You moved your foot from the womans chest as you took a deep breath, doing your best to shake off the effects of her blood as it continued to mess with your senses. You knew that you could leave her to her fate, that she would be dead within a few days time when the rest of the enlightened found her. It didn't seem right to do that though, to abandon her when it was your fault that she was in this position.
Sure, she could slit your throat in the night with your own weapon, but that was something you could recover from in time. You had nothing to lose in trusting her and she had everything to lose by not trusting you.
It wouldn't hurt to rub that point home in a limited manner, as you'd really prefer not to have her slit your throat while you slept. For a start, blood was almost impossible to wash out of your clothing. Your hand reached down for the collar of her robe as you sheathed the machete, as you paused briefly, to ask her just one thing. "Is your ankle good enough to stand on now?"
A suprised nod came from her as you hauled her upright, as you looked her over. Seeing the knitting wound on her shoulder and her still regenerating arms made you cringe as you felt terrible about having inflicted those injuries now. "I'd kiss those injuries better, but your blood's already making me feel a little light headed." You stated, half smiling at the look of confusion that crossed her features.
"Do you mind if I call you Anne?" You asked, though you didn't wait for an answer. "You have done nothing wrong, though you may feel it now. While you may see it as betraying your brothers and sisters, it is ultimately my fault that you are now in danger. It does not sit right with me to have done what I did for you for information and abandoning you to your fate after doing such is unthinkable. If you will watch my back, I will do everything in my power to watch yours."
You paused, lurching to the side as you stumbled.
"While you may be entertaining thoughts of revenge at this time, you will not live for long if you go it alone. Maybe together, we can even find a way to... To get the others to let you be, to... To..." You paused, grasping for a handhold. "Excuse me a would you please, I need a moment to collect myself."
You were out cold before you hit the ground.
Your sleep was thankfully dreamless for once.
As you opened your eyes to the morning light you groaned, turning to face the window near your bed. As you rubbed at your eyes it took several moments for this to sink in as to why this was wrong. For a start you were on the second floor of a building you didn't recognise in a bed, that you also did not recognise. Secondly, your left arm had gone to sleep as there was a strange woman laying atop it. A woman you barely recognised from the night before.
She looked a lot different in the morning light and with arms.
You could see your revolver laying atop a bedside table, the empty casings of bullets you hadn't had a chance to replace earlier sat neatly beside it. She'd taken your gun and reloaded it for self defence, she had carried you up a flight of stairs in the dark after you'd collapsed. Was she really that desperate to latch onto a chance to survive that she would go out of her way when she could have just left you on the floor downstairs?
Apart from the lack of feeling in your arm, you felt great however.
Maybe it was the after effects of her tainted blood making you feel this way, but you felt like you could take on the world. For now though, you figured it was best to lay there a little longer, so you could awaken fully and decide where you were going from here.
You had the day ahead of you and all you needed to do was decide what to do with it.You have new points to spend.Earth: 4 - (Resiliance)
Fire: 5 - (Marksman)
Air: 6 - (Tactics)
Water: 4 - (Reading People)
Powers:
0 - Ageless.
You have all of eternity to complete your tasks, forever in your prime.
2 (fm) - Unkillable.
Death cannot claim you. Injury, poison, disease and the like still have their effects however, along with their associated downtime.
Points Pool: 2
Your stats are measured from one to ten, with one being weakest, meaning that you're feeble, helpless in that area and ten being almost divine. A score of three is considered the 'average' for a human, a score of six is considered to be the utmost peak of human reach, with higher being that of only legendary heroes.
The brackets after your stats show your speciality, something related to that stat that when you're carrying it out, you treat as if your score was one point higher than it is.
Every point in a stat roughly doubles its effectiveness, so a person with three fire would be equal to a person with three fire, but a person with four would be equal to two people with three.
Earth - Earth is a measure of body, of endurance, of passive strength. It governs how seriously injured you may become before you are incapacitated or worse, it determines how quickly you recover from poisoning, from disease.
Fire - Fire is a measure of your active strength, of your finess, your ability to exert yourself in bursts. It governs combat prowess most notably, along with things such as sprinting and other such short term activities.
Air - Air is a measure of your mental prowess, the speed with what you are able to come to conclusions, your grasp of language, your ability to understand things of a technical nature. The higher your air score, the more intellectually able you are.
Water - Water is a measure of of your emotional sensetivity, your ability to grasp guestures and body language for what they are, how attuned you are to the world around you. Higher water means you're more able to sense and decipher emotions and make sense of certain aspects of the world about you.
Your Powers are defined differently. They're built up of three aspects that determine their costs.
If it's a power that's needed (potentially) frequently, powers that will often make a difference, they take one point for each level of frequency. Rapid healing from injury may be deemed a single point of frequency.
If it's a power that has a very noticable, a very big effect then that aspect makes it major. A power that lets you redirect lightning would be major, but not frequent. The ability to shoot lightning from your hands would be both frequent and major.
If it's a power that has a wide range of applications, then it's versatile. If the ability to shoot lightning from your hands was to include other elements than that, it would gain versatility.
When you have points available, you may choose to add them to your basic statistics, or your powers. Powers that take more points can be taken earlier, at cost of limiting them as they grow to reach this level. Powers may also be expanded upon as they evolve.