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Author Topic: Traveler: A Paint.Net Adventure  (Read 3906 times)

Org

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Traveler: A Paint.Net Adventure
« on: June 22, 2010, 05:41:15 pm »



You are the TRAVELER, one of the government-appointed time travelers, preventing WEIRD TIME SHIT. You wake up in your apartment, and you forget where you put your TIME WATCH.

What will you do?
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MagmaDeath

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Re: Traveler: A Paint.Net Adventure
« Reply #1 on: June 22, 2010, 05:43:49 pm »

Quickly retrieve arms from safe.
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Knowledge=Power=Energy=Matter=Mass.

Org

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Re: Traveler: A Paint.Net Adventure
« Reply #2 on: June 22, 2010, 05:47:20 pm »



You already have arms, silly!
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MagmaDeath

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Re: Traveler: A Paint.Net Adventure
« Reply #3 on: June 22, 2010, 05:49:13 pm »

>Look in safe
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Org

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Re: Traveler: A Paint.Net Adventure
« Reply #4 on: June 22, 2010, 05:58:02 pm »



The SAFE is protected by a STATE OF THE ART SAFE LOCK. You need the SAFE COMBINATION to open it.
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Spartan 117

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Re: Traveler: A Paint.Net Adventure
« Reply #5 on: June 22, 2010, 06:03:40 pm »

Recall safe combination.
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Well, you know how if you take your thumb and forefinger and hold them up to your eye, you can make it look like you're squishing someone's head? It's like that, only for real.
"Sometimes being a dwarf has it's advantages, KNEE-CAPPING TIME!"

MagmaDeath

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Re: Traveler: A Paint.Net Adventure
« Reply #6 on: June 22, 2010, 06:03:48 pm »

Kill the incredibly bad spy who is standing next to you, who doubtless is named Org, and take the safe combination.
Spoiler (click to show/hide)
« Last Edit: June 22, 2010, 06:11:09 pm by MagmaDeath »
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Org

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Re: Traveler: A Paint.Net Adventure
« Reply #7 on: June 22, 2010, 06:12:40 pm »



You do not remember the SAFE COMBINATION. Its safe to say you never did.



You do not understand "Kill the incredibly bad spy who is standing next to you, who doubtless is named Org, and take the safe combination.", and if there was a spy named Org next to you, he would doubtlessly kill you first.
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MagmaDeath

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Re: Traveler: A Paint.Net Adventure
« Reply #8 on: June 22, 2010, 06:18:34 pm »

Check pockets
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Cheddarius

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Re: Traveler: A Paint.Net Adventure
« Reply #9 on: June 22, 2010, 06:23:38 pm »

Look at the other end of the room.
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Org

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Re: Traveler: A Paint.Net Adventure
« Reply #10 on: June 22, 2010, 06:25:58 pm »



You check your pockets. You find a NOTE. You put it into one of your INVENTORY SLOTS.
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Cheddarius

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Re: Traveler: A Paint.Net Adventure
« Reply #11 on: June 22, 2010, 06:27:09 pm »

Look at the other end of the room.
Read note.
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Org

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Re: Traveler: A Paint.Net Adventure
« Reply #12 on: June 22, 2010, 06:27:23 pm »

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Cheddarius

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Re: Traveler: A Paint.Net Adventure
« Reply #13 on: June 22, 2010, 06:28:59 pm »

The other wall, I mean. The other three walls, in fact.
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Org

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Re: Traveler: A Paint.Net Adventure
« Reply #14 on: June 22, 2010, 06:43:53 pm »



You never were one for furniture.



You read the NOTE.
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