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How worse will you think this will get?

Bad.
Worse.
Worser.
Zombie apocalyspe bad. Oh. Wait...

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Author Topic: Anti-Zombie Apocalyspe: 7 Degrees Kelvin !?!  (Read 23941 times)

Armok

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Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
« Reply #30 on: June 24, 2010, 11:03:10 am »

My mind isn't one track, I just only dedicate one of my many tracks to any single game.
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Ochita

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Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
« Reply #31 on: June 24, 2010, 11:17:15 am »

Therefore it is one track mind  ::)
I think it may be best being good.
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Cheddarius

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Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
« Reply #32 on: June 24, 2010, 11:36:13 am »

I don't care if it's one-track, but in this case, the one track is silly. The GM has directly stated that it will not work. Stop trying.
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Armok

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Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
« Reply #33 on: June 24, 2010, 12:48:17 pm »

The GM has said no such thing; the GM said we didn't know how to do it, so I specified that. And even if it dosn't wrk we shuld still try it; maybe WE can't control it, but they will still be zombified and flailing around, or something.
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Cheddarius

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Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
« Reply #34 on: June 24, 2010, 01:11:57 pm »

Why should we try it? Sure, it could work. But then again, becoming invincible by shooting ourselves could work too. You want something that seems like it will actually work, not something ridiculous like tying arms to ourselves and magically gaining control of them.
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Armok

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Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
« Reply #35 on: June 24, 2010, 02:24:59 pm »

We're not just tieing them, we are cutting holes a fair bit into our flesh to have a reasonable chance in nerves touching. We know zombies can withstand tarter extreme physical trauma, so that the arms would stay "alive" and be controllable by us is not TO far fetched.
Either way, the "shoting ourselves" is not equivalent, there is no even remote reason it'd work, and it has much much more sever consequences should it not work. A better example would be say a magma man jumping into molten steel.
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Ochita

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Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
« Reply #36 on: June 24, 2010, 02:40:42 pm »

Lets try impossible surgery without any medical equipment or any medical knowledge! Or without Magical powers! Armok It will NOT happen. I'm sorry if you wont accept that but I think that we will just lose HP without gaining extra arms 
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Armok

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Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
« Reply #37 on: June 24, 2010, 02:45:10 pm »

We're a zombie. We already have a shotgun shot through our chest.
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Phmcw

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Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
« Reply #38 on: June 24, 2010, 02:45:21 pm »

Get out of the damn house.
Wander in the streets, see if you can find someone.
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Quote from: toady

In bug news, the zombies in a necromancer's tower became suspicious after the necromancer failed to age and he fled into the hills.

USEC_OFFICER

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Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
« Reply #39 on: June 24, 2010, 02:52:12 pm »

You decide to go back to the city. After all, you know it like the back of your hand... before it was zombified. Even with zombie stamina, it still takes several hours. When you reach downtown, you realize that you seem to have regenerated a bit. If you pull up your shirt, you can see that your lungs are no longer in half, flapping like a flag in a tornado.

Downtown has cars everywhere. It must have been rush hour when the zombies hit. There are, however, few zombies on the streets, though every so often, a few fall off the skyscrapers. You find a canteen on the ground. Being a zombie, you probably don't need to drink, but you never know when it may come in handy. You smell some humans nearby, slowly coming closer. You walk towards them. Peering around a corner, you spot what look like national guardsmen.

Health: 8/10

Inv: Backpack
         -Can of beans
         -Needle and thread
         -Canteen

Equipment: Shotgun (2/2)
                "I'm a good zombie, don't shoot me." T-shirt
                Pants
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Ochita

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Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
« Reply #40 on: June 24, 2010, 02:58:19 pm »

hide away from the guardsmen
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Phmcw

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Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
« Reply #41 on: June 24, 2010, 03:31:14 pm »

Hide and watch. Try to get what's going on.
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Quote from: toady

In bug news, the zombies in a necromancer's tower became suspicious after the necromancer failed to age and he fled into the hills.

Cheddarius

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Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
« Reply #42 on: June 24, 2010, 03:35:46 pm »

We're ending this right now.

USEC_OFFICER, is it possible, in this game, to attach arms to your sides and thus gain new working arms (and all that implies; new nerve endings to the arms, new parts of your brain that let you control the arms and understand how to work with four arms, etc.)?
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Armok

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Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
« Reply #43 on: June 24, 2010, 04:03:45 pm »

They don't HAVE to be controllable. We are already zombie-clumsy, and even arms that flail around on their own whit no connection at all to your brain are awesome.
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Phmcw

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Re: Anti-Zombie Apocalyspe- Note: People taste terrible.
« Reply #44 on: June 24, 2010, 04:27:39 pm »

Stop this nonsense : this is loosly a role playing game, if we want four arm (which would be cool indeed), we'll have to earn them. Keep your eye open for any place with advanced medical materials, mutagens materials,....
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Quote from: toady

In bug news, the zombies in a necromancer's tower became suspicious after the necromancer failed to age and he fled into the hills.
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