Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

How worse will you think this will get?

Bad.
Worse.
Worser.
Zombie apocalyspe bad. Oh. Wait...

Pages: 1 ... 20 21 [22] 23 24 ... 28

Author Topic: Anti-Zombie Apocalyspe: 7 Degrees Kelvin !?!  (Read 23524 times)

xtank5

  • Bay Watcher
  • [STEM_CELL_TRANSPLANT]
    • View Profile
Re: Anti-Zombie Apocalyspe: Abandoned military base? What could go wrong?
« Reply #315 on: July 23, 2010, 08:01:53 pm »

On the one hand if we shoot them we have the element of surprise.  On the other hand, they may be willing to talk and give us valuable information.  Then again they are probably here for whatever we are here for.  So shoot first, ask dead bodies questions later.
Logged
IT'S ALWAYS BEEN WANKERSHIM
Can't get enough Bolo.

RAM

  • Bay Watcher
    • View Profile
Re: Anti-Zombie Apocalyspe: Abandoned military base? What could go wrong?
« Reply #316 on: July 23, 2010, 09:12:11 pm »

>Attempt to hide, or get to a position out of reach of the natives.
>Wait for the soldier clones to be distracted.
>Inflict as much damage as is feasible to the clones without exposing self to prolonged or formal engagement.
>Wait for allies to be arrive.
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

USEC_OFFICER

  • Bay Watcher
  • Pulls the strings and makes them ring.
    • View Profile
Re: Anti-Zombie Apocalyspe: Abandoned military base? What could go wrong?
« Reply #317 on: July 24, 2010, 03:36:56 pm »

Deciding to call those weird things natives, you try to find a spot out of their reach. You find a closet, and barricade yourself in it. After waiting for a hour or two, you exit the closet, smashing some of the natives with your wrench, and head back to the clones. Sadly, they seem to have gone already. The vault is opened. Inside are several machines, humming quietly after all these years, and several empty contianers. Wait a second. You spot a lead box with odd designs on it. You pick it up and put it in your pack. It might be important. 000142's arm is looking rather rotten. Several chunks fall to the floor. Now what?

Health: 15/15

Inv: Colt Army Pistol (0/8)
       000142's arm (+2 health) (3/5)
       14 .37 bullets
       .37 revolver (7/7)
       SMG (20/?)
       Odd lead box: ?

Equipment: Kevlar Uniform
                Bloodstained Wrench
                Flashlight (ON)
Logged

Ochita

  • Bay Watcher
  • Doofus ghostus
    • View Profile
Re: Anti-Zombie Apocalyspe: Abandoned military base? What could go wrong?
« Reply #318 on: July 24, 2010, 03:43:41 pm »

Whatever we do. DONT OPEN THAT BOX!
Logged
Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

xtank5

  • Bay Watcher
  • [STEM_CELL_TRANSPLANT]
    • View Profile
Re: Anti-Zombie Apocalyspe: Abandoned military base? What could go wrong?
« Reply #319 on: July 24, 2010, 03:47:35 pm »

Examine the machines.
Logged
IT'S ALWAYS BEEN WANKERSHIM
Can't get enough Bolo.

USEC_OFFICER

  • Bay Watcher
  • Pulls the strings and makes them ring.
    • View Profile
Re: Anti-Zombie Apocalyspe: Abandoned military base? What could go wrong?
« Reply #320 on: July 24, 2010, 03:56:34 pm »

Examine the machines.

They're generic machines. They are probably there to keep the items in the vault at a certain tempature or humdity.
Logged

xtank5

  • Bay Watcher
  • [STEM_CELL_TRANSPLANT]
    • View Profile
Re: Anti-Zombie Apocalyspe: Abandoned military base? What could go wrong?
« Reply #321 on: July 24, 2010, 04:40:23 pm »

Oh.  I was under the impression that they might be computers or have some mysterious function.  Not just climate control.
Logged
IT'S ALWAYS BEEN WANKERSHIM
Can't get enough Bolo.

USEC_OFFICER

  • Bay Watcher
  • Pulls the strings and makes them ring.
    • View Profile
Re: Anti-Zombie Apocalyspe: Abandoned military base? What could go wrong?
« Reply #322 on: July 24, 2010, 04:43:51 pm »

Why put computers in a vault? Instead of some centralized/more useful location? (Sorry about that.)
Logged

xtank5

  • Bay Watcher
  • [STEM_CELL_TRANSPLANT]
    • View Profile
Re: Anti-Zombie Apocalyspe: Abandoned military base? What could go wrong?
« Reply #323 on: July 24, 2010, 05:03:12 pm »

Maybe they contained isolated and critical systems?data that they wanted to keep safe?  It doesn't really matter anyway.  We should find our squad.  And find the armoury.
Logged
IT'S ALWAYS BEEN WANKERSHIM
Can't get enough Bolo.

USEC_OFFICER

  • Bay Watcher
  • Pulls the strings and makes them ring.
    • View Profile
Re: Anti-Zombie Apocalyspe: Abandoned military base? What could go wrong?
« Reply #324 on: July 25, 2010, 03:24:31 pm »

You decide that it would be a good idea to find your squad. Or an armoury. Sadly, you find your squad first. The leader says, "Looks like you moved. Not that I blame you. We ran into trouble with the clones. Nothing a few bullets can't fix. We lost two guys though." You show him about the box. He takes it for safe-keeping.

You continue to proceed downwards, killing the natives as you go. You hear gun-fire up ahead. It is decided that the squad should split up, to flank any clones up ahead. You continue along like this, shooting any clones that appear. Your SMG soon runs out of ammo, and you switch to the .37. You eventually reach the next flight of stairs. However, the other half of the squad isn't there. You listen carefully for any gunfire, but hear none.

Health: 15/15

Inv: Colt Army Pistol (0/8)
       000142's arm (+2 health) (3/5)
       10 .37 bullets
       SMG (0/?)
       Bloodstained Wrench
       Odd lead box: ?

Equipment: Kevlar Uniform
                .37 revolver (7/7)
                Flashlight (ON)
Logged

xtank5

  • Bay Watcher
  • [STEM_CELL_TRANSPLANT]
    • View Profile
Re: Anti-Zombie Apocalyspe: Abandoned military base? What could go wrong?
« Reply #325 on: July 25, 2010, 03:33:40 pm »

Find the armoury.  Then find the rest of our squad.
Logged
IT'S ALWAYS BEEN WANKERSHIM
Can't get enough Bolo.

RAM

  • Bay Watcher
    • View Profile
Re: Anti-Zombie Apocalyspe: Abandoned military base? What could go wrong?
« Reply #326 on: July 25, 2010, 09:45:06 pm »

Eat one of the natives.
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

ibot66

  • Bay Watcher
    • View Profile
Re: Anti-Zombie Apocalyspe: Abandoned military base? What could go wrong?
« Reply #327 on: July 25, 2010, 10:02:07 pm »

TRy the local area. also, natives could have gotten them.
Logged

USEC_OFFICER

  • Bay Watcher
  • Pulls the strings and makes them ring.
    • View Profile
Re: Anti-Zombie Apocalyspe: Abandoned military base? What could go wrong?
« Reply #328 on: July 26, 2010, 07:35:58 pm »

You decide to seach the local area for the rest of your team, keeping an eye out for any dead bodies or similar that could tell you where they went.

Sadly, all you find is another clip for your SMG. Well, that and a huge hole in the floor, with various limbs scattered everywhere, but that's not that important, right? Of course not, so you seach the area around the hole, checking the limbs for any zombified ones. (None that you can see.) You also check down the hole. The hole is only on this floor, and the floor underneath the hole seems to be okay, but you can't fully tell without actually touching it. You hear some sort of scratching or squeeching sound down there.

Health: 15/15

Inv: Colt Army Pistol (0/8)
       000142's arm (+2 health) (3/5)
       10 .37 bullets
       .37 revolver (7/7)
       Bloodstained Wrench

Equipment: Kevlar Uniform
                SMG (36/36)
                Flashlight (ON)
Logged

Ochita

  • Bay Watcher
  • Doofus ghostus
    • View Profile
Re: Anti-Zombie Apocalyspe: Abandoned military base? What could go wrong?
« Reply #329 on: July 26, 2010, 07:43:40 pm »

fire a revolver bullet down there.
Logged
Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita
Pages: 1 ... 20 21 [22] 23 24 ... 28