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Author Topic: Wilderness Survival  (Read 2103 times)

Mishy

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Re: Wilderness Survival
« Reply #15 on: June 22, 2010, 10:10:56 pm »

Any better? If im doing bad kick me out in place of someone else. Its all good.
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Jiminiminy

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Re: Wilderness Survival
« Reply #16 on: June 22, 2010, 10:12:27 pm »

Funny, a firemaking kit was to be the first order of business.

Name: Jim is shorter, so you can just use that.

Stats:--
Intelligence: 3
Perception: 1
Strength: 1
Speed: 0
Constitution: 0

Skills:--
Botany (identifying plants and whatnot) - 40%
Woodcrafting - 40%
Orienteering - 40%
Fishing - 40%
Survival - 20%

Inventory:--
General clothes; primarily cotton, with leather gloves, boots, and cap.

Carving knife
Monocular
Leather-bound logbook; partially filled with notes.

Location:--
I'm fairly impartial to this. Whatever's good with everyone else and isn't completely silly is fine by me.

Any changes will have to be later. Early morning tomorrow, have to grab some sleep for now.   
« Last Edit: June 23, 2010, 02:54:01 pm by Jiminiminy »
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Cheddarius

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Re: Wilderness Survival
« Reply #17 on: June 22, 2010, 10:16:55 pm »

While I can see th awesomeness of having a monkey with an eye patch, how exactly will it help you survive? Wouldn't you prefer to have, say, a piratey flintlock pistol?
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Jiminiminy

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Re: Wilderness Survival
« Reply #18 on: June 22, 2010, 10:19:47 pm »

While I can see th awesomeness of having a monkey with an eye patch, how exactly will it help you survive? Wouldn't you prefer to have, say, a piratey flintlock pistol?
You can't eat a pistol.
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Hugehead

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Re: Wilderness Survival
« Reply #19 on: June 22, 2010, 10:20:34 pm »

Spoiler (click to show/hide)

Hows that?
well i would like it to not be heavily combat themed
manipulate rope would fit into pirating
and no monkey eye patches
of course you might want to make sure other people have survival skills useful in early game
EDIT: Speed will be replaced with dexterity
« Last Edit: June 22, 2010, 10:26:22 pm by Hugehead »
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We're Bay12er's. If there is a bug, we will find it, exploit it, and make a recursive statue out of it. Just look up Planepacked.
When a dwarf enters a martial trance, they become Jedi. Short, drunken Jedi.

Hugehead

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Re: Wilderness Survival
« Reply #20 on: June 22, 2010, 11:38:04 pm »

Funny, a firemaking kit was to be the first order of business.

Spoiler (click to show/hide)

thats good will be very useful :)

so what do you think of the system is it too complicated?

oh and if you ask it can be set in a different era just post it in location
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We're Bay12er's. If there is a bug, we will find it, exploit it, and make a recursive statue out of it. Just look up Planepacked.
When a dwarf enters a martial trance, they become Jedi. Short, drunken Jedi.

Jiminiminy

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Re: Wilderness Survival
« Reply #21 on: June 23, 2010, 10:55:24 am »

No, I rather liked the system, I just feel as if people might have needed an example, or further embellishment. It is versatile yet still fairly simple.
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Mishy

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Re: Wilderness Survival
« Reply #22 on: June 23, 2010, 11:09:52 am »

K ive updated my character sheet. How does it do?
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Hugehead

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Re: Wilderness Survival
« Reply #23 on: June 23, 2010, 11:27:39 am »

you can have the monkey but not with a eyepatche EX:monkey jumping from tree to tree cant judge distance thanks to eyepatch plumets to doom  :D
and char sheet is good now we just waiting for Labs maybe he will get a skill for making a shelter... :P
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We're Bay12er's. If there is a bug, we will find it, exploit it, and make a recursive statue out of it. Just look up Planepacked.
When a dwarf enters a martial trance, they become Jedi. Short, drunken Jedi.

Mishy

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Re: Wilderness Survival
« Reply #24 on: June 23, 2010, 12:07:40 pm »

Okay, i'll keep the monkey. He's pretty angry though, being moved around like this.
And he doesnt like the sound of being eaten!
« Last Edit: June 23, 2010, 12:42:30 pm by Mishy »
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Labs

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Re: Wilderness Survival
« Reply #25 on: June 23, 2010, 12:49:44 pm »

Name-Labs
 
Location
After setting sail from his hometown of Bonavista, Labs found himself in a storm. Fighting through the night and being tossed about Labs felt the skiff collide with a rocky reef. The tiny boat began taking water but, looking around, he saw a strip of land. Labs did his best to reach the land and his efforts payed off. When morning came he found himself on a rocky beach parallel to a pine forest. OH SH*T!

Stats/Attributes
Perception - 1
Constitution - 1
Dexterity - 1
Strength - 0
Intelligence - 2

Skills
Fishing-50%
Cooking-50%
Construction(building structures like houses and fences)-50%
Survival-20%

Inventory
Clothing- Light Furs Linen underneath
 
Fisherman's Knife
Rope
Broken skiff
« Last Edit: June 23, 2010, 01:30:58 pm by Labs »
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I like to slip into bear caves around midnight and gently caress the carnivore inside before leaving a small cut of fresh fish and sneaking out.

Mishy

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Re: Wilderness Survival
« Reply #26 on: June 23, 2010, 01:02:09 pm »

Labs, you have 1 too many attribute points.
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Hugehead

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Re: Wilderness Survival
« Reply #27 on: June 23, 2010, 02:45:24 pm »

no cheating Labs  >:(
you lose intel for not counting :P
________________________________________________________________________
(Pirates) You wake up on the ground, sand in your teeth, and as you get up you see a jungle ahead and a pirate ship with deep gashes in its hull and standing on some rocks to your right.
Behind you is a expanse of ocean going as far as the eye can see, you vaugly remember a large storm and as you begin to feel hungry you remember the ship had quite a bit of food...
(Labs) You wake up on the beach of a jungle island you remember a storm and you feel a large bump on your head. As your stomach growls you remember that you have a small bit of food on your raft small sailboat.

CHARACTERS:

Spoiler: Mishy (click to show/hide)

Spoiler: Jim (click to show/hide)

Spoiler: Labs (click to show/hide)
Note:Labs is on a different part of the island than the other two

Ok turn posting time!

EDIT:Labs your skills dont need Intelligence they mostly need Perception and Dexterity, so 0 intelligence 2 perception?
« Last Edit: June 23, 2010, 02:59:59 pm by Hugehead »
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We're Bay12er's. If there is a bug, we will find it, exploit it, and make a recursive statue out of it. Just look up Planepacked.
When a dwarf enters a martial trance, they become Jedi. Short, drunken Jedi.

Jiminiminy

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Re: Wilderness Survival
« Reply #28 on: June 23, 2010, 02:50:52 pm »

The prospect of perpetual nudity is strangely alluring, if exceptionally impractical...

...No I'll edit it I suppose.
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Mishy

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Re: Wilderness Survival
« Reply #29 on: June 23, 2010, 04:48:58 pm »

What.. what happ- *turns and sees the shipwreck*

THE BACON!?
THE RUM!?
THE.. CAPTAIN?
 Sod the captain, get the bacon!
*Mishy franticly runs to the sea line and tries to haul whatever he can onto shore*

MAAAAAAAAAAAAAAAAAARV!
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