waiting for your return, the papers that you were required to review and sign set in a neat stack. "Ah, there you are," the secretary started, as his superior nodding to him as he did so. "Everything you need to look at is ready for you here, once that's handled-"

The man was interrupted as his superior spoke up "I'm certain that he has a good idea what's involved with standard procedures, like this, give the man a little credit."

You smiled slightly, ignoring how you could feel Anne shuffle behind you, peering past you nervously. You stepped over to the desk, picking up the forms as you skimmed over them, checking that nothing had been slipped in without your consent. Confirming that everything was in order like you hoped, you quickly scribbled a signature down before passing the forms back.

"We'll also require you and your friend to sign this form," the secretary started, picking up another form as he did so, holding it out to Anne. "It simply covers that she is a guest here with certain privileges inferred by her association with you, that you both understand that you may be held accountable for her. All precautionary, as you can understand."

You skimmed over it quickly, taking note of how it covered you using this guest access as a pretense to bring in spies or enemies being something that would be held against you. After signing it you passed it to her, watching as she read it carefully before adding her own signature.

The secretary reached for a box under the desk, passing it to his superior, who opened it, removing a badge with the guilds emblem from it for you and a pass with the guilds emblem on it for Anne. "The guild master said that it is unlikely that you will wish to go through any ceremony for induction, so, that will be waived. Here is a sheet with our rules of conduct, that apply to both of you," the man paused, passing over a pristine piece of paper to you with freshly printed letters on it. "all that remains is to take you to see your room."

With this the higher ranking of the two men guestured for you to follow him, leading you through the fringes of several departments as he took you towards that room you had been assigned. You could feel awe radiating from Anne as she saw some of the things being made here. There were glowing crystals, bubbling liquids, forges and workshops. It for it to seem so clearly otherworldly to one who dealt with monsters on a regular basis told you just how out there the Technomancers were.

You found yourself going down into the depths of the building, an area that the man stated was chosen because it involved anybody trying to come for you having to get past the rest of the guild first. An area that was considered one of the most secure in the building.

Once you reached the room the man passed you each a key, stating that he was going to inform the guild master of your arrival and would be back to check on you later. You expected a dingy, drab and poorly illuminated room as you slipped your key into the lock. What you got reminded you of just how eccentric the Technomancers really were.

It was a room that had glowing stones illuminating it, a room that while set in solid bedrock was warm, heat coming up from the floor beneath you. It was a room that had a pair of large beds on opposite sides. Anne went wide eyed, squealing in suprise as she dashed into the room and dived onto one of the beds. There were desks for study, tables, chairs, and a door that you assumed led to a bathroom shared with one of the nearby rooms in this dorm.

"I take it back, no prison could have beds this comfortable," Anne purred as she got comfortable atop it. "I can't remember the last time I had somewhere so comfortable to sleep."

"Anne, if they discover that you're one of the enlightened, what are we going to tell them?"

"Oh god, I don't care, let them know i'm happy to co-operate with them if I can keep this bed if they find out."

You laughed, shaking your head as you did so. "Then we will be honest with them if it comes to it. If they will not see reason then we will leave. I am sure they will try to stop us, but..."

"...you just try stopping two immortals."

You leaned against the doorway as Anne wrapped herself in the covers, cooing softly, tilting your head as you considered fetching books for study, as you'd be expected to at least do that. Progress they'd wait longer for, but signs that you were trying to innovate for them they'd want sooner.

"I'm going to go and get some books from their libraries to study, before I go though, I have a few questions for you.

Anne grumbled, looking up at you, "what is it with you and questions?" She huffed, rolling over as she gave you her full attention. "Very well, i'm listening."

"As... Unusual as this sounds, I would like to know who in your order bears the name of Love, and if the phrase 'she who makes you falter' is of any signifigance to you?" You asked, watching as Anne tensed up.

"I... Don't want to talk about the order right now," she stammered, her expression showing that something about this question had spooked her. With a nod, you turned and made your way out of the room, heading towards the libraries as you did so. You wouldn't press this further for the time being you decided, as you were suspecting that the reason she was spooked by it was one that she wasn't going to share until she trusted you. You had research, innovation and production to focus on in the meantime however.

You knew you were going to be here for a fair amount of time, you knew it might take you weeks to perfect a new weapon. You figured that you'd put your head down for a week with research and production. You had ideas for improving the firing mechanism of the humble revolver, for hybridising a revolver and a shotgun. You could even try producing non-leathal rounds for your weapons. Other than these ideas, was there anything more that you were going to attempt to produce?


You have new points to spend.

Spoiler: "Stats" (click to show/hide)

dragnar

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Re: They told me I could be anything...
« Reply #363 on: July 07, 2010, 04:09:06 pm »

one point in earth or maybe some other stat, then use the other two to gain the "presence of the immortal" ability that was suggested, boosted to allow us to inspire whatever response we want in people(anything from fear or respect to seeming unimportant)
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Armok

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Re: They told me I could be anything...
« Reply #364 on: July 07, 2010, 04:19:44 pm »

Two points in air, one point into the ability:

Steady hand: you can craft things with an unnaturally, machinelike precision, gears will mesh perfectly, seals will be hermetic, rotation will be near frictionless, etc. This allows you to manufacture things that are much more accurate and have smaller margins of error while still being more reliable.

