I made a card game a while ago because I was bored. No updates on Lawnmower/STPX2.
It's called Gladiator and you are essentially a noble looking to get some favor. The game ends when a person cannot play a Gladiator, whether they are just getting unlucky or all of their gladiators die.
Gladiator Card Game
Gladiator Cards
Animal Cards
Technique Cards
Favor Cards
Cards are 2.5 x 3 inches.
____________________
| Gladiator |
| ________________ |
| | | |
| | | |
| | Picture | |
| | | |
| | | |
| |________________| |
| | Gladiator | |
| | | |
| | | |
| | | |
| | | |
| | | |
| |/\____________/V\ |
| |10| | 8 | \5/ |
|__\/___|_____|___V__|
Gladiators are the main cards in the game. You start the game with one in play.
The diamond symbol on the bottom left represents his stamina, or how many times he can attack before he must rest.
The heart symbol on the bottom right represents his vitality, or how much points of damage he can take before he dies.
The rectangle on the bottom center represents his starting favor.
You can designate a gladiator to attack the opposing gladiator by putting the attacking on top of the defending and spending 1 stamina counter. The defending can expend a technique card or a fatigue counter to defend the damage from the attacker. You ALWAYS take 1 point of damage from an attack, unless the attacker is using a technique card that says otherwise.
Attacking costs 1 stamina counter. Using techniques also uses stamina counters. A gladiator that is out of stamina counters and cannot perform an action until it regains at least 1 stamina counter. A use of a technique or favor card may be expended to gain a stamina counter. Stamina is regained at a rate of 1 every round. Stamina cannot be recovered above the Stamina number on the card, however, techniques and favor cards the increase Stamina can bring it above the number.
A Gladiator with no vitality counters must be discarded. Vitality is regained at a rate of 1 for every 2 rounds. 2 stamina counters or 2 uses of a technique or favor(or 1 use of a technique AND favor) will recover 1 vitality. Vitality cannot be recovered above the Vitality number on the card, however, techniques and favor cards the increase Vitality can bring it above the number.
When a Gladiator loses all their Vitality counters and gets discard, you lose favor equal to its starting favor. You don't gain a gladiators starting favor if you play it after your first turn.
____________________
| Weapon Finesse |
| ________________ |
| | | |
| | | |
| | Picture | |
| | | |
| | | |
| |________________| |
| | Technique | |
| | You gain 1 | |
| | favor counter | |
| | the next time | |
| | you attack | |
| | ____ | |
| |_____/ \_____| |
| | 05 | |
|_______\____/_______|
Techniques are special moves a gladiator performs to either deal damage to an opposing gladiator or to gain favor.
You can only play one of these a round. The number at the bottom is how many times you may use it before you discard it and every use cost 1 stamina counter.
____________________
| Ostrich |
| ________________ |
| | | |
| | | |
| | Picture | |
| | | |
| | | |
| |________________| |
| | Animal | |
| | You lose 1 vit | |
| | counter | |
| | You gain 2 | |
| | favor counters | |
| | /\ | |
| |______/ \______| |
| |01| |
|________|__|________|
Animals are a special way to gain favor. The number at the bottom is how much stamina counters must be spent to dispatch the animal. If you cannot spend the number of stamina counters specified you don't gain the favor and the animal stays on the field. You do not lose any vitality counters(if any) if you spend an extra stamina counter.
____________________
| Fans |
| ________________ |
| | | |
| | | |
| | Picture | |
| | | |
| | | |
| |________________| |
| | Favor | |
| | You gain 2 | |
| | extra stamina | |
| | counters | |
| | | |
| | ____ | |
| |_____/ \_____| |
| | 02 | |
|_______\____/_______|
Favor cards are cards that require favor to play. The can give you little quirks like more stamina counters and some healing. Each use of a favor card costs 1 favor and the number at the bottom is how many times it may be used before you have to discard it.
This is how a game is set up:
[Disc][Animals][Gladiator][Animals]
[Deck][Techniques/Favor]
When you begin the game, you draw 5 cards and play whichever Gladiator you have in your hand. Legendary Gladiators cannot be played in this way. The goal is to get the most favor. The game lasts until the turn after a player cannot draw or play a card or the turn after a player cannot play a gladiator card.
You gain 1 favor counter every turn and 1 for every point of damage you deal to a gladiator and you lose 1 for every point of damage your gladiator takes.
When you start a game, you first shuffle your deck and put it off to the side. You then draw the first 5 cards off of it and play whichever gladiator is in your hand. If you do not have a gladiator in your hand, you may shuffle your hand in your deck, then draw another 5 cards.
