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Author Topic: Second Station  (Read 4485 times)

westsider_gw

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Second Station
« on: June 23, 2010, 08:10:37 pm »

After working on it for several days.. I've got some badly-textured mock-ups of the start of the Arrival Checkpoint for Second Station.

Spoiler (click to show/hide)

If anyone wants to help with texturing, I'd be more than willing to accept texture donations.. I just need stuff like walls, screens, panels and
whatever else I can get..

-I've got the networking done so its joinable.. but there's nothing there other than this room.
-I've yet to make the HUD for interfacing with anything (its gonna take awhile).
-Working on gas simulation right now.. its also gonna take me a little bit.

Story takes place years before Space Station 13, and the plasma-engine has not been invented.. instead a combustible mixture
of Gasoline and Oxygen is required to power the station (as well as solar panels still).
..if anyone wants to help come up with more story feel free to contribute, because I'm at loss..

*EDIT* Forgot to add oxygen tank picture.. my bad.
Also, pictures are freaking huge.. sorry- Might not be able to see everything :\
« Last Edit: June 23, 2010, 08:19:16 pm by westsider_gw »
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Akura

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Re: Second Station
« Reply #1 on: June 23, 2010, 08:24:37 pm »

Gasoline on a space station? Wouldn't that take too much oxygen and produce far too little power? Surely a nuclear reactor(fission or fusion) would much better.
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westsider_gw

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Re: Second Station
« Reply #2 on: June 23, 2010, 08:26:02 pm »

*sigh* Youre right..
Nuclear Fission it is..
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RyanJT

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Re: Second Station
« Reply #3 on: June 23, 2010, 08:27:35 pm »

Looks good thus far.

A lot of SS13-inspired games tend to enter 'development hell'. Hopefully this will be an exception. I'm looking forward to a playable release, good luck!
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westsider_gw

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Re: Second Station
« Reply #4 on: June 23, 2010, 08:45:22 pm »

Im hoping to get it operational soon..
We've got a little team together so hopefully things will speed up. I just made that little scene today after finishing getting the networking BS
working (MySQL + PHP has to be the most evil thing ever).

I'm currently testing the server stability by running it for extended periods of time in local mode.
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x2yzh9

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Re: Second Station
« Reply #5 on: June 23, 2010, 09:46:00 pm »

HOLY SHITS

YOU ACTUALLY HAVE MODELS, [probably] SOME CODE, AND A TEAM

THIS JUST MIGHT WORK.

Halfman

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Re: Second Station
« Reply #6 on: June 23, 2010, 10:27:02 pm »

* Halfman Prays to armok.
I seriously hope that this comes together. It already looks awesome.
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Sukasa

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Re: Second Station
« Reply #7 on: June 23, 2010, 10:42:27 pm »

I'm a half-decent modeller, let me know if there's anything I can help with.
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<@TRS[DF]> I'll drive this place into the ground faster than Boatmurdered

Gabeux

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Re: Second Station
« Reply #8 on: June 23, 2010, 11:12:46 pm »

That's awesome to hear, SS13 is now almost unplayable for me due to lag.
Good luck on your project. :D
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beorn080

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Re: Second Station
« Reply #9 on: June 23, 2010, 11:24:26 pm »

That's awesome to hear, SS13 is now almost unplayable for me due to lag.
Good luck on your project. :D
Lag is gone.
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Megaman

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Re: Second Station
« Reply #10 on: June 23, 2010, 11:28:50 pm »

If this is finished, I will erect a statue in my back yard next to the one of a toad and the one of pantyhosen.
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westsider_gw

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Re: Second Station
« Reply #11 on: June 24, 2010, 12:13:05 am »

Quote
I'm a half-decent modeller, let me know if there's anything I can help with.

Unfortunately the engine I'm using requires models im .bmp format (formatted for second life, as this is a similar network/graphics engine)
If you look up a a modelling guide for second life with blender or maya (or wings3D even), theres some guides for .bmp exporting.

As for actual models I need.. I can do most everything myself, I just need some of the trickier rounded-edge objects like Plasma/Oxygen tanks..
I can UV map them though, so I dont need their textures.
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Sukasa

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Re: Second Station
« Reply #12 on: June 24, 2010, 12:14:13 am »

hm...

Well, I use 3ds max, so if there's an exporter for that modeller I could try.
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<@TRS[DF]> I'll drive this place into the ground faster than Boatmurdered

woose1

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Re: Second Station
« Reply #13 on: June 24, 2010, 12:15:00 am »

KEEP DOING IT DAMN YOU

KEEP DOING IIIIIIIT!!!
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Koja

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Re: Second Station
« Reply #14 on: June 24, 2010, 12:22:04 am »

Blocky shapes might not be that bad, to start. Awesome that you're workin on this! :D
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