Also, I say we figure out some way to make explosive, armor piercing bullets, and some way to make a gun fire stuff at much higher speeds.
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Ochita

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Re: They told me I could be anything...
« Reply #365 on: July 07, 2010, 04:37:18 pm »

Hmm. Design a Flare gun. Flashy, yet it does not make for a great weapon
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Silleh Boy

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Re: They told me I could be anything...
« Reply #366 on: July 07, 2010, 04:59:19 pm »

((
Steady hand: <snip>

Two points of air pretty much puts you at the point you can naturally figure out ways to do close to that. 7 points puts you at 'legendary mind' that's beyond any natural humans limits, putting you at the level you can figure out how to use tools from cultures you've never encountered with insight even those that don'commonly use said tools don't have.

8 puts you at the point you could save a crumbling empire, envision new tools, construct devices from scratch, refine substances for special purposes, and so forth. your only limitation with such would be your other stats associative purposes holding you back somewhat with such high air.))

dragnar

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Re: They told me I could be anything...
« Reply #367 on: July 07, 2010, 05:01:02 pm »

I change my vote to one point in air, two in presence of the immortal.

What would such a high stat mean for our boosted tactics ability?
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Silleh Boy

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Re: They told me I could be anything...
« Reply #368 on: July 07, 2010, 05:03:18 pm »

((your tactics ability is situational depending on terrain. at the very least, you can use peoples numbers against them. ideally, you can move about, constantly bottlenecking and preventing them from flanking you so they can attack you in lesser numbers.

it also means if you have people with you, that you can use their abilitys to their fullest.

if you have an army... well, it's pretty obvious.))

Armok

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Re: They told me I could be anything...
« Reply #369 on: July 07, 2010, 05:07:01 pm »

I meant it'd be about the pure motoric aspects. More sophisticated inventions require more perfect fits. you can't make a usefully fast mechanical computer with the same gears you use fro clocks, but if you make them frictionless and micrometer size it can do mcuh more useful things. No matter how clever the desig is, a gun with a bent barrel has a fundamental limitation to how accurate it can be.

But if you dont think this, put all 3 points into air.
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rickvoid

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Re: They told me I could be anything...
« Reply #370 on: July 07, 2010, 05:28:04 pm »

I meant it'd be about the pure motoric aspects. More sophisticated inventions require more perfect fits. you can't make a usefully fast mechanical computer with the same gears you use fro clocks, but if you make them frictionless and micrometer size it can do mcuh more useful things. No matter how clever the desig is, a gun with a bent barrel has a fundamental limitation to how accurate it can be.

But if you dont think this, put all 3 points into air.


Heh, forgot for a second that I was actually on my desktop, and not on the phone. Hey, I can use the quote function now. Sweet.

Anyway, blow all three points on Air!? No. No no no no no.

One point Air, one in Earth, and one point to improve our healing ability. Not sure how to do that though.

Armok, even if we had your "Steady Hands" ability, it's going to be less about our physical ability and more about the tools we're using. At 7 Air, we should be able to design and potentially fabricate tools that accurate, at which point how steady we are won't matter as much. Also, I suspect you have a specific reason for wanting that. (You always do.) Are you trying to get us to build some kind of laser device, or a Gauss weapon, or an electromagnetic railgun of some sort? Because I don't see Silleh Boy letting us get away with that.

Silleh if you could answer the following please:
I'm curious about the current level of weapons technology. How far along are we when it comes to firearms? Have double-action revolvers been invented? How about the gas-operated semi-automatic?
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dragnar

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Re: They told me I could be anything...
« Reply #371 on: July 07, 2010, 05:42:49 pm »

Well, this is a steampunk setting, so railguns(far to much recoil to be used by an ordinary person... might be a good idea for us) might be possible... and a mechanical computer wouldn't be a stretch either(though it would be relatively useless) both would probably take quite some time to develop though.

Still, we don't need godly intelligence just yet. IQ won't save us from the things that go bump in the night.

We need to determine our long-term goals before we are gonna agree on what our points should go into.

earth/fire: legendary warrior. The typical RPG hero.
Air: inventor. Not the most epic usually, but a steam-powered army could be quite awesome.
Water: Leader. Unite the people of the city to find and destroy the creators of the monsters and then rule our kingdom forever.
Or combinations of the above.
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Ochita

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Re: They told me I could be anything...
« Reply #372 on: July 07, 2010, 05:54:16 pm »

Flare gun? flashy enough to impress yet It cant really hurt anyone?
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Silleh Boy

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Re: They told me I could be anything...
« Reply #373 on: July 07, 2010, 06:03:48 pm »

((further improved healing is out - the enlightened heal faster due to their tainted flesh. it won't be an issue in time.
railguns and such are out, though equivilent fantasitic contraptions that take crystals powered by the tainted beasts flesh may be permissable, due to the how sparingly you can use them.
7 air, a touch and a touch more fire'd be enough to give you more finess to refine tools, to make refined tools with, to make better tools, to....
as for the single/double action thing, current tech's single, with a few good draws from the fortune deck you may be the inventor of the double action revolver. or even more.

I do love seeing you all debate what is best though, even when it does make it harder on me, as it shows that means the character develops in a manner I wouldn't push them personally, meaning I get a little nudge to actually think for the charater instead of turning encounters to paste with the characters bare hands.

Edit: Once there's something of an agreement on what to do with these points, i'll start working on an update.))
« Last Edit: July 07, 2010, 06:46:28 pm by Silleh Boy »
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rickvoid

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Re: They told me I could be anything...
« Reply #374 on: July 07, 2010, 07:07:38 pm »

Let's invent the double-action revolver, the invent the double-action revolving shotgun.

Then various ammo types for the shotgun because it is a very versatile weapon that way. We're talking being able to fire things like low velocity bean-bags, to grenades, to close-range flameburst effects.

We should look into rifling (as in a barrel that has grooves on the inside that makes bullets spin) if that hasn't been invented either.
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