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How worse will you think this will get?

Bad.
Worse.
Worser.
Zombie apocalyspe bad. Oh. Wait...

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Author Topic: Anti-Zombie Apocalyspe: 7 Degrees Kelvin !?!  (Read 23539 times)

USEC_OFFICER

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Re: Anti-Zombie Apocalyspe: Abandoned military base? What could go wrong?
« Reply #300 on: July 22, 2010, 04:02:09 pm »

So we're on a different floor with the same signs?

It's standardized. Each sign points to the same type of room. (medibay, armoury etc.)
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xtank5

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Re: Anti-Zombie Apocalyspe: Abandoned military base? What could go wrong?
« Reply #301 on: July 22, 2010, 04:06:39 pm »

In that case, go find out what the other two symbols mean.
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IT'S ALWAYS BEEN WANKERSHIM
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RedWarrior0

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Re: Anti-Zombie Apocalyspe: Abandoned military base? What could go wrong?
« Reply #302 on: July 22, 2010, 06:21:34 pm »

One of those could be "Armory".
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xtank5

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Re: Anti-Zombie Apocalyspe: Abandoned military base? What could go wrong?
« Reply #303 on: July 22, 2010, 06:22:25 pm »

Exactly. ;D
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IT'S ALWAYS BEEN WANKERSHIM
Can't get enough Bolo.

RedWarrior0

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Re: Anti-Zombie Apocalyspe: Abandoned military base? What could go wrong?
« Reply #304 on: July 22, 2010, 06:24:58 pm »

Wow, fail me. I posted that not realizing there's some stuff on this page.
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ibot66

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Re: Anti-Zombie Apocalyspe: Abandoned military base? What could go wrong?
« Reply #305 on: July 23, 2010, 08:50:38 am »

find armory and try to make peacefull contact with those wierd things.
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USEC_OFFICER

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Re: Anti-Zombie Apocalyspe: Abandoned military base? What could go wrong?
« Reply #306 on: July 23, 2010, 02:02:07 pm »

You decide to investigate the unknown signs, after all, one of them could be an armoury!

You decide to check the sign with he black circle in the red box first. You walk the corridors, shooting any of the weird things that you see, after quickly deciding against trying to make peaceful contact. After all, they started it first.

The black circle in the red box is merely an engineering bay. The one you are in happens to contain a boiler, but more importantly, a wrench. You like the heft of it, and decide to keep it. You quickly demonstrate its usefulness by smashing one of those weird guy's head in. Wait. He doesn't have a head. You quickly demonstrate its usefulness by smashing one of those weird guy's in the face.

Seeing nothing else of note in the engineering bay, you walk out, to check what the other sign means. As you backtract, smashing faces in, you hear shooting coming to the right of you. And then a few seconds later, you hear a different type of shot to the left of you. Now what?

Health: 15/15

Inv: Colt Army Pistol (0/8)
       000142's arm (+2 health) (4/5)
       14 .37 bullets
       .37 revolver (7/7)
       SMG (20/?)

Equipment: Kevlar Uniform
                Bloodstained Wrench
                Flashlight (ON)
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Cheddarius

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Re: Anti-Zombie Apocalyspe: Abandoned military base? What could go wrong?
« Reply #307 on: July 23, 2010, 02:03:10 pm »

What distinguishes the shots? Is one louder? Does one sound like a more dangerous cartridge?
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xtank5

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Re: Anti-Zombie Apocalyspe: Abandoned military base? What could go wrong?
« Reply #308 on: July 23, 2010, 02:07:20 pm »

Check in on the different sounding shot.
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IT'S ALWAYS BEEN WANKERSHIM
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Cheddarius

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Re: Anti-Zombie Apocalyspe: Abandoned military base? What could go wrong?
« Reply #309 on: July 23, 2010, 02:15:01 pm »

Wait, wait. We should wait for a response from USEC first. Maybe the different-sounding shot is a dude with a BFG or something.
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USEC_OFFICER

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Re: Anti-Zombie Apocalyspe: Abandoned military base? What could go wrong?
« Reply #310 on: July 23, 2010, 02:32:26 pm »

It's just to differate between the two. Basicly, you hear shooting to your left, and shooting to your right, but they are completely different. The shooting to the left is different from the shooting on the right. Besides that, they are both shooting.

Does that make sense?
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Cheddarius

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Re: Anti-Zombie Apocalyspe: Abandoned military base? What could go wrong?
« Reply #311 on: July 23, 2010, 02:40:01 pm »

Yeah, I guess. Head to the second one, then, like Tank said.
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RAM

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Re: Anti-Zombie Apocalyspe: Abandoned military base? What could go wrong?
« Reply #312 on: July 23, 2010, 06:01:58 pm »

The single shot is likely to be more urgent or more competent, either way I want to check it out...
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USEC_OFFICER

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Re: Anti-Zombie Apocalyspe: Abandoned military base? What could go wrong?
« Reply #313 on: July 23, 2010, 07:53:06 pm »

You decide to check out the shots to the left. You start to here the odd screeching sounds of thoses weird things as you get closer. You had to bash more than one of them with your wrench.

You peck around a corner, quickly looking into the room where the shots were fired from. Remember that black helicopter? Looks like it dropped some clones. You can see them standing in from of some vault, clearing defending it. Two other clones, in white labcoats, are doing something in front of the vault, presumably opening it.

You wonder what is in there.

Health: 15/15

Inv: Colt Army Pistol (0/8)
       000142's arm (+2 health) (4/5)
       14 .37 bullets
       .37 revolver (7/7)
       SMG (20/?)

Equipment: Kevlar Uniform
                Bloodstained Wrench
                Flashlight (ON)
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Cheddarius

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Re: Anti-Zombie Apocalyspe: Abandoned military base? What could go wrong?
« Reply #314 on: July 23, 2010, 07:53:53 pm »

Should we shoot them?
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