Could anyone explain in detail how the repeatable version works? It mentions obsidian, is that really necessary? I also looked at the provided map, however it's been some time since I used the unmodified DF without custom tileset and can't really understand what I see there. So would anyone be so kind and provide a guide on what to do? That would be great.
Read this:
http://df.magmawiki.com/index.php/DF2010:Flow#Fluids_under_pressure_aka._TeleportationI expanded that part in order to better explain the principle behind the piston method....
As I understand it, Side View:
Top View:
x, v = floor that get caved-in
B = bridge
P = Presure Plate
H, G = Hatch
C = Channel last
Step 1: container with water on top, closed by bridge
carve the piston, notice the support at the bottom
in z-1 you have to channel everything in white and leave the "c" for last
floor rings cave-in
Step 2: deconstruct support,
piston caves-in, gets supported by the floor made by the wall were the support was
3x3 magma gets teleported to top of piston
Step 3: the bridges "Bv" should be open by now,
gravity sets in, magma spreads down,
here there are two options, it depends on where do you want the magma to go, up or down....
if it's down you use gravity, the pressure plate "P" can be set to 2 or 1 magma and the it closes hatch "G" ("H" on the top view), then you direct it wherever you want or store it nearby....
if it's up, you need a pump, you can substitute the appropriate tiles with the scheme at the bottom.... notice you keep the pressure plate to trigger the pump.
Step 4: repeat, here you open the top water container bridge, water falls on the magma (can be triggered by the pressure plate too), creates obsidian, so you replace the levels that felt down... here I did it simplistic, only one z-layer falls, but it can be more, that's why they pump magma up, and do several runs to replace each layer....
next, you set up the support, and dig out the bottom (marked with "x"), do not dig the last tile before placing the support... and you're ready to go...
well maybe you should refill the water container too....
Now, if the ultimate purpose of this is getting magma from the bottom to the top, without pumps.... wouldn't it be better to make an artificial magma pipe?? like this:
It follows the same principle,
Step 1: carve a cylinder, 3x3 with 1x1 in the middle open, place support at the bottom, let magma in, seal the chamber
Step 2: release support, the ones in the center stay at the bottom, the ring around the solid part of the cylinder teleports to top...
Step 3, magma spreads down the only way, the hole in the middle, and fills it....
Now, it probably happens so fast that it's going to seem like the magma is being pressured up through the hole in the middle, since the cistern at the bottom is sealed it's what should happen if DF fortress followed regular fluid physics.... this one gets a more natural feel...
if you open the cistern at the bottom so new magma flows in, would the one in the tube stay there? if so if you dig a tunnel from any z-level in the tube, would you have a continuous flow like a natural magma pipe?? obviously I haven't tested it... =D