Once you have placed your gladiator, you place stamina counters on it equal to its stamina count and favor counters equal to its starting favor. Then you decide on which player is going first.
During the first turn, niether player can play animal or favor cards. They become playable during a players second turn. Animal and favor cards can only be played and used during your turn.
During a turn, there are several phases. There's the Draw phase, the Main phase, and the Gladiator phase. You draw 1 card from your deck during the Draw phase. You play and use Techniques, Favor, and Animals during the Main phase. You use Gladiators during the Gladiator phase. Techniques can be used in response to an opponent's action.
The game ends when a player does not have a card in their hand or deck or one turn after they are unable to play a Gladiator card if none is in play. The winner is the player with the most favor counters.
One of each different card ability can only be used once a round. When a Gladiator card has an ability, you must choose to use the ability, attack, or do nothing.
Human Deck (63)
GLADIATORS (9)
Sword and Shield (3)
S10, F10, H10
Spear and Shield (3)
Flare: At the cost of 3 Stamina, you gain 3 favor counters on your next attack.
S15, F3, H7
Net and Trident (3)
Trap: At the cost of 2 Stamina, your opponent cannot use Tech, Animals, or the Gladiator. This can only be used once every 3 rounds.
S5, F10, H10
TECHNIQUES (27)
Weapon Finesse (2)
You gain 1 extra favor counter your next attack.
[5]
Vicious Blow (1)
You deal 1 more damage on your next attack.
[1]
Guard Breaker (2)
If your opponent guards an attack, your next attack is unblockable.
[4]
Swift Strikes (2)
You can attack again. This ability can be used more than once in a round.
[5]
Rage (1)
Your next attack deals 2 more damage and you gain 2 vitality counters. You lose all of your stamina counters at the end of your turn. You lose 2 favor counters if this attack is blocked.
[1]
Disarm (2)
If your next attack hits, your opponents' next attack cost 2 stamina counters instead of 1.
[3]
Coup de Grace (2)
If your opponent has only 1 Vitality counter, your next attack gives you 3 favor counters if you hit.
[1]
Charge! (2)
Your next attack deals 2 extra damage, however, your opponents' next attack is unblockable.
[5]
Blunt Strike (3)
You deal no damage with your next attack, however, your attack makes the opponent lose 1 stamina counter for every point of damage you would have dealt.
[5]
Change Weapons (2)
You switch your current Gladiator. There is no change in Vitality, Stamina, or Favor.
[2]
Taunt (2)
Your opponent has to attack next round. If they cannot attack due to having no Stamina counters, they lose a Favor point and don't attack.
[2]
Primal Howl (2)
Your opponent cannot use Techniques for his round.
[1]
Alert Rest (2)
You gain 2 stamina counters when expending uses of this card to gain Stamina. You still gain only 1 Vitality for every 2 uses you expend. You don't need to spend Stamina counters to use this ability.
[5]
Healing Adrenaline (2)
You gain 1 Vitality counter. This can be used to bring vitality above the number on the card.
[2]
FAVOR (27)
Cheering Fans (2)
You gain 2 Stamina counters.
[3]
Heavy Betting (2)
You gain 2 Favor counter when your opponent dies.
[1]
Courtesans (2)
You gain 1 Vitality counter. This can be used to bring Vitality above the number on the card.
[2]
Corruption (1)
Your opponent cannot attack or block unless he pays 2 Favor counter.
[1]
Tough Crowd (2)
Your opponent does not gain a favor counter next round and their next attack.
[2]
Emperor's Audience (1)
The next time you gain favor, you gain 1 extra Favor for every point gained.
[2]
Poison (2)
Your opponent loses 1 Vitality counter or an Animal costs 1 less Fatigue counter to dispatch and makes you lose 1 less Vitality counter.
[3]
Slander (1)
Your opponent loses 2 Favor counters and 1 Vitality counter.
[2]
Piety (2)
Your opponent's next attack deals no damage.
[2]
Hearty Feast (2)
You gain 1 Vitality counter.
[3]
Bribery (2)
Next time your opponent would gain favor, they lose that amount instead.
[2]
Animal Attack (2)
Your opponent gains control of an animal you have on the field.
[1]
ANIMALS (3)
Ostrich (1)
You lose 1 Vitality counter and gain 2 Favor counters.
F1
Alligator (1)
You lose 2 Vitality counters and gain 4 Favor counters.
F3
Lion (1)
You lose 4 Vitality counters and gain 6 Favor counters.
F5
EDIT: Oh yeah, the example deck is only missing 6 favor cards.