Get the SMGs too, not just the clips.
Eat one more portion of the arm.
Drag a portion of meat along with you just in case.
Go to the blue one.
You only have the room to carry one more SMG. You pick it up, load it and set both of your SMGs to burst. You eat a bit more of 000142's arm. You rip off a limb from one of the humans. You realize that you don't actually have to eat it, just shove it in your wounds. The supercells will do the rest.
You follow the blue arrows, weaving between shadows, and avoiding humans. They seem to be everywhere, and you are afraid that if you fire again, they'l all surround you. Soon, but not soon enough, you arrive at where the blue arrow leads.
You peak inside. You can't smell any humans in here, so you enter, and close the door behind you. Several tubes line the walls, most of them broken. The insides of the tubes are covered with a damp residue, and large patches of mold. The tubes are simply labeled from 14230 to 14423. You also investigate the exit at the end of the room. It's a hallway, will other rooms leading off of it. As you look into these rooms, you notice that anything not bolted down was taken away, like the medibay you found eariler. All that is left are desks, some chairs and disecting tables, with rack to hold the nonexistant instruments.
Finding nothing of use or note, you move to exit. As you slowly open the door, you notice a red circle of light, just on wall oppisite you. The wall that the circle of light is on is also oppisite a hallway, smelling a human at the very end of the hallway, you wonder why somebody would shine a light down a hallway.
Health: 13/15
Inv: Colt Army Pistol (0/8)
000142's arm (+2 health) (1/5)
Arm (+2 health) (5/5)
5 .37 bullets
Two SMG clips.
24 SMG bullets.
SMG (36/36)
Bloodstained Wrench
.37 revolver (/7)
Equipment: Kevlar Uniform
Helmet
Flashlight (OFF)
SMG (36/36)