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Author Topic: TENSILE_FRACTURE question  (Read 597 times)

TomiTapio

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  • OldGenesis since 2012
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TENSILE_FRACTURE question
« on: June 22, 2010, 04:25:40 pm »

Do these numbers look reasonable to you experienced modders?

in [MATERIAL_TEMPLATE:CHITIN_TEMPLATE]

   [IMPACT_YIELD:10000]
   [IMPACT_FRACTURE:10000]
   [IMPACT_ELASTICITY:100000]
   [COMPRESSIVE_YIELD:10000]
   [COMPRESSIVE_FRACTURE:10000]
   [COMPRESSIVE_ELASTICITY:100000]
   [TENSILE_YIELD:500000]
   [TENSILE_FRACTURE:500000]
   [TENSILE_ELASTICITY:100000]
   [TORSION_YIELD:10000]
   [TORSION_FRACTURE:10000]
   [TORSION_ELASTICITY:100000]
   [SHEAR_YIELD:60000]
   [SHEAR_FRACTURE:60000]
   [SHEAR_ELASTICITY:80000]
   [BENDING_YIELD:10000]
   [BENDING_FRACTURE:10000]
   [BENDING_ELASTICITY:100000]

Are giant ants super durable thanks to
   [TENSILE_YIELD:500000]
   [TENSILE_FRACTURE:500000]
   [TENSILE_ELASTICITY:100000]
I have a skilled Nord hammerhuman adventurer trying to smash them.
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Untelligent

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Re: TENSILE_FRACTURE question
« Reply #1 on: June 22, 2010, 04:28:26 pm »

According to Toady's notes in the material raws, tensile, torsion, compressive, and bending things aren't used yet.
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The World Without Knifebear — A much safer world indeed.
regardless, the slime shooter will be completed, come hell or high water, which are both entirely plausible setbacks at this point.

G-Flex

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Re: TENSILE_FRACTURE question
« Reply #2 on: June 22, 2010, 04:43:06 pm »

I could swear he mentioned somewhere that they're used for wrestling, but maybe they're just going to be and aren't yet.
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== Human Renovation: My Deus Ex mod/fan patch (v1.30, updated 5/31/2012) ==