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How worse will you think this will get?

Bad.
Worse.
Worser.
Zombie apocalyspe bad. Oh. Wait...

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Author Topic: Anti-Zombie Apocalyspe: 7 Degrees Kelvin !?!  (Read 23550 times)

RAM

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Re: Anti-Zombie Apocalyspe: Say goodbye to 000142.
« Reply #270 on: July 19, 2010, 05:21:31 pm »

>Take off uniform.
>Walk to zombies.
>Tell truth to zombies.
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Cheddarius

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Re: Anti-Zombie Apocalyspe: Say goodbye to 000142.
« Reply #271 on: July 19, 2010, 05:52:26 pm »

Offer them the arm as a show of solidarity and an indication that you accept their way of life.
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ibot66

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Re: Anti-Zombie Apocalyspe: Say goodbye to 000142.
« Reply #272 on: July 19, 2010, 07:33:59 pm »

"Hello. My name is Inigo Montoya. The humans tried to kill me. Would you like a human arm?"
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USEC_OFFICER

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Re: Anti-Zombie Apocalyspe: Abandoned military base? What could go wrong?
« Reply #273 on: July 20, 2010, 02:42:33 pm »

Long post.

You take off your uniform, so that they don't mistake you for being on the human's side. Moaning, "I'm here!" so that they don't accidently shoot you, you walk to them. They are all surprised to see you, and you quickly recount your story to them, explaining how the humans betrayed you, and you tell them about 000142. They all look at you like you are crazy, but their leader duly radios HQ, to tell them about you.

When he comes back, he explains that it is impossible for them to get you to a zombie city, as they are on a top secret mission, and a helicopter or plane would give away their position. However, since you have had commando training, it would be best if you followed them on this mission. HQ believes that you aren't a turncoat, but you tagging along strikes him as stupid. However he has no choice, and therefore must allow you to follow.

He gives you a spare revolver, and several bullets. You ask him why the caliber is .37, which is an unusual caliber. He explains, with a bit of fondness, that the orginal revolvers were made from pipes, and the caliber was never changed. Everyone then sets off.

After several hours, you arrive at a below ground military base. The only parts you can see are several pillboxes, cleverly disgused. The base must be abandoned, as you walk up to it, as no one is shooting at you, nor is any alarm being sounded. You are eventually given a shovel, and are told to dig. Your shovel hits part of the bunker after several minutes, and you labour to expose more of it. An charge is placed on the exposed armour, and detonated. And then another, and another. The bunker's armour must be very thick.

Meanwhile, you were keeping watch at a safe distance, and you spot several black helicopters come over the horizon. "Copters!" a zombie yells, provoking curses from what is rapidly becoming a tunnel. The rate of the explosions intensifies, as you watch the helicopters land on the other side of the base. The leader of the zombies walks out of the tunnel, and asks, "Where are they now?" You tell him, "On the other side of the base, sir!" "Do they actually have the key?" he wonders aloud before returning to the tunnel. He tells you to follow him.

The tunnel is quite long, longer than you expected. You exit the tunnel, arriving in what appears to be some sort of office. Their are no lights, but a flashlight is pressed into your palm. The leader is talking with his second in command. The map they have is fairly old, and does not have this part of the base. "Look for some stairs or something, we got to go down." Everyone scrambles to find them, as do you. You find yourself alone, but that notice several arrows are painted on the walls and above doors, clearly pointing to important places. One arrow has two smaller arrows in it, one pointing up, one pointing down. Another has a yellow triangle in a blue circle. A third has a black circle in a red box. The fourth and final arrow has a red cross on a white background.

Health: 15/15

Inv: Colt Army Pistol (0/8)
       000142's arm (+2 health) (4/5)
       14 .37 bullets

Equipment: Kevlar Uniform
                .37 revolver (7/7)
                Flashlight (ON)
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xtank5

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Re: Anti-Zombie Apocalyspe: Abandoned military base? What could go wrong?
« Reply #274 on: July 20, 2010, 02:51:14 pm »

Get the rest of your squad, head down the stairs.  (Arrow with more arrows.)
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ibot66

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Re: Anti-Zombie Apocalyspe: Abandoned military base? What could go wrong?
« Reply #275 on: July 20, 2010, 06:37:15 pm »

Report back to group about symbols.
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RAM

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Re: Anti-Zombie Apocalyspe: Abandoned military base? What could go wrong?
« Reply #276 on: July 20, 2010, 06:42:22 pm »

Yep, call out to the squad and head down.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

USEC_OFFICER

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Re: Anti-Zombie Apocalyspe: Abandoned military base? What could go wrong?
« Reply #277 on: July 20, 2010, 07:01:52 pm »

Ah ha! The arrow with more arrows signify stairs! Blasted stairs. That are no longer there anymore. Having been destroyed by explosives.

...

Now what?

Health: 15/15

Inv: Colt Army Pistol (0/8)
       000142's arm (+2 health) (4/5)
       14 .37 bullets

Equipment: Kevlar Uniform
                .37 revolver (7/7)
                Flashlight (ON)
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ibot66

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Re: Anti-Zombie Apocalyspe: Abandoned military base? What could go wrong?
« Reply #278 on: July 20, 2010, 07:03:52 pm »

Go report back to group.
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USEC_OFFICER

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Re: Anti-Zombie Apocalyspe: Abandoned military base? What could go wrong?
« Reply #279 on: July 20, 2010, 07:07:33 pm »

Go report back to group.

You'll only need to report to the group if you found a working set of stairs i.e. not those ones.
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ibot66

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Re: Anti-Zombie Apocalyspe: Abandoned military base? What could go wrong?
« Reply #280 on: July 20, 2010, 07:09:05 pm »

Check other Icons.
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xtank5

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Re: Anti-Zombie Apocalyspe: Abandoned military base? What could go wrong?
« Reply #281 on: July 20, 2010, 07:13:12 pm »

Check what the other icons mean.  Then see if our group has Rope.  Rappel down.
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IT'S ALWAYS BEEN WANKERSHIM
Can't get enough Bolo.

USEC_OFFICER

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Re: Anti-Zombie Apocalyspe: Abandoned military base? What could go wrong?
« Reply #282 on: July 20, 2010, 07:14:37 pm »

Which one first?
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xtank5

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Re: Anti-Zombie Apocalyspe: Abandoned military base? What could go wrong?
« Reply #283 on: July 20, 2010, 07:22:47 pm »

Another has a yellow triangle in a blue circle. A third has a black circle in a red box. The fourth and final arrow has a red cross on a white background.
Red Cross White Background first.  (Totally a med-bay, improvised weapons galore.  We have 14 bullets.)
Black Circle and Red Box next.
Yellow Triangle in a Blue Circle last.

Also, what happened to the last round in our Colt?
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IT'S ALWAYS BEEN WANKERSHIM
Can't get enough Bolo.

USEC_OFFICER

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Re: Anti-Zombie Apocalyspe: Abandoned military base? What could go wrong?
« Reply #284 on: July 20, 2010, 07:27:36 pm »

We used it to shoot a zombie that was preventing us from leaving. (Frankly, you won't miss it.)